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* M8: no redraws while idle
An idle window redrew ~240 times a second: the window title was re-sent every
frame and each viewport command asks for another frame. It is now sent only when
it changes. With that gone, the frames that are still needed wake the UI at their
deadline instead of relying on the loop:
- toasts ask for the frame that hides them (shown-at time instead of summed dt);
- the autosave checkpoint wakes the UI when due;
- the presenter's "after delay" timers schedule and fire from the same layer
(an overlay over a frame with a pending delay no longer spins);
- the interaction editor's curve preview plays when it shows, changes or is
hovered, then rests;
- a control-channel screenshot keeps frames coming only until the window
delivers it (it hung on an idle window), expiring after 60 s;
- the system font scan wakes the UI when it finishes.
ui.inspect reports framesDrawn and repaintCauses (file:line of repaint
requests); ui.set {resetFrameStats} starts them over. Headless idle tests cover
a document, a selected text layer, the comments panel, the interaction editor,
the presenter, toasts, background renders, control requests and screenshots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: idle tests build the render job with the focus view's solo field
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
211 lines
14 KiB
Markdown
211 lines
14 KiB
Markdown
# FigCraft control protocol
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The desktop app can be driven by other programs (tests, scripts, `figcraft-cli mcp --attach`,
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sibling Crafting Apps) through a loopback socket:
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```sh
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cargo run -p figcraft -- --control 7979 [file.figcraft|file.svg|image]
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```
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The app listens on `127.0.0.1:<port>` only. Each connection carries **newline-delimited JSON**:
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one request object per line, one reply line per request, in order.
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```text
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request: {"id": 1, "method": "engine.execute", "params": {...}}
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reply: {"id": 1, "ok": true, "result": ...}
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{"id": 1, "ok": false, "error": "message"}
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```
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Requests are queued and run on the UI thread at the start of the next frame, so replies reflect the
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real UI state. A request that the UI doesn't answer within 60 s gets a timeout error. A line that is
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not JSON gets `{"id": null, "ok": false, "error": "bad JSON: …"}`. The implementation is in
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`crates/ui-egui/src/control.rs` (methods) and `apps/figcraft/src/control_server.rs` (socket).
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Coordinates are page units, y down. `x`/`y` in `node.set`/`node.create` are parent-relative.
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## Methods
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### `engine.execute {command, params?}`
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Run any command (the same ids as the menus, shortcuts, Actions palette, CLI and MCP). Programmatic
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calls never open dialogs: dialog requests are dropped. Returns the command's result (creation
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commands return `{"id": N}`).
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```json
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{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}
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{"id":1,"ok":true,"result":{"id":2}}
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{"id":2,"method":"engine.execute","params":{"command":"node.set","params":{"ids":[2],"props":{"fill":"#FF6B6B","cornerRadius":8}}}}
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{"id":3,"method":"engine.execute","params":{"command":"command.batch","params":{"label":"Tidy","commands":[{"command":"align.left","params":{"ids":[2,3]}},{"command":"distribute.vertical","params":{"ids":[2,3]}}]}}}
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```
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### `engine.commands {}`
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Every command: `[{id, label, params, menu, shortcut, undoable}]`.
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### `document.inspect {depth?, allPages?}`
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The active document as JSON: name, path, dirty, currentPage, selection, pages (the current page's
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layer tree to `depth`, default 8; others summarised unless `allPages`), styles, variable count,
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images, the colour profile (`colorProfile`: `srgb` or `displayP3`), the text being edited and the
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undo history.
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### `node.get {id, depth?}`
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One layer (children to `depth`, default 1). Fields: id, name, type, x, y, width, height, rotation,
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absoluteBounds, visible, locked, opacity, blend, fills, strokes, strokeWeight, effects, cornerRadius,
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layout (including grid `columnTracks` / `rowTracks`), sizing, `minWidth` / `maxWidth` /
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`minHeight` / `maxHeight`, `absolute`, constraints (children of plain frames and absolute
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children), `gridCell` (a grid auto layout child's column, row and spans), clip, text properties,
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component/instance links, overrides, `slot` (a slot layer's property name), boundVariables, interactions, exports,
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`devStatus` (handoff status), `devChanged` (changed since it was marked ready for dev),
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`annotations` (Dev Mode notes: `[{label, properties, category?}]`). The auto layout props
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that `node.set` accepts are listed in [mcp.md](mcp.md#conventions-agents-must-know).
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### `ui.inspect {}`
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UI state: panels and tabs, current tool (`tool`: its id, overlay hints and, for a selected
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ellipse, its arc handles `arcHandles`; see [mcp.md](mcp.md#measuring-the-scale-tool-arc-handles-and-selecting)), canvas rect, dialogs, view, timings (`frameMs`,
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`renderMs`), frames drawn since start or the last `ui.set {resetFrameStats: true}` (`framesDrawn`;
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an idle window draws none) with the most frequent repaint requests behind them (`repaintCauses`:
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`[{at: "file:line", count}]`, every request made in the frame before each one, delayed ones such as
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the autosave deadline included; egui's `context.rs` begin-pass line means input events) and what the last canvas render had to do (`canvas.renderWork`: `full`, `partial` with
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the `pixels` re-rendered after a pan or an edit, or `reused`). While a prototype plays, `presenter`
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(full window) and `preview` (the preview pane) hold the player's state: the `current` frame and its
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`name`, `start`, `history`, open `overlays`, the screen's `scroll` offset and `scrollRange`, the
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`device` (and whether it is turned to `landscape`, its `deviceColor`) and the `viewport` of the frame
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its screen shows, the presented frame's `frameSize` and, for a responsive prototype, the screen it
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was resized to (`responsive`: `[w, h]`, else `null`), the size option (`scale`:
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`fit|fitWidth|fill|actual`, `deviceFrame`), the `zoom` it shows at, how
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far the view is panned (`pan`, `panRange`), whether a scroll is still coasting (`flinging`), the
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active screen's `hotspots` (`[{id, rect: [x0, y0, x1, y1]}]` in window points, bottom-most first),
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whether a click where nothing reacts flashes them (`hotspotHints`) and they are flashing now
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(`hotspotFlash`), and whether the Inspect panel shows (`inspect`) with the layer it shows
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(`inspected`) (`null` when nothing plays). `presentOptions` holds the options the next presentation
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starts with (`scale`, `deviceFrame`, `comments`, `hotspotHints`, `inspect`).
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`textPreview` is true while a live text preview shows on the canvas (a hovered text style or named
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instance, a dragged axis slider; see `text.preview` in [mcp.md](mcp.md)).
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`focus` is keyboard navigation's state: the `region` with the keyboard (`toolbar`, `layers`,
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`canvas` or `properties`), whether `keyboard` mode is on (F6 or Tab moved the focus since the last
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pointer press, so the focus ring shows) and the name of the `control` with the keyboard (what a
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screen reader announces; empty when nothing has it). `reduceMotion` is true when the preference or
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the system's accessibility setting turns the interface's animations off.
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### `ui.pointer {kind, x, y | sx, sy, to?, steps?, shift?, alt?, cmd?, ctrl?}`
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A mouse gesture with the current tool. `kind`: `down`, `move`, `up`, `click`, `double`, `hover`,
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`drag` (needs `to: [x, y]`; `steps` intermediate moves, default 8). Position in page coordinates
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(`x`, `y`) or screen pixels (`sx`, `sy`). Returns `{selection, tool}`. With the Move and Scale
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tools, a press on a frame's or section's name label (as the canvas last drew it, along a rotated
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frame's top edge) selects and drags that frame.
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```json
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{"id":4,"method":"engine.execute","params":{"command":"tool.set","params":{"tool":"ellipse"}}}
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{"id":5,"method":"ui.pointer","params":{"kind":"drag","x":200,"y":200,"to":[300,260],"shift":true}}
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```
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### `ui.key {key, shift?, alt?, cmd?, ctrl?}`
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A key as if typed on the canvas (in vector edit mode the edit keys come first: `V` `P` `B` `Q` `X` `Shift+E` `Shift+W` tools, arrows nudge points, `Delete`/`Shift+Delete`, `Cmd+A`, `Cmd+J`; with the shape builder, `Enter` finishes): a menu shortcut (`{"key":"G","cmd":true}` groups), a tool key,
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`Escape`, `Delete`/`Backspace`, `Enter`, number keys (opacity; two quick digits make an exact percentage), arrows (nudge; shift = big nudge; auto layout children move one place instead: along the flow, between wrapped rows, to the next grid cell, or into the neighbouring nested auto layout frame; with `cmd` they resize the selection). With the Comment
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tool, `ArrowUp`/`ArrowDown` open the previous/next thread of the Comments panel's list instead
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(returns `{"comment": id}`). While text is being edited, the text shortcuts (Bold, alignment,
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size steps, Save…) run and other keys go to the text editor. Shortcuts follow the platform the app
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runs on (`cmd` is Cmd on macOS and Ctrl elsewhere; on macOS `ctrl` is the separate Control key).
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Returns `{"command": id}` for shortcuts.
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### `ui.type {text}`
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Type into the text being edited (start editing with a double-click, `text.edit.begin {id}`, or the
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text tool).
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### `ui.input {events}`
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Raw window input for the next frame, as if from the mouse and keyboard: it reaches the panels,
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popovers and fields (`ui.pointer` and `ui.key` drive the canvas tools and shortcuts instead).
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`events` is a list of `{move: [x, y]}`, `{down: [x, y], button?: "secondary"}`,
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`{up: [x, y], button?}`, `{key, shift?, alt?, cmd?}` (pressed and released; egui key names such as
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`ArrowLeft`, `Escape`, `A`), `{text}` (typed text), `{scroll: [dx, dy], shift?, alt?, cmd?}` (a
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mouse wheel at the pointer: the content moves by that many points, so a negative `dy` scrolls down)
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`{leave: true}` (the pointer left the window) and `{hold: {alt?, shift?, cmd?}}` (keep those modifier
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keys down for the frames that follow, e.g. Alt while dragging a component from the Assets panel onto
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an instance to swap it; all false releases them); positions are window points. Events of one call
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arrive in the same frame, so send a press and its release (or a double-click's two clicks) as
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separate calls. Returns `{queued}`.
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```json
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{"id":6,"method":"ui.input","params":{"events":[{"move":[1000,315]}]}}
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{"id":7,"method":"ui.input","params":{"events":[{"down":[1000,315]}]}}
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{"id":8,"method":"ui.input","params":{"events":[{"up":[1000,315]}]}}
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```
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### `ui.menu.invoke {id}`
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Invoke a menu item exactly like clicking it (this may open a dialog). Returns `{ok, lastError}`.
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### `ui.set {rightTab?, leftTab?, theme?, home?, palette?, mainMenu?, focusRegion?, colorPicker?, variables?, layerFilter?, collapseLayers?, exportPreview?, preview?, presentScroll?, colorProfileDialog?, stylePicker?, stylePickerEdit?, stylePickerView?, iconGallery?, protoEditor?, contextMenu?, contextSelectLayer?, commentOpen?, commentDraft?, commentFilter?, commentSort?, commentSearch?, commentReply?, commentEdit?, presentComments?, devCompare?, devCompareMode?, devCompareSplit?, annotationFilter?, resetFrameStats?}`
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Switch panels and modes: `rightTab` `design|prototype|inspect`, `leftTab` `file|assets`, `theme`,
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`home` (bool), `palette` (bool: the Actions palette), `mainMenu` (bool), `focusRegion`
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(`toolbar|layers|canvas|properties`: give that region the keyboard as F6 would, on the next frame),
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`iconGallery` (bool:
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every UI icon at 12, 16, 24 and 32 px over the window, for reviewing the icon set), `colorPicker`
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(`{fills?, index?}`: open the colour picker on the selection's paint; `null` closes it), `variables` (bool,
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or a collection id or name to show, or `{library, collection?}` for an enabled library's collection: the
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Variables editor), `layerFilter` (string:
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open the layers search with that filter; `null` closes it), `collapseLayers` (true: collapse the
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layers tree), `exportPreview` (bool: the Design panel Export section's preview), `preview` (true or a
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frame id: open the prototype preview pane like `proto.preview`; false or `null` closes it),
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`presentScroll` (`[x, y]`: scroll the presented screen, the full window's else the pane's, clamped
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to what it can scroll), `colorProfileDialog` (`srgb|displayP3`: open File ▸ Color profile with that
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profile chosen; `null` closes it), `stylePicker` (`fill|stroke|effect|grid|text`: open the style
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picker for the selection, `text` being the text style browser of the Typography section; `null`
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closes it) with `stylePickerEdit` (a style id or name: open its editor), `stylePickerView`
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(`list|grid`), `protoEditor` (`[layer id, interaction index]`: open that interaction's editor in the
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Prototype panel; `null` closes it), `contextMenu` (`[sx, sy]`: right-click the canvas at that screen
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point, selecting what is under it (with `cmd: true`, the nested layer) and opening the context menu;
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`null` closes it), `contextSelectLayer` (bool: open the context menu's Select layer submenu, which
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lists every layer under the click). Comments: `commentOpen` (a thread id opens its popover, `null`
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closes it), `commentDraft` (`{x, y}`: start a new comment there), `commentFilter`
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(`open|resolved|mine|unread|all`: what the Comments panel and the pins show), `commentSort`
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(`date|page`), `commentSearch` (the panel's search text), `commentReply` (the open thread's reply
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text, focused with the cursor at its end: an `@` there shows the mention picker), `commentEdit` (a
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message index of the open thread to edit, 0 for the first; `null` stops), `presentComments` (bool:
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the presenter shows the presented frame's comments, also Shift+C there). Dev Mode: `devCompare` (a
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ready-for-dev frame or section id opens the Compare changes view, like `dev.compare {id, show:
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true}`; `null` closes it) with `devCompareMode` (`sideBySide|overlay`) and `devCompareSplit` (the
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overlay slider, 0–1), `annotationFilter` (`all`, `none` for uncategorised, or a category id or name:
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the annotations the canvas shows). `resetFrameStats` (true: start `framesDrawn` and
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`repaintCauses` over). Returns `ui.inspect` (which reports `stylePicker`,
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`stylePickerView`, `comments`: `open`, `draft`, `filter`, `sort`, `search`, `editing` and the
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`mentions` the picker offers, `devCompare` (`{id, mode, split}` or `null`), `devFocus` (the frame the
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focus view shows, or `null`) and `annotationFilter`).
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### `ui.screenshot {path}`
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PNG of the whole window, UI included (needs a visible window; an idle one draws the frame to
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capture). Returns `{path, width, height}`, or an error after 60 s when the window doesn't deliver.
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### `ui.render {path, scale?, ids?}`
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PNG of the document without UI chrome (works without a window). Without `ids` it exports the
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selection, else the page's top-level layers. Returns the export result.
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### `app.quit {}`
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Close the app.
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## Example session (shell)
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```sh
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port=7979
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figcraft --control $port &
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exec 3<>/dev/tcp/127.0.0.1/$port
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echo '{"id":1,"method":"engine.execute","params":{"command":"frame.create","params":{"preset":"iPhone 16","x":0,"y":0}}}' >&3
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read -r reply <&3; echo "$reply"
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echo '{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/figcraft.png"}}' >&3
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read -r reply <&3; echo "$reply"
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```
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For agents, prefer the MCP server (`figcraft-cli mcp --attach 7979`, see `docs/mcp.md`): it wraps
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these methods in documented tools and returns images inline.
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