The app's logic runs while the main window is minimised, without the
frame that acts on a close. Two quits there queued the main window's close
twice: the first let it take over another window, and the second then
quit the app over that window's unsaved changes, as answered.
- close_current queues a window's close only once.
- Test: quitting_twice_before_the_window_draws_closes_it_once.
- docs/hardware-parity.md revision history.
- finish(): a viewer-fired link opens directly (notice skipped) only while
no notice shows; any other link that fires while one shows is dropped.
- finish(): raising a notice ends the press under way, so its release
doesn't fire the prototype's mouse-up actions (a link, a navigation)
behind the notice, which takes no input while it shows.
- The mail notice says the link opens the mail app to write a message
(opening a mailto: link doesn't send anything).
- Tests: nothing_opens_while_a_notice_shows_with_the_notice_skipped,
a_press_that_raised_a_notice_doesnt_release_behind_it.
- docs/prototyping-parity.md row and revision history.
winit's default macOS app menu ends the process through AppKit's
`terminate:` at once, so ⌘Q and Quit from the menu bar never asked about
unsaved changes (the recovery copies were all that survived).
- Install craft-libs' app menu (craft-menu, same rev as the other
craft-libs pins; macOS only). Its Quit sends the main window a close
request, the same path as the window's close button, so
windows::on_close_request cancels the close and the unsaved-changes
question asks first. Failure to install keeps winit's menu and logs it.
- windows_tests::a_quit_with_unsaved_changes_waits_for_the_answer pins
the contract the menu relies on: a close request with unsaved changes
sends CancelClose and asks; Don't Save then closes.
- Like the close button it closes the main window only: with several
windows open, each quit closes one (documented).
- docs/hardware-parity.md macOS row, status line and revision history.
- Cargo.lock: craft-menu, craft-quit, craft-keymap, muda and their deps;
cargo's own minimal resolution also moves a few windows-sys/getrandom
edges to versions already in the lock.
An Open link action carries a URL from the document and fires from whatever
trigger the prototype sets, so an unattended presentation could open web links
and mail messages one after another: a mail link bypassed the leaving-the-
prototype notice entirely, and a skipped notice let any trigger open any
number of links.
- finish() routes every openable URL, mail included, through the notice.
- Skipping the notice ("Don't show this again") opens at once only a link the
viewer's own click, press, drag or key fired, one per frame. A delay, the
pointer passing over a layer (enter, leave, hover) and a timed mouse
trigger that fires after the gesture is over still show the notice, which
then offers no checkbox: it couldn't skip that notice anyway.
- The player tags each queued link with whether the viewer fired it
(Presenter::fire_from); an OpenUrl outside an interaction defaults to not.
- The notice covers mail links (new locale string, mail wording).
- Engine prefs/command doc text follows the rule; behavior untouched there.
- present_links_tests: shared setup helpers for the link tests; new
tests for the skip rule (delay, hover, delayed mouse-up, key, one link per
click, checkbox only for clicked links); the scheme-filter test now clicks
with the notice skipped so the filter alone keeps those URLs out.
- docs/prototyping-parity.md row, status line and revision history updated.
The stroke's position dropdown took half the row and the weight field what
was left after the per-side and Advanced buttons: about 40 pt at the
panel's default width, so the variable button sat on the weight's icon and
hid its value, and the row ran 3 pt past the panel's edge. The position
and the weight now share what the buttons leave: the panel's two columns
for layers without per-side strokes, and about 66 pt each with them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2qDnjtMzfPVuEP7iH
The context menu looked only at what is under the pointer on the page, so a name label drawn over
its section selected the section. Copy link to selection then gave every frame in that section the
section's link. Labels now win, as they do on a press.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015wxxFg3gana4zaUKnyirTC
With a fixed 120 ms wait, a page whose full renders take 15–100 ms was held coarse for 120 ms
after a key zoom or a page switch, where before it was refined in the next frame. The wait is
now the last full render's time when that is shorter than `SETTLE_MS`: a wait never costs more
than the render it may save, and on a heavy page (seconds a render) it is 120 ms as before.
Also from review: the test that the wait counts from the preview no longer times a preview
render (a margin of a few milliseconds under load); a sleep between the request and the poll
stands in for the render, with the whole settle as margin. `Inline::in_flight` says that a
preview's wait counts.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Comments become the task queue for an attached or headless MCP client: comment.prompt returns a bounded Markdown brief, the Comments panel gains Copy for AI, and the MCP server exposes fix_comments, watch_comments, figcraft://comments and wait_for_changes. Mutating comment.* commands append to a bounded in-memory event log; the control channel's events.poll long-polls it without the UI thread, and a successful batch commits its events only if the whole batch lands. No model, network dependency, asset or file-format change.
From the review of #1468: a pan or an edit at the new zoom before its full render has run
renders from scratch too, so it shows a preview and restarts the wait instead of running a
blocking full render between it and the next step; once refined, requests at that zoom build
on the kept image and are refined at once. The new test pins both down. The status line of
`docs/gaps.md` now carries the date of the gap 7 entry.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The browser renders on the UI thread. A zoom showed its coarse preview and then, in the very
next frame, ran the full render, so every wheel step of a continuous zoom had a blocking full
render between it and the next: on a heavy page each one took seconds, and the zoom stuttered
for as long as it went on.
The browser's worker (`Inline`) now refines a preview only once no newer request has come for
`SETTLE_MS` (120 ms) after the preview was shown: the zoom has paused. Each wheel step still
shows its preview at once, and the worker asks for a repaint when the wait is over. Pans and
edits have no preview and are refined at once, as before. The desktop has a render thread of
its own and is unchanged. A zoom passing through a scale also no longer spends a full render
there.
The wait counts from the preview being handed over, not from the request: rendering the
preview can itself take longer than the wait (the page is blocked meanwhile, so no newer
request could have come), and counted from the request the full render would follow in the
very next frame, as before.
Measured in Chrome on a synthetic page of 20 images, 60 shadowed rectangles and two
background blurs (a full render takes about 3.7 s, a preview about 250 ms), 20 wheel steps in
and 20 out, 50 ms apart, three runs each: the frame interval's p95 went from 3.7 s to 240 ms,
the frames over 100 ms from 79–80 (one full render per step) to 39–41 (one preview per step),
and the zoom took 10–12 s instead of 141 s. The one full render after the pause still takes as
long as before.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Translate 2508 interface entries from English, keep count-neutral plurals, and gate the web catalog on Arabic font readiness. Record AI assistance and pending native review.
AI-assisted-by: OpenAI Codex
The Home tab started at x=8 and was 44 wide, so its divider sat at x=52 while the icon rail below is 56 wide. Without inset window buttons the Home tab now ends at the rail's width (shared RAIL_WIDTH constant), so the divider continues the rail's edge. The inset (macOS) title bar keeps its 44-wide Home tab.
* feat(ui-egui): font family menu keeps its search field and grows back after a filter clears
Repin craft-libs to the shared dropdown (craft-ui), move the font family menu to
craft_ui::combo::Menu with the search in a fixed header, and use craft_ui::ComboBox
for the credits sort. clippy bans egui::ComboBox.
* chore(deps): craft-libs 60d60d48 (dropdown fixes)
* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)
* chore(deps): craft-libs 92d392cf (#387 merged)
* fix(ui-egui): craft-ui on every target (wasm uses the shared ComboBox too)
Brings #1210 onto main as it stands after #1019 and #1209, and keeps both:
- #1019's flyout caret keeps its 16 pt target, 2 pt clear of its tool (#988).
- #1209's narrow-window handling stays as it landed: the pill is never wider
than the canvas less a margin and its buttons scroll inside it under a drag
or the wheel, the help button lifts above it when they'd overlap, and the
pill still clips to itself rather than floating over the panels.
The design itself, as #1210 proposed it:
- One grid for every state of the pill: 32 pt cells, 8 pt padding, 8 pt between
top-level items (the divider included), a 1 pt divider as tall as the content,
16 pt carets, 14 pt mode marks, and a 32 pt mode strip whose current mode is a
plain inset with no outline.
- The Resources button goes; the left rail's Assets tab, Shift+I, Alt+2 and
View > Panels > Assets remain the ways into the Assets panel (and the locale
key, its test and the parity notes go with it).
- The vector edit and shape builder pills move onto the same grid, so a pill
never changes its spacing as the tool changes.
main_width is now the same walk the pill draws, and a test walks it for the
design and board toolbars: the last item ends exactly PAD from the right edge.
That caught the board pill asking for 8 pt more than it drew.
Split out of #932 (the 2 px outlines and missing frame radius handles there
move the canvas away from the reference tool, but the constraint-guides part
is good on its own — bflatastic, #issuecomment-6420566791). When a layer inside
a non-auto-layout frame is selected, blue dashed guides show how it is pinned:
a left/right/top/bottom constraint draws a line from the layer's edge midpoint
to the frame edge, and both-axis constraints draw both. A centre constraint
marks the layer itself with a short solid bar through its middle — horizontal,
vertical, or a cross when centred on both axes — rather than a guide reaching
the frame's centre.