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figcraft/docs/server.md
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BFlat 09600d6da2 M9: team libraries on the server; swap library (#117)
A file's library can be published to figcraft-server and enabled in other files by a share link (view access is enough); placing, styles, variables and library updates with overrides kept work as for local libraries, with a background check while the Assets panel is open. library.swap re-points instances, styles and variables to another library by name (one undo step, unmatched items listed). The server keeps per-file usage reports (library.usage).
2026-10-11 13:05:46 +07:00

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# figcraft-server
`figcraft-server` keeps FigCraft files for a team and serves their live sessions. A file published
to it stays there when everyone has left; people open it with a **share link** that lets them
**edit** it or only **view** it. Edits are kept as a snapshot plus a log of what changed, so a
restart (or a crash) loses nothing that was confirmed, and apps reconnect where they were. It is
headless, native only (no web build), and runs on the same platforms as the desktop app.
There are no user accounts yet: a share link is the access to one file, and the **server key**
manages files (publishing, links, removal). Accounts and per-person permissions come later. A file
can also hold a **team library** that other files use through one of its links (see
[Team libraries](#team-libraries)).
The protocol and the design behind it are in [`collab-protocol.md`](collab-protocol.md).
## Running it
```sh
cargo build --release -p figcraft-server
target/release/figcraft-server --listen 0.0.0.0:47900 --data /srv/figcraft
```
- `--listen` defaults to `127.0.0.1:47900`: only this machine can connect. `0.0.0.0:47900` (or an
interface's address) lets the network in; put it behind a TLS reverse proxy before you expose
it beyond a trusted network (see below).
- `--data` is the data directory (default `./figcraft-data`), made if missing. One server at a
time uses a directory: a second one refuses to start.
- Logs go to standard output (`RUST_LOG=debug` for more). They name files, link ids and addresses,
never keys or tokens.
- Stop it like any service (Ctrl+C, `systemctl stop`, `kill`). Every change it accepted is on disk
before anyone is told about it, so nothing confirmed is lost; a file's log is folded into a new
snapshot the next time everyone leaves it. Apps that were in a file keep editing and reconnect
once the server is back (for about a minute and a half), as the same participants.
## Publishing a file
```sh
figcraft-server --data /srv/figcraft key
```
prints the address to publish to, `ws://<host>:47900/?key=<server key>`. In the desktop app,
**Share ▸ Publish to server…** (or **File ▸ Publish to server…**) asks for that address and the
file's name. The open file is uploaded as a new file and the tab keeps syncing through the
server; until the upload is done the tab is read-only ("Publishing…" in the toolbar). The Share
popover then shows an **edit link** and a **view link** to copy. Agents do the same with
`collab.publish {server, name?}` ([`mcp.md`](mcp.md#live-sessions)).
Whoever has the server key can publish files and manage every file's links: give it only to
people you trust.
## Joining
Share links look like the desktop app's invite links and join the same way (**File ▸ Join live
session…**, opening the link, or `collab.join {link}`):
- `figcraft://join?host=<host:port>&file=<id>&token=<token>` for a plain `ws://` server;
- `figcraft://join?server=wss://figcraft.example.com/&file=<id>&token=<token>` for a server behind
a TLS reverse proxy or under a path;
- `ws://<host:port>/?file=<id>&token=<token>` or `wss://…` (the same link as a WebSocket URL).
The file opens as a new tab. With a **view link** you see everyone's changes and presence, and
others see your cursor and selection, but you can't change anything: the toolbar shows a **View
only** badge with only the Move and Hand tools, edits are refused with a message (and the server
refuses them too). **Leave session** keeps the file open as your own copy, editable again.
## Team libraries
A file on the server can hold a **team library**: its published components, styles and variables,
which other files use without anyone copying the library file around.
- **Publishing.** In the library file, opened from the server with an edit link (or published to
it), **Assets ▸ Libraries ▸ Publish to server** publishes the chosen assets as the library's next
version (`library.publishToServer`; with the server's address and key a file not on the server
yet is kept there first). The server keeps the latest version of each file's library. Each asset
keeps the version it last changed in, so files using the library update only what changed; the
server's version is the one that counts, so when someone published since, the next publish
follows it. Publishing needs an edit link: a view link's publish is refused.
- **Using.** In another file, paste one of the library file's links (a **view link** is enough)
into **Assets ▸ Libraries** (`library.add {path: <link>}`). The library is listed in the Assets
panel like a library file: placing a component or applying a style copies it in as a read-only
linked copy, as for library files. While the Assets panel shows, the app asks the server for a
newer version at once and then every 30 seconds (a few bytes when nothing changed) and shows
**Library updates available**; accepting keeps instance overrides. While the server can't be
reached, the last version fetched stays in use. The file keeps the link, token included:
sharing that file shares read access to the library.
- **Usage.** Each time a file's app asks for the library it reports which of its components the
file uses and how often. **Show usage** in the library file (`library.usage`) lists the files and
the instances of each component. Files are told apart by their names; a file's report changes
only when its usage does.
- **Swapping.** `library.swap` (the swap button by an enabled library) moves a file's instances,
styles and variables from one library to another's of the same names, keeping overrides.
The browser build can't use team libraries yet (it has no library support of its own).
## Managing files and links
| Command | What it does |
|---|---|
| `figcraft-server key [--rotate]` | The address to publish to, with the key; `--rotate` makes a new key (the server must be stopped) |
| `figcraft-server files [list]` | The files: id, name, people in it now, last change, size |
| `figcraft-server files remove FILE` | Remove a file and its links for good (whoever is in it is disconnected) |
| `figcraft-server links list FILE` | A file's links: id, access, created, label |
| `figcraft-server links create FILE --access edit\|view [--label TEXT]` | A new link, printed once |
| `figcraft-server links revoke FILE LINK` | Revoke a link: it no longer joins, and whoever joined with it is disconnected |
Each takes `--data` (or `--config`). When a server is running on the directory, the command asks
it over the same port with the server key (so a revoked link's users are disconnected at once);
otherwise it changes the directory itself. A new link is shown only when it is made: the server
keeps only a hash of its token, so a lost link can't be recovered (revoke it and make another).
Publishing makes an edit link and a view link labelled `Published (edit)` and `Published (view)`.
## Configuration
Every flag is also a key of a TOML file given with `--config server.toml` (flags win; unknown keys
are errors):
| Key | Default | Meaning |
|---|---|---|
| `listen` | `127.0.0.1:47900` | Where to listen |
| `data` | `figcraft-data` | The data directory |
| `public_url` | (the listen address) | How links name the server, when people reach it another way (a reverse proxy: `wss://figcraft.example.com/`) |
| `max_files` | 1000 | Most files kept |
| `max_file_mb` | 64 | Largest file (its snapshot), in MiB; a welcome carries the whole file, and messages are at most 64 MiB |
| `max_links` | 100 | Most share links per file |
| `max_connections` | 512 | Most open connections |
| `max_people` | 256 | Most people in one file at once |
| `compact_after` | 1000 | Compact a file's log into a new snapshot after this many entries… |
| `compact_mb` | 16 | …or once its log is this large (MiB) |
With `listen` on every interface (`0.0.0.0`) and no `public_url`, links name this machine's
network address.
## The data directory
```text
<data>/LOCK held while the server (or a command) uses the directory
<data>/server.json where the running server listens (read by the commands)
<data>/server.key the server key
<data>/files/<id>/meta.json the file's name, when it was created and last changed
<data>/files/<id>/links.json its links: id, access, label, created, SHA-256 of the token
<data>/files/<id>/snapshot.bin its state at the last compaction (with a checksum)
<data>/files/<id>/log.bin what changed since, one checksummed record per change
<data>/files/<id>/library.bin its team library, when one was published (a .figcraft archive)
<data>/files/<id>/usage.json which files use that library's components, as their apps report it
```
- **Writes are atomic**: a snapshot, a description or a link list is written to a temporary file
beside it, flushed, then renamed over the old one. The log is only ever appended to, and synced
before the server tells anyone about the change.
- **Compaction** writes the file's state as the next snapshot and starts an empty log, after
`compact_after` entries or `compact_mb` of log, when the last person leaves, and when the server
stops. A log left over from a compaction cut short is recognised and ignored (the snapshot holds
it all).
- **Damage is skipped and reported, never deleted.** At startup a folder whose description, links
or snapshot can't be read is left out and logged; a log that ends in a cut-short or damaged
record loses only that end (logged when the file opens). Leftover temporary files are removed.
- The server key is stored as plain text (on Unix readable by the owner only): whoever can read
the data directory can read every file anyway. Link tokens are stored only as hashes.
## Backups
Copy the data directory while the server is stopped, or take an atomic snapshot of the
filesystem it lives on (ZFS, Btrfs, LVM, a VSS shadow copy). A plain copy of a running server's
directory can catch a file between its snapshot and its log; it restores, but may lose that
file's changes since its last compaction. To restore, stop the server, put the directory back and
start it: apps that were in a file catch up with a fresh copy (their unsent edits are kept when
the server still knows them, else they are told what couldn't be kept).
## Behind a reverse proxy (TLS)
The server speaks plain WebSocket (`ws://`); TLS comes from a reverse proxy in front of it, which
gives browsers the `wss://` they need on an `https://` page.
- Run the server on the loopback interface (`listen = "127.0.0.1:47900"`), and set
`public_url` to the address people use, for example `wss://figcraft.example.com/`. Links and
the publish address then name the proxy.
- **Caddy**: a site block for your host name whose only directive is a `reverse_proxy` to
`127.0.0.1:47900`. Caddy obtains the certificate and passes WebSocket upgrades through on its
own.
- **nginx**: a `server` block listening on 443 with your certificate, and a `location` that
passes requests to `http://127.0.0.1:47900` over HTTP/1.1 with the `Upgrade` and `Connection`
request headers forwarded (that is what lets the WebSocket upgrade through). Raise the proxy's
read timeout above the server's 45-second idle limit or leave its default (60 s): apps ping
every 15 seconds.
- **Under a path**: the server answers on any path, so the proxy can forward a prefix such as
`/figcraft/` unchanged; set `public_url = "wss://example.com/figcraft/"`.
- Tokens never travel in the WebSocket request (the client sends them inside its first message),
so the proxy's access logs don't record them.
The desktop app has no TLS of its own yet: it can't open `wss://` links. Inside a trusted network
or a VPN, let it reach the server's `ws://` address directly (keep the port closed to the
internet), and use `wss://` links from the browser build.
## Security
- **Access** is a share link (128-bit random token) per file and access level, or the server key
(128-bit) for managing files. Tokens are stored as SHA-256 hashes and every comparison runs in
constant time; revoking a link disconnects whoever joined with it. A view link's batches are
refused by the server whatever the client does.
- **Transport**: plain `ws://` on the server's port; anyone on the network path can read traffic
(presence, changes, tokens) unless TLS terminates in front of it. Use a reverse proxy for
anything beyond a trusted network.
- **Limits**: the transport's (message sizes, 100 messages a second per connection, idle and
handshake timeouts, `max_connections`) and the collaboration core's (layers, changes per batch,
`max_people`), plus `max_files`, `max_file_mb` and `max_links`. Every message is decoded
defensively, and fuzzed in the tests. A library is read in full before it is kept (as files
using it read it: size limits on every part, at most `max_file_mb`), must be the file's library
at a newer version, and is checked on the server's main thread; usage reports keep at most 2,000
components per file and 500 files per library.
- **Team libraries**: any link of a file reads its library and its usage reports (file names and
counts); only an edit link publishes it.
- **Not there yet**: user accounts, per-person permissions, rate limits per address, audit logs.