* M8: opening a file contacts no team library server it names until you check it (#1097)
* M8: translate the team library check strings (#1097)
* M8: the Assets panel library test checks what allows a library, without its own fake link (Sonar duplication and coverage)
* M8: cap the people a client keeps track of and the deleted ids a session remembers (#1121)
A hostile host or server could grow a client's presence, seen-peers and who-is-here lists without bound, and a session's deleted-id set only grew. Clients keep at most MAX_PEERS (4,096) others, leaving newcomers out with a warning; max_people is at most that; a session remembers at most 262,144 deleted ids, the lowest forgotten first.
* M8: a max_people above what clients track is lowered with a warning, not refused (#1121)
Refusing it would stop a server whose existing config says more from starting after an upgrade. Config::people() lowers max_people to MAX_PEERS for the core's limits, and the startup warnings name the configured and the used value.
* M8: the live welcome's handling in its own function (Sonar S3776)
UPDATE_APP (native builds; craft-update is a native-only dependency) carries our 128 px icon and accent (#02da96, its colour in ArtCraft Launcher). The updater, the self-update
helper and craft-update's startup prompt all get them through crate::UPDATE_APP; the
prompt draws the icon, the accent and "by ArtCraft" (craft-update's default developer).
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
local_reach gave up on transforms whose determinant was under 1e-12 and
kept the reach in page units, so a layer scaled to a ten millionth (a
billion units drawn 100 wide) had its shadow cut (245 levels). It now
converts any finite, non-zero scale, capping the result where the sums
would overflow.
Groups and stroked text spread their shadows as pixels, in page units:
their spread no longer also counts in local units.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a large selection's overlay and Design panel values are kept for frames where nothing changed (#1571)
The selection's outlines, box, size and slots on the canvas, and the Design panel's instance checks and position values, are kept with the document snapshot (held weakly), the selection and, for the overlay, the view's mapping to the screen and the overlay green, and made again when any changes. Dragging 648 selected layers: overlays 1.99 to 0.86 ms a frame, Design panel 2.54 to 1.40 ms.
* M8: split the position fields into one function per row (Sonar S3776)
The per-address download bucket never held more than its 16 MiB burst, so a larger library or plugin was refused for good. Bucket::take_spread serves one from a full bucket and leaves the debt to refill at the rate before the next download; the rate over time still holds.
The REST import's layer walk (also the .fig import's second stage) took about 4 KB of stack a level, a megabyte at the 256-level cap, and overflowed a 1 MB thread. It now runs on a work list in the same order, fitting groups once their children are in. The .fig mapping stays recursive at about 1.8 KB a level (455 KB at the cap). Both 256-deep imports now run on a 1 MB stack; the cap stays 256 everywhere.
* M8: one depth cap for a whole render; render threads get 8 MiB stacks (#1082)
A pattern fill drew its source as a fresh render from depth 0, so patterns in patterns could stack three renders of 256 levels. The source now goes on from the depth of the layer it fills. A render level takes about 6.5 KB of stack (measured), about 1.7 MB at the cap: the canvas render, preview and save threads and a band pool of their own now get 8 MiB stacks instead of the default 2 MiB.
* M8: SVG and PDF exports carry the depth into pattern sources and embedded renders (#1082)
The renderer draws drop shadows, layer blurs and texture at their size in
page units however a layer is transformed, but sized a layer from its local
box grown by the effects' reach in local units, so under a transform that
scales down the effect was cut (245 levels on the canvas, exports holding
half to 60% of the paint).
bounds_within now takes the layer's local-to-page map and turns the reach
into local units per axis. A drop shadow's spread of a filled outline is the
exception: the outline is grown before it is transformed, so that part
follows the layer's scale. Layer bounds and own_paint_bounds take, per
shadow, the larger of the two readings, so an unscaled layer comes out as
before; exports of scaled-up spread shadows, which were cut, now hold them,
and so do the corners of a turned rectangle's spread. The mitre reach is
clamped like the other reaches, so a huge spread no longer makes bounds NaN.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each area (document, images, library, versions, branches) keeps its own cap and now also draws from one total per file open, 6 GiB (2 GiB on 32-bit targets), so a file can no longer make the app unpack about 10 GB. Read in that order, the document and the images up to their own cap fit, so a file whose images pass 4 GiB (#1313) keeps as many as before; images left out by the total stay in the file like those past the image cap. What passes the total is skipped (the document refused) with a note.
variable.import and the variables parameter of file.open and file.import read an explicit path
with the uncapped reader, while the sibling variables.json next to a REST file already went
through read_capped with MAX_VARIABLES_FILE. variables_param now uses that capped read for paths
on native builds; the browser keeps its no-file-system error. Inline objects and JSON text, and
access roots, are unchanged. The check reads the size before the file, so it does not bound a
file that grows or is replaced in between. Primary file reads and image.place stay uncapped.
variable.import's help and docs/mcp.md name the limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: GPT-6.1 Sol <noreply@openai.com>
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Every pointer move draws about three frames, and the canvas hit-tested the hover on each: a hover where nothing changed since the last (place, modifiers, zoom, file, page, revision, selection, tool and modes) is no longer sent to the tools again. Dragging an auto layout frame laid its contents out again on every move: a frame whose only change is its transform now keeps its own layout (its parent's still runs). ui.inspect reports frameTimes. Measured on a synthetic 1,900-layer file: hover UI pass 0.91 to 0.49 ms a frame and CPU 33% to 22% of a core; normalise while dragging 648 layers 3.8 to 2.1 ms a move.
AGENTS.md (and CLAUDE.md where present) gets a CI workflows section: workflows only call
craft-common-actions at @main, with no other jobs; feature and fix PRs don't touch CI and
link or open a craft-common-actions issue (a PR only for a small fix that is safe for
every app and does not increase CI time); legacy jobs
aren't added to and move only as their own task, staying until a shared workflow runs them.
windows-arm64.yml moves from its SHA pin to @main. The pinned revision is on
craft-common-actions main and the workflow (and the actions it calls) is identical
there, so nothing changes in behaviour.
Variable and collection nodes are left out of the layer tree (variables are read from the node list), so an instance's expansion no longer walks them again for every instance outside the layer cap. A nested instance takes only the override rows addressed below it, found by range, and shares its outer instances' property values and slot contents instead of copying them. Crafted files: 13.8 s -> 21 ms and 40.5 s -> 98 ms; normal files map as before.
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M9: comment.list lists only the threads that mention a name (#1415)
comment.list takes mentions (a name, any case): only threads where a message, the first or a reply, @mentions it, by the same parser the thread view highlights with and each message's mentions reports; combined with the other filters.
* M9: comment.people lists mentioned names; comment.next and comment.prompt carry mentions (#1415)
comment.people adds every name a message @mentions to those who wrote or reacted (once each in any case). comment.next takes the mentions filter and returns the thread as comment.list lists it; comment.prompt's bounded comments carry each thread's mentions (at most 32, names cut to 80 characters). One mention helper serves them all; builds on #1585.
* M9: comment.people lists people who wrote in two cases once
The participant list is deduplicated in any case too, not only the names added from mentions, in
one pass (CodeRabbit on #1591).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* M8: grid auto-placement on an occupancy bitmap (#1083)
Grid placement tested every cell of a child's span at every position it tried. The taken cells are now a bitmap: spans are checked a 64-bit word at a time, the search jumps past the blocking cell, a row's search ORs the span's rows once, and a column-anchored child looks on from where the last one with the same column and spans found room. Placements are unchanged (checked against the old search on random grids); a crafted 1000 x 1000 grid takes 0.3 ms instead of 192 ms.
* M8: grid occupancy stores rows only once a cell in them is taken
An empty or sparse grid no longer allocates the whole bitmap up front (CodeRabbit on #1593).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A group or an unclipped frame applies its layer blur, drop shadows and
texture to everything its children paint, including children reaching past
its box. The renderer sized the container's layer from the union of its
children without growing it by the container's own effects, so the blur or
shadow was cut where a child's paint ended; exports of unclipped frames
lost part of the shadow the same way.
bounds_within now grows the children's union by the node's effects reach,
and render_bounds_at grows an unclipped frame's children by its effects.
The retained partial-render test drew this very cut (61 levels in its group
child scene); with the shadow counted the damage passes the partial share
of its 300 x 220 view, so the view is widened to keep it a partial render.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A double-click with the pen drew on: its second press added a point on the last one, and a double-click meant to edit a layer drew a stray vector on it. A press on the last anchor now adds nothing; a double-click ends the path (or, when it only started one, edits the layer under it) and Enter ends the path, both going on in vector edit mode with the Move tool. In edit mode the pen's Enter and double-click take the Move tool, the double-click taking back what its first press began. Escape still keeps the pen (#760).