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figcraft/docs/mcp.md
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BFlatandClaude Opus 5.5 d0a21d2a7b M6: REST import of prototypes and variables; export panel polish (#42)
* M6: REST import of prototypes and variables; export panel polish

REST API file JSON import now brings prototyping and variables along:
- interactions: on click/hover/press/drag, after delay, mouse enter/leave/down/up and key
  triggers; navigate, open/swap/close overlay, back, scroll to, change to, open link and set
  variable actions (lone unconditional blocks inlined); dissolve, smart animate, move, push and
  slide transitions with easing incl. custom bezier and spring; the legacy transitionNodeID
- flow starting points (and the deprecated start node), overflowDirection, scrollBehavior,
  prototypeDevice and prototype background
- the local variables response (collections, modes with the default first, values, aliases,
  scopes), passed as `variables` to file.open / file.import (object, JSON text or path), found
  next to the file (<name>.variables.json / variables.json) or embedded; boundVariables, paint
  and text style bindings and explicitVariableModes map onto the fields variable.bind uses
- file.import appends variables, flows and prototype settings with the pages
- unsupported parts (video, gamepad, conditionals, variable modes, library variables) warn

Export panel: rows with a typed or preset size (2x, 512w, 512h), suffix and all five formats
through the new export.update command; export.add steps up (1x, 2x @2x, ...); a preview;
"Export N layers" through the new file.exportLayers (one file per setting, unique safe names)
in the panel and the Export dialog; file.export takes `size`. MCP open_file/export pass the new
params.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M6: Inspect tab: properties with styles and variables, redlines on hover (#41)

The Inspect tab lists the selected layer's properties for handoff:
layout (size, position from the parent, rotation, opacity, radius), auto
layout (direction, gap, padding, alignment), typography, fills, strokes
and effects, each with the style or variable it comes from. Clicking a
value copies it. With the Inspect tab open, hovering measures distances
from the selection without holding Alt.

New command inspect.properties returns the same groups for agents.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:17:54 +07:00

279 lines
18 KiB
Markdown

# FigCraft MCP server
FigCraft ships a [Model Context Protocol](https://modelcontextprotocol.io) server so AI agents can
design with it: create and edit layers, run any menu command, inspect the result as JSON and look at
it as a PNG. It speaks newline-delimited JSON-RPC 2.0 over stdio (MCP protocol `2025-06-18`;
`2025-03-26` and `2024-11-05` clients are accepted too).
The server lives in `crates/mcp` (`figcraft-mcp`) and is started by the CLI:
| Command | Backend |
|---|---|
| `figcraft-cli mcp` | **Headless**: an in-process engine session with one untitled document. No window; renders with the CPU renderer. |
| `figcraft-cli mcp --attach <port>` | **Attached**: drives a running FigCraft app through its control channel (`figcraft --control <port>`). The user sees every change live. |
`--attach` also takes `host:port`. The control channel only listens on 127.0.0.1.
## Configure a client
Build the CLI first (`cargo build --release -p figcraft-cli`) and use the absolute path to
`target/release/figcraft-cli`.
### Claude Code
```sh
# headless
claude mcp add figcraft -- /path/to/figcraft-cli mcp
# drive the running app (start it with: figcraft --control 7979)
claude mcp add figcraft-app -- /path/to/figcraft-cli mcp --attach 7979
```
Or in a project's `.mcp.json`:
```json
{
"mcpServers": {
"figcraft": { "command": "/path/to/figcraft-cli", "args": ["mcp"] }
}
}
```
### Claude Desktop
`claude_desktop_config.json` (Settings > Developer > Edit Config):
```json
{
"mcpServers": {
"figcraft": { "command": "/path/to/figcraft-cli", "args": ["mcp"] },
"figcraft-app": { "command": "/path/to/figcraft-cli", "args": ["mcp", "--attach", "7979"] }
}
}
```
## Conventions agents must know
- Coordinates are **page units** (1 unit = 1 px at 100% zoom), x right, **y down**.
- `create_node` and `set_properties` take `x`/`y` **relative to the parent** (the page when there is
no parent, so they are page coordinates then). `inspect_document` reports parent-relative `x`/`y`
plus `absoluteBounds` in page coordinates.
- Children of an auto-layout frame are positioned by the layout: set `layout`, `gap`, `padding`,
`mainAlign`, `crossAlign`, `sizingH`/`sizingV` instead of x/y. More auto layout props:
- `minWidth` / `maxWidth` / `minHeight` / `maxHeight` (px, `null` removes) bound Hug, Fill and
Fixed sizes; a hugging text wider than its max width wraps.
- `absolute: true` takes a child out of the flow (it stays where it is and follows its
`constraints` when the frame resizes; Fill becomes Fixed).
- `crossAlign: "baseline"` lines up the first text baselines in horizontal layouts (other layers
align to the top; nested auto layout frames use their first child's baseline).
- `wrap` with `crossGap` (alias `rowGap`) for the gap between wrapped rows.
- Grid (`layout: "grid"`): `gridColumns`, `gridRows` (minimum; rows grow), `columnGap` /
`rowGap`, track sizes `columnTracks` / `rowTracks` as `[120, "1fr", "auto"]` (px fixed, `fr`
fill share, `auto` hug) or the `layout.setTrack {axis, index, sizing, value?}` command; on a
child, `gridColumn` / `gridRow` (0-based anchor cell, `null` = placed automatically) and
`gridColumnSpan` / `gridRowSpan`. `inspect` reports a grid child's resolved `gridCell`.
- **Every menu action is a command** (`list_commands`), and most commands act on `ids` when given,
else on the selection. New layers become the selection.
- Colours are `"#RRGGBB"` or `"#RRGGBBAA"`. Inside fills, strokes and effects passed through the MCP
tools, `color` may also be a hex string and gradients can be written
`{"type": "linearGradient", "stops": ["#7048E8", "#1098AD"]}`; the server converts them to the
engine's paint JSON.
- Text props (`fontFamily`, `fontStyle`, `fontSize`, `lineHeight`, `letterSpacing`, `textDecoration`,
`textCase`, `textFills`, `fontVariations`…) apply to the whole layer, or to chars `start`..`end`
when given (`text.style {id, start, end, …}` does the same). Styled ranges come back as
`styledRuns`. Variable fonts: `fontVariations` (alias `variationSettings`) sets axis values in
user units, e.g. `{"wght": 550, "wdth": 85}` (`null` = back to what the style name implies);
`text.setVariations {variations, replace?}` merges instead. `text.fonts {family, style?, axes: true}`
lists a font's axes and named instances (named instances are also valid `fontStyle` values).
OpenType features: `features {"liga": false, "tnum": true}`.
- Every mutation is one undo step (`batch` makes several one step). A failing command leaves the
document as it was.
- Programmatic calls never open dialogs.
- Verify your work: `inspect_document` / `get_node` for numbers, `screenshot` for pixels.
## Tools
| Tool | What it does |
|---|---|
| `list_commands {filter?}` | Every command: id, label, menu, shortcut, undoable, params doc. |
| `run_command {command, params}` | Run any command (e.g. `align.left`, `layout.add`, `component.create`, `instance.place` (drop an instance at a page point into the frame or auto layout slot under it), `component.exposeInstance` / `instance.exposed` (nested instance properties on instances), `inspect.code` (CSS, SwiftUI or Jetpack Compose for a layer), `inspect.properties` (layout, auto layout, typography, fills, strokes and effects with their style and variable names), `style.create`, `variable.bind`, `variable.update` (rename, describe, scope), `variable.set` with `{alias}`, `variable.renameMode` / `variable.removeMode`, `variable.deleteCollection`, `proto.interaction.add`). |
| `batch {commands: [{command, params}], label?}` | Several commands as one undo step (`command.batch`); all-or-nothing. |
| `create_node {type, x, y, width, height, parent, index, name, text, path, props}` | Create a frame, rectangle, ellipse, polygon, star, line, arrow, text, vector, section, component or slice; returns `{id, node}`. |
| `set_properties {ids, props}` | `node.set` on layers (geometry, fills, strokes, effects, corner radius, auto layout, sizing, constraints, masks (`isMask`, `maskType: alpha\|vector\|luminance`), handoff status (`devStatus: none\|readyForDev\|completed`), text…); returns the updated layers. |
| `inspect_document {depth, allPages}` | The document as JSON (layer tree, styles, selection, history). |
| `get_node {id, depth}` | One layer as JSON. |
| `select {ids}` | Replace the selection (`[]` deselects). |
| `export {ids, format, scale \| size, path?}` | png, jpg, svg, webp, pdf; `size` is `2x`, `512w` or `512h`. Without `path`, images come back as MCP image content, SVG as text. Layers' own export settings: `run_command` with `export.add` / `export.update {index, size?, suffix?, format?}` / `export.remove` and `file.exportLayers {ids?, dir?}` (every layer once per setting, named `<layer><suffix>.<format>`). |
| `screenshot {ids?, scale?, maxSize?, window?}` | PNG of the page (with background) or of layers, scaled to fit `maxSize` (default 1600). `window: true` captures the app window when attached. |
| `open_file {path, variables?}` / `save_file {path?}` | Open `.figcraft`, `.json` (FigCraft JSON or REST API file JSON with its variables, see below), `.svg` or an image; save as `.figcraft`. |
| `undo` / `redo` | Step through history. |
| `pointer {kind, x, y, to?, steps?, tool?, shift, alt, cmd}` | Mouse gestures in page coordinates with the current tool: `click`, `double`, `drag`, `down`, `move`, `up`, `hover`. |
| `key {key, shift, alt, cmd}` | A shortcut or key as if typed on the canvas (menu shortcuts, tool keys, Escape, Delete, arrows; text editing keys while editing text). |
| `type_text {text, id?}` | Type into the text being edited, or replace the contents of text layer `id`. |
| `inspect_ui {}` | Tool, view and status (and panels/timings when attached). |
### Editing vectors
Vector edit mode is driven with `run_command` (or `pointer`/`key` for gestures):
`vector.edit.begin {id}` (converts shapes to vectors), `vector.edit.state` (page-space overlay, the
local network and each point's handle mirroring), `vector.edit.tool {tool: move|pen|bend|paint|lasso|cut|eraser}`,
`vector.edit.select {vertices?, segments?, add?}`, `vector.edit.selectAll`, `vector.edit.moveVertices`,
`vector.edit.nudge`, `vector.edit.position {x?, y?}`, `vector.edit.setHandle`, `vector.edit.mirroring
{mode: none|angle|angleAndLength}`, `vector.edit.smooth {smooth?}`, `vector.edit.bend`,
`vector.edit.addVertex`, `vector.edit.connect {a, b}`, `vector.edit.pen {x, y, dx?, dy?}` (continues
from the pen's open end; clicking a point connects or branches), `vector.edit.penEnd`,
`vector.edit.paint {x, y}` (paint bucket: fills or unfills the closed area under a page point),
`vector.edit.cut {segment, t} | {vertex}`, `vector.edit.erase {points, radius?}` (the eraser),
`vector.edit.lasso {points}`, `vector.edit.delete`,
`vector.deleteHeal`, `vector.join` / `vector.smoothJoin` (join the selected points while editing),
`vector.edit.cornerRadius`, `vector.edit.end`. Point indices refer to `network.vertices` in
`vector.edit.state`; local coordinates are the layer's own.
### Local libraries
A `.figcraft` file can be published as a library and used from other files (local files only: no
accounts, nothing on the network; the browser build has no file system, so there the commands that
read library files return an error).
- **Publish** (in the library file): `library.publish {description?, include?, exclude?}` publishes
the file's components, component sets and styles as a new version (by default everything except
names starting with `.` or `_`, or what the last publish offered; `include`/`exclude` take
component ids and style ids or names). Components and styles they use come along, unoffered. Each
asset keeps the version it last changed in; publishing with no changes is refused. Save the file
(`file.save`) so other files see the new version.
- **Enable**: `library.add {path}` / `library.remove {id}` (id, name or path) / `library.list
{assets?}` (versions, pending updates, errors; with `assets: true` each library's components and
styles, and what this file can publish). Libraries are read read-only with size limits, and read
again when the file changes.
- **Use**: `library.place {library, component, x?, y?}` (a component, set or variant by id or name;
page point, default the view's centre) copies the component, with the components and styles it
uses, into the file as a read-only main component and places an instance; `library.import
{library, component}` only copies it (then `instance.create`, `instance.swap`…).
`library.applyStyle {library, style, ids?, target?}` copies a style in (linked, read-only) and
applies it. Instances of library components behave like any instance: overrides, properties,
variants, swap, reset, detach. Editing the copies (or library styles) is refused; edit the library
file and publish.
- **Update**: `library.updates` lists the components and styles with a newer published version;
`library.acceptUpdates {ids? (library ids)}` pulls them in, keeping instance overrides.
### Shape builder
The selected shapes' outlines split the canvas into regions (areas covered by the same shapes).
`shapeBuilder.regions {ids?}` lists them: an SVG `path` in page coordinates, the `sources` covering
each one (top-most first), `bounds` and a `point` inside. `shapeBuilder.merge {ids?, regions?,
points?}` makes one vector from the regions (by index, or the regions under page points), styled
like the top-most shape over the first one; `shapeBuilder.remove {ids?, regions?, points?}` deletes
them. Either way every shape covering a picked region loses that area (it becomes a vector, or goes
when nothing is left), and each call is one undo step. The tool is `tool.shapeBuilder` (Shift+M):
click or drag across regions with `pointer` to merge, add `alt` to remove; `shapeBuilder.mode
{mode: merge|remove}` swaps what a plain click does.
```json
{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"shapeBuilder.regions","params":{"ids":[2,3]}}}}
{"jsonrpc":"2.0","id":2,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"shapeBuilder.merge","params":{"ids":[2,3],"points":[[120,80],[160,80]]}}}}
```
### Importing REST API file JSON
The JSON returned by the public REST API's file endpoint (`GET /v1/files/:key`, best with
`geometry=paths` so vectors carry their outlines) and its nodes endpoint opens like any document:
`open_file {path}` (a new, untitled document; the JSON is never saved over) or
`run_command {command: "file.import", params: {path}}` (pages appended to the current document,
with their flows, prototype settings and variables).
The result's `warnings` list what was skipped or approximated (unsupported layer, paint and effect
types, video and gamepad triggers, conditional and variable-mode actions, bindings to library
variables, instances of components outside the file, which come in as frames). Pages, the layer
tree, geometry, paints, strokes, effects, corners, constraints, auto layout, layout grids, exports,
text with styled runs, vectors, components, component sets, instances and component properties are
mapped, and so is prototyping: `interactions` (on click, hover, press, drag, after delay, mouse
enter/leave/down/up and key triggers; navigate, overlays, back, scroll to, change to, open link and
set variable actions; dissolve, smart animate, move, push and slide transitions with their easing,
custom bezier and spring curves included), flow starting points, scroll overflow and fixed/sticky
layers, and the prototype device. Image fills keep their `imageRef` and show a grey
placeholder unless the image files sit in an `images` folder next to the JSON, named by `imageRef`
(`images/<imageRef>.png`); nothing is fetched from the network.
Variables come from the local variables response (`GET /v1/files/:key/variables/local`):
collections with their modes (the default mode first), values per mode, aliases and scopes. Pass it
as `variables` (a path, or the JSON object or text) to `open_file`, `file.open` or `file.import`,
put it next to the file as `<name>.variables.json` or `variables.json`, or embed its `meta` in the
file JSON. Layers' `boundVariables` (sizes, gaps and padding, corner radii, opacity, stroke weight,
visibility, text, font properties, single solid fills and strokes) and `explicitVariableModes` then
link to them, so switching a mode with `variable.setMode` restyles the layers.
### Version history
Named snapshots of the document, kept in the `.figcraft` file (they persist once the file is saved;
a new, renamed or deleted version marks the file as changed). Driven with `run_command`:
`file.saveVersion {name?, description?}` (returns `{id, index, name, description, time}`; untitled
versions are named "Version N"), `version.list` (oldest first; `time` is Unix seconds),
`version.restore {id | index}` (replaces the document with the version as one undo step; the file
name stays), `version.rename {id | index, name, description?}`, `version.delete {id | index}` and
`version.duplicate {id | index}` (opens the version as a new document tab).
`version.preview {id | index}` shows a version in place of the document, read-only: edits, undo and
gestures are refused until `version.restore` keeps it or `version.exitPreview` goes back. Saving,
closing or saving a version ends the preview first, and `version.list` marks the shown version
`previewing`. Indexes are validated
(a negative or out-of-range index is an error). A file keeps at most 100 versions.
`version.autosave` saves an automatic checkpoint (`auto: true`, named "Autosave") when the document
has unsaved changes since its last version; the app runs it every 30 minutes for each open document,
and a file keeps the newest 20 autosaves (user versions are never dropped for them). `file.versionHistory` returns the same list and opens the panel in the app.
Tool failures come back as results with `isError: true` and a message; protocol problems (unknown
tool, malformed JSON, wrong parameter types) are JSON-RPC errors. Nothing crashes the server.
## Resources
| URI | Content |
|---|---|
| `figcraft://document` | The active document (like `inspect_document` at depth 8). |
| `figcraft://commands` | The command catalog. |
| `figcraft://node/{id}` (template) | One layer with children to depth 2. |
| `figcraft://command/{id}` (template) | One command's docs, e.g. `figcraft://command/layout.add`. |
## Prompts
| Prompt | Arguments |
|---|---|
| `mobile_screen` | `screen` (required), `device` (default "iPhone 16"), `brand_color` |
| `design_system` | `name`, `primary` |
| `landing_page` | `product` (required), `width` (default 1440), `accent` |
| `prototype_flow` | `screens` (comma-separated), `transition` |
Each returns a step-by-step plan naming the exact tools and commands to use and how to verify.
## Examples
Create a card with auto layout and check it:
```json
{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"create_node","arguments":{
"type":"frame","name":"Card","x":100,"y":100,"width":320,
"props":{"fill":"#FFFFFF","cornerRadius":16,"layout":"vertical","padding":24,"gap":12,"sizingV":"hug",
"effects":[{"type":"dropShadow","color":"#00000026","offset":[0,4],"radius":16}]}}}}
{"jsonrpc":"2.0","id":2,"method":"tools/call","params":{"name":"create_node","arguments":{
"type":"text","parent":2,"text":"Ada Lovelace","props":{"fontSize":24,"fontStyle":"Bold"}}}}
{"jsonrpc":"2.0","id":3,"method":"tools/call","params":{"name":"get_node","arguments":{"id":2,"depth":2}}}
{"jsonrpc":"2.0","id":4,"method":"tools/call","params":{"name":"screenshot","arguments":{"ids":[2]}}}
```
A component with an instance whose text is overridden (ids are the ones earlier calls returned; read
the instance's text layer id with `get_node`):
```json
{"jsonrpc":"2.0","id":5,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"component.create","params":{"ids":[2]}}}}
{"jsonrpc":"2.0","id":6,"method":"tools/call","params":{"name":"run_command","arguments":{"command":"instance.create","params":{"component":2,"x":500,"y":100}}}}
{"jsonrpc":"2.0","id":7,"method":"tools/call","params":{"name":"type_text","arguments":{"id":7,"text":"Grace Hopper"}}}
```
Align and distribute as one undo step:
```json
{"jsonrpc":"2.0","id":8,"method":"tools/call","params":{"name":"batch","arguments":{"label":"Tidy","commands":[
{"command":"align.top","params":{"ids":[3,4,5]}},
{"command":"distribute.horizontal","params":{"ids":[3,4,5]}}]}}}
```
The end-to-end tests in `crates/mcp/tests/agent_tasks.rs` are worked examples of ten realistic
tasks (auto layout, components and overrides, gradients and shadows, paint styles, Light/Dark
variables, align/distribute/group, boolean subtract + flatten, export, undo/redo, drawing with tools).