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Measuring (Alt/Option): distances from the selection to the hovered layer, its parent (over the selection itself or empty space) and ruler guides; Cmd+Alt for nested layers; containment both ways, overlaps between matching edges, gaps with dashed extension lines; rotated layers and several selected layers by their bounds; the measured box outlined. Alt while dragging shows live distances to the neighbours (or the parent's edges); Shift+Alt reads out an auto layout frame's padding and gaps. Labels are placed so they never overlap each other or the size label and stay the same size at every zoom. Commands: measure.distances, measure.padding. Scale tool (K) canvas handles: one factor about the Scale panel's anchor (tool.scaleAnchor, shared by the panel and the canvas; the opposite handle when the anchor is on the side being dragged), Alt from the centre, flips past the pivot, rotated layers and lines along their own axes, one undo step per drag, a live factor in the size label and the pivot marked. scale_node now also scales min/max sizes, layout grids, guides, fixed grid tracks, tiled images, paragraph indent and run letter spacing. Selection: Cmd/Ctrl-marquee selects nested layers, Shift-marquee toggles, the context menu's Select layer lists every layer under the click (select.layersAt), outlines are purple for every layer inside components and instances, hover outlines show with the Scale tool too. Fixed marquees selecting layers that only overlapped the marquee on one axis. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
180 lines
10 KiB
Markdown
180 lines
10 KiB
Markdown
# FigCraft control protocol
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The desktop app can be driven by other programs (tests, scripts, `figcraft-cli mcp --attach`,
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sibling Crafting Apps) through a loopback socket:
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```sh
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cargo run -p figcraft -- --control 7979 [file.figcraft|file.svg|image]
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```
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The app listens on `127.0.0.1:<port>` only. Each connection carries **newline-delimited JSON**:
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one request object per line, one reply line per request, in order.
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```text
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request: {"id": 1, "method": "engine.execute", "params": {...}}
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reply: {"id": 1, "ok": true, "result": ...}
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{"id": 1, "ok": false, "error": "message"}
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```
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Requests are queued and run on the UI thread at the start of the next frame, so replies reflect the
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real UI state. A request that the UI doesn't answer within 60 s gets a timeout error. A line that is
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not JSON gets `{"id": null, "ok": false, "error": "bad JSON: …"}`. The implementation is in
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`crates/ui-egui/src/control.rs` (methods) and `apps/figcraft/src/control_server.rs` (socket).
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Coordinates are page units, y down. `x`/`y` in `node.set`/`node.create` are parent-relative.
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## Methods
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### `engine.execute {command, params?}`
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Run any command (the same ids as the menus, shortcuts, Actions palette, CLI and MCP). Programmatic
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calls never open dialogs: dialog requests are dropped. Returns the command's result (creation
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commands return `{"id": N}`).
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```json
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{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}
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{"id":1,"ok":true,"result":{"id":2}}
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{"id":2,"method":"engine.execute","params":{"command":"node.set","params":{"ids":[2],"props":{"fill":"#FF6B6B","cornerRadius":8}}}}
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{"id":3,"method":"engine.execute","params":{"command":"command.batch","params":{"label":"Tidy","commands":[{"command":"align.left","params":{"ids":[2,3]}},{"command":"distribute.vertical","params":{"ids":[2,3]}}]}}}
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```
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### `engine.commands {}`
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Every command: `[{id, label, params, menu, shortcut, undoable}]`.
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### `document.inspect {depth?, allPages?}`
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The active document as JSON: name, path, dirty, currentPage, selection, pages (the current page's
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layer tree to `depth`, default 8; others summarised unless `allPages`), styles, variable count,
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images, the colour profile (`colorProfile`: `srgb` or `displayP3`), the text being edited and the
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undo history.
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### `node.get {id, depth?}`
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One layer (children to `depth`, default 1). Fields: id, name, type, x, y, width, height, rotation,
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absoluteBounds, visible, locked, opacity, blend, fills, strokes, strokeWeight, effects, cornerRadius,
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layout (including grid `columnTracks` / `rowTracks`), sizing, `minWidth` / `maxWidth` /
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`minHeight` / `maxHeight`, `absolute`, constraints (children of plain frames and absolute
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children), `gridCell` (a grid auto layout child's column, row and spans), clip, text properties,
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component/instance links, overrides, `slot` (a slot layer's property name), boundVariables, interactions, exports. The auto layout props
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that `node.set` accepts are listed in [mcp.md](mcp.md#conventions-agents-must-know).
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### `ui.inspect {}`
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UI state: panels and tabs, current tool, canvas rect, dialogs, view, timings (`frameMs`,
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`renderMs`) and what the last canvas render had to do (`canvas.renderWork`: `full`, `partial` with
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the `pixels` re-rendered after a pan or an edit, or `reused`). While a prototype plays, `presenter`
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(full window) and `preview` (the preview pane) hold the player's state: the `current` frame and its
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`name`, `start`, `history`, open `overlays`, the screen's `scroll` offset and `scrollRange`, the
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`device` (and whether it is turned to `landscape`, its `deviceColor`) and the `viewport` of the frame
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its screen shows, the presented frame's `frameSize` and, for a responsive prototype, the screen it
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was resized to (`responsive`: `[w, h]`, else `null`), the size option (`scale`:
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`fit|fitWidth|fill|actual`, `deviceFrame`), the `zoom` it shows at, how
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far the view is panned (`pan`, `panRange`) and whether a scroll is still coasting (`flinging`)
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(`null` when nothing plays). `presentOptions` holds the options the next presentation starts with.
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`textPreview` is true while a live text preview shows on the canvas (a hovered text style or named
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instance, a dragged axis slider; see `text.preview` in [mcp.md](mcp.md)).
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### `ui.pointer {kind, x, y | sx, sy, to?, steps?, shift?, alt?, cmd?, ctrl?}`
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A mouse gesture with the current tool. `kind`: `down`, `move`, `up`, `click`, `double`, `hover`,
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`drag` (needs `to: [x, y]`; `steps` intermediate moves, default 8). Position in page coordinates
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(`x`, `y`) or screen pixels (`sx`, `sy`). Returns `{selection, tool}`.
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```json
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{"id":4,"method":"engine.execute","params":{"command":"tool.set","params":{"tool":"ellipse"}}}
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{"id":5,"method":"ui.pointer","params":{"kind":"drag","x":200,"y":200,"to":[300,260],"shift":true}}
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```
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### `ui.key {key, shift?, alt?, cmd?, ctrl?}`
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A key as if typed on the canvas (in vector edit mode the edit keys come first: `V` `P` `Q` `X` `Shift+B` `Shift+E` `Shift+W` tools, arrows nudge points, `Delete`/`Shift+Delete`, `Cmd+A`, `Cmd+J`; with the shape builder, `Enter` finishes): a menu shortcut (`{"key":"G","cmd":true}` groups), a tool key,
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`Escape`, `Delete`/`Backspace`, `Enter`, arrows (nudge; shift = big nudge; auto layout children move one place along the flow; with `cmd` they resize the selection). With the Comment
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tool, `ArrowUp`/`ArrowDown` open the previous/next thread of the Comments panel's list instead
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(returns `{"comment": id}`). While text is being edited, keys go to the text editor. Returns
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`{"command": id}` for shortcuts.
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### `ui.type {text}`
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Type into the text being edited (start editing with a double-click, `text.edit.begin {id}`, or the
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text tool).
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### `ui.input {events}`
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Raw window input for the next frame, as if from the mouse and keyboard: it reaches the panels,
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popovers and fields (`ui.pointer` and `ui.key` drive the canvas tools and shortcuts instead).
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`events` is a list of `{move: [x, y]}`, `{down: [x, y], button?: "secondary"}`,
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`{up: [x, y], button?}`, `{key, shift?, alt?, cmd?}` (pressed and released; egui key names such as
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`ArrowLeft`, `Escape`, `A`), `{text}` (typed text), `{scroll: [dx, dy], shift?, alt?, cmd?}` (a
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mouse wheel at the pointer: the content moves by that many points, so a negative `dy` scrolls down)
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and `{leave: true}` (the pointer left the window); positions are window points. Events of one call arrive in the same frame, so send a press
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and its release (or a double-click's two clicks) as separate calls. Returns `{queued}`.
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```json
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{"id":6,"method":"ui.input","params":{"events":[{"move":[1000,315]}]}}
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{"id":7,"method":"ui.input","params":{"events":[{"down":[1000,315]}]}}
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{"id":8,"method":"ui.input","params":{"events":[{"up":[1000,315]}]}}
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```
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### `ui.menu.invoke {id}`
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Invoke a menu item exactly like clicking it (this may open a dialog). Returns `{ok, lastError}`.
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### `ui.set {rightTab?, leftTab?, theme?, home?, palette?, mainMenu?, colorPicker?, variables?, layerFilter?, collapseLayers?, exportPreview?, preview?, presentScroll?, colorProfileDialog?, stylePicker?, stylePickerEdit?, stylePickerView?, iconGallery?, protoEditor?, contextMenu?, contextSelectLayer?, commentOpen?, commentDraft?, commentFilter?, commentSort?, commentSearch?, commentReply?, commentEdit?, presentComments?}`
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Switch panels and modes: `rightTab` `design|prototype|inspect`, `leftTab` `file|assets`, `theme`,
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`home` (bool), `palette` (bool: the Actions palette), `mainMenu` (bool), `iconGallery` (bool:
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every UI icon at 12, 16, 24 and 32 px over the window, for reviewing the icon set), `colorPicker`
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(`{fills?, index?}`: open the colour picker on the selection's paint; `null` closes it), `variables` (bool,
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or a collection id or name to show, or `{library, collection?}` for an enabled library's collection: the
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Variables editor), `layerFilter` (string:
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open the layers search with that filter; `null` closes it), `collapseLayers` (true: collapse the
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layers tree), `exportPreview` (bool: the Design panel Export section's preview), `preview` (true or a
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frame id: open the prototype preview pane like `proto.preview`; false or `null` closes it),
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`presentScroll` (`[x, y]`: scroll the presented screen, the full window's else the pane's, clamped
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to what it can scroll), `colorProfileDialog` (`srgb|displayP3`: open File ▸ Color profile with that
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profile chosen; `null` closes it), `stylePicker` (`fill|stroke|effect|grid|text`: open the style
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picker for the selection, `text` being the text style browser of the Typography section; `null`
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closes it) with `stylePickerEdit` (a style id or name: open its editor), `stylePickerView`
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(`list|grid`), `protoEditor` (`[layer id, interaction index]`: open that interaction's editor in the
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Prototype panel; `null` closes it), `contextMenu` (`[sx, sy]`: right-click the canvas at that screen
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point, selecting what is under it (with `cmd: true`, the nested layer) and opening the context menu;
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`null` closes it), `contextSelectLayer` (bool: open the context menu's Select layer submenu, which
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lists every layer under the click). Comments: `commentOpen` (a thread id opens its popover, `null`
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closes it), `commentDraft` (`{x, y}`: start a new comment there), `commentFilter`
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(`open|resolved|mine|unread|all`: what the Comments panel and the pins show), `commentSort`
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(`date|page`), `commentSearch` (the panel's search text), `commentReply` (the open thread's reply
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text, focused with the cursor at its end: an `@` there shows the mention picker), `commentEdit` (a
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message index of the open thread to edit, 0 for the first; `null` stops), `presentComments` (bool:
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the presenter shows the presented frame's comments, also Shift+C there). Returns `ui.inspect`
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(which reports `stylePicker`, `stylePickerView`, and `comments`: `open`, `draft`, `filter`, `sort`,
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`search`, `editing` and the `mentions` the picker offers).
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### `ui.screenshot {path}`
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PNG of the whole window, UI included (needs a visible window). Returns `{path, width, height}`.
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### `ui.render {path, scale?, ids?}`
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PNG of the document without UI chrome (works without a window). Without `ids` it exports the
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selection, else the page's top-level layers. Returns the export result.
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### `app.quit {}`
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Close the app.
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## Example session (shell)
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```sh
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port=7979
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figcraft --control $port &
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exec 3<>/dev/tcp/127.0.0.1/$port
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echo '{"id":1,"method":"engine.execute","params":{"command":"frame.create","params":{"preset":"iPhone 16","x":0,"y":0}}}' >&3
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read -r reply <&3; echo "$reply"
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echo '{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/figcraft.png"}}' >&3
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read -r reply <&3; echo "$reply"
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```
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For agents, prefer the MCP server (`figcraft-cli mcp --attach 7979`, see `docs/mcp.md`): it wraps
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these methods in documented tools and returns images inline.
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