Merge pull request #1468 from samhyun/perf/web-zoom-settle

M8: the browser refines a zoom only once it has paused
This commit is contained in:
BFlat
2026-10-29 09:49:26 +07:00
committed by GitHub
3 changed files with 162 additions and 8 deletions
+50 -4
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@@ -12,6 +12,10 @@
//! renders) nothing is spent up front: on the desktop a watchdog thread renders the preview once
//! the render from scratch has run past [`PREVIEW_AFTER_MS`], beside it (the full render keeps the
//! other cores), and drops it if the full image is there first.
//! The browser renders on the UI thread, so a zoom's full render blocks the page: there a preview
//! is refined only once no newer request has come for [`SETTLE_MS`] (the zoom has paused), or for
//! as long as the last full render took when that is shorter (a wait never costs more than the
//! render it may save).
use std::sync::Arc;
@@ -25,6 +29,10 @@ use web_time::Instant;
pub const PREVIEW_FACTOR: f64 = 4.0;
/// Full renders quicker than this (about a frame) show without a preview.
pub const PREVIEW_AFTER_MS: f64 = 12.0;
/// The browser refines a zoom's preview only once no newer request came for this long (or for as
/// long as the last full render took, when shorter): a full render there blocks the page, and one
/// between every two wheel steps of a zoom held it up for seconds.
pub const SETTLE_MS: u64 = 120;
#[derive(Clone)]
pub struct Job {
@@ -334,14 +342,25 @@ impl Worker {
}
/// The browser's worker: renders inline, one image a frame: a preview first when one is due, the
/// refined image in the next frame unless a newer request replaced the job. Built everywhere so
/// tests run it.
/// refined image once no newer request came for [`SETTLE_MS`] (a zoom has paused), right away
/// when no preview came first (a pan, an edit). Built everywhere so tests run it.
pub struct Inline {
ctx: egui::Context,
pending: Option<Job>,
/// Requests submitted so far.
submitted: u64,
previewed: bool,
/// Whether the pending job's preview was shown (its refinement then waits to settle).
preview_shown: bool,
/// When that preview was handed over: the wait counts from there, not from the request, since
/// rendering the preview itself can take longer than the wait (the page is blocked meanwhile,
/// so no newer request could have come).
since: Instant,
/// How long to wait after a preview, at most: `wait` is this capped by the last full render's
/// time, so a page whose renders are quick is not held coarse for longer than one would take.
settle: std::time::Duration,
/// The wait for the pending job's preview.
wait: std::time::Duration,
renders: Renders,
}
@@ -350,13 +369,29 @@ pub type Worker = Inline;
impl Inline {
pub fn new(ctx: egui::Context) -> Self {
Self { ctx, pending: None, submitted: 0, previewed: false, renders: Renders::default() }
Self::with_settle(ctx, std::time::Duration::from_millis(SETTLE_MS))
}
/// Refining a preview after `settle` without newer requests (tests: zero, the next frame).
pub fn with_settle(ctx: egui::Context, settle: std::time::Duration) -> Self {
Self {
ctx,
pending: None,
submitted: 0,
previewed: false,
preview_shown: false,
since: Instant::now(),
settle,
wait: settle,
renders: Renders::default(),
}
}
pub fn submit(&mut self, job: Job) {
self.pending = Some(job);
self.submitted += 1;
self.previewed = false;
self.preview_shown = false;
}
/// Whether a request is still to be refined (a preview's wait counts).
pub fn in_flight(&self) -> bool {
self.pending.is_some()
}
@@ -364,10 +399,21 @@ impl Inline {
if !self.previewed {
self.previewed = true;
if let Some(d) = self.pending.as_ref().and_then(|job| self.renders.preview(job)) {
self.ctx.request_repaint();
self.preview_shown = true;
self.since = Instant::now();
let full = std::time::Duration::try_from_secs_f64(self.renders.full_ms / 1000.0);
self.wait = full.map_or(self.settle, |full| full.min(self.settle));
self.ctx.request_repaint_after(self.wait);
return Some(answering(d, self.submitted));
}
}
if self.pending.is_some() && self.preview_shown {
let waited = self.since.elapsed();
if waited < self.wait {
self.ctx.request_repaint_after(self.wait - waited);
return None;
}
}
let job = self.pending.take()?;
self.renders.refine(&job).map(|d| answering(d, self.submitted))
}
+105 -3
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@@ -17,7 +17,9 @@ use serde_json::json;
use super::{CanvasState, shows};
use figcraft_render::Retained;
use crate::render_worker::{Done, Inline, Job, PREVIEW_AFTER_MS, PREVIEW_FACTOR, Renders, Worker, better, coarse_view, preview_with, render_now};
use crate::render_worker::{
Done, Inline, Job, PREVIEW_AFTER_MS, PREVIEW_FACTOR, Renders, SETTLE_MS, Worker, better, coarse_view, preview_with, render_now,
};
/// A page of ellipses with a rectangle on top; the session and the rectangle.
fn document() -> (Session, NodeId) {
@@ -392,8 +394,8 @@ fn the_browser_worker_previews_by_measured_render_time_then_refines_the_next_fra
let s = slow_scene(&[view(2.0), view(1.0)], 3.0 * PREVIEW_AFTER_MS);
let ds = s.ds().unwrap();
let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
// The production threshold, as the browser has it.
let mut w = Inline::new(egui::Context::default());
// The production threshold, as the browser has it; refined the next frame (settling: below).
let mut w = Inline::with_settle(egui::Context::default(), std::time::Duration::ZERO);
w.submit(at(2.0));
let first = w.poll().expect("the first image");
assert!(!first.coarse && !w.in_flight(), "the first render has no measure to preview by");
@@ -414,3 +416,103 @@ fn the_browser_worker_previews_by_measured_render_time_then_refines_the_next_fra
assert!(w.poll().is_some_and(|d| !d.coarse && d.view.scale == 0.25));
assert!(w.poll().is_none() && !w.in_flight());
}
#[test]
fn the_browser_worker_refines_a_zoom_only_once_it_settles() {
let view = |scale| view_at((300.0, 200.0), scale, 1200, 1200);
let s = slow_scene(&[view(2.0), view(1.0)], 3.0 * PREVIEW_AFTER_MS);
let ds = s.ds().unwrap();
let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
let settle = std::time::Duration::from_millis(SETTLE_MS);
let mut w = Inline::with_settle(egui::Context::default(), settle);
w.submit(at(2.0));
assert!(w.poll().is_some_and(|d| !d.coarse), "the first render: no preview, no wait");
// Zooming: each step shows its preview, never a full render in between.
for scale in [1.5, 1.0] {
w.submit(at(scale));
assert!(w.poll().is_some_and(|d| d.coarse));
assert!(w.poll().is_none() && w.in_flight(), "not refined while the zoom may go on");
}
std::thread::sleep(settle);
let d = w.poll().expect("refined once it settled");
assert!(!d.coarse && d.view.scale == 1.0 && !w.in_flight());
// A pan at the same zoom has no preview and is refined at once.
w.submit(job(&ds.doc, ds.page, ds.uid, view_at((340.0, 200.0), 1.0, 1200, 1200)));
assert!(w.poll().is_some_and(|d| !d.coarse));
}
/// The wait counts from the preview being shown, not from the request: rendering the preview can
/// take longer than the wait (the page is blocked meanwhile, so no newer request could come), and
/// counted from the request the refinement would follow in the very next frame. The time the
/// preview's render would take is stood in for by a sleep between the request and the poll.
#[test]
fn the_wait_counts_from_the_preview_not_from_the_request() {
let view = |scale| view_at((300.0, 200.0), scale, 1200, 1200);
// Renders from scratch of at least the settle, so the wait is the whole settle (see the cap).
let s = slow_scene(&[view(2.0), view(1.0)], SETTLE_MS as f64);
let ds = s.ds().unwrap();
let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
let settle = std::time::Duration::from_millis(SETTLE_MS);
let mut w = Inline::with_settle(egui::Context::default(), settle);
w.submit(at(2.0));
assert!(w.poll().is_some_and(|d| !d.coarse));
w.submit(at(1.0));
std::thread::sleep(settle + std::time::Duration::from_millis(30));
assert!(w.poll().is_some_and(|d| d.coarse), "the preview, longer after the request than the wait");
assert!(w.poll().is_none() && w.in_flight(), "the wait starts only now");
std::thread::sleep(settle);
assert!(w.poll().is_some_and(|d| !d.coarse && d.view.scale == 1.0));
}
/// Until the zoom's full render has run, the kept image is of the old zoom, so a pan or an edit
/// at the new zoom renders from scratch too: it shows a preview and restarts the wait rather than
/// running a full render between it and the next step. Once refined, requests at that zoom build
/// on the kept image: no preview, no wait.
#[test]
fn same_zoom_requests_before_the_zoom_refines_keep_waiting_and_refine_at_once_after() {
let view = |c, scale| view_at(c, scale, 1200, 1200);
let s = slow_scene(&[view((300.0, 200.0), 2.0), view((300.0, 200.0), 1.0)], 3.0 * PREVIEW_AFTER_MS);
let ds = s.ds().unwrap();
let at = |c, scale| job(&ds.doc, ds.page, ds.uid, view(c, scale));
let settle = std::time::Duration::from_millis(SETTLE_MS);
let mut w = Inline::with_settle(egui::Context::default(), settle);
w.submit(at((300.0, 200.0), 2.0));
assert!(w.poll().is_some_and(|d| !d.coarse), "the first render: no preview, no wait");
// A zoom step, then a pan at the new zoom before the pause: a preview each, no full render.
w.submit(at((300.0, 200.0), 1.0));
assert!(w.poll().is_some_and(|d| d.coarse));
assert!(w.poll().is_none() && w.in_flight());
w.submit(at((340.0, 200.0), 1.0));
assert!(w.poll().is_some_and(|d| d.coarse), "from scratch still: the kept image is of the old zoom");
assert!(w.poll().is_none() && w.in_flight(), "the wait starts over");
std::thread::sleep(settle);
let d = w.poll().expect("refined once it settled");
assert!(!d.coarse && d.view.scale == 1.0 && !w.in_flight());
// From then on a pan at this zoom builds on the kept image: no preview, refined at once.
w.submit(at((380.0, 200.0), 1.0));
let d = w.poll().expect("the refined image");
assert!(!d.coarse && !w.in_flight());
}
/// The wait never costs more than the full render it may save: a preview is refined once the
/// last full render's time has passed when that is shorter than `SETTLE_MS`, so a key zoom or a
/// page switch on a page whose renders are quick is not held coarse for longer than before.
#[test]
fn the_wait_is_capped_by_the_time_of_the_last_full_render() {
let view = |scale| view_at((300.0, 200.0), scale, 1200, 1200);
let s = slow_scene(&[view(2.0), view(1.0)], 3.0 * PREVIEW_AFTER_MS);
let ds = s.ds().unwrap();
let at = |scale| job(&ds.doc, ds.page, ds.uid, view(scale));
// A settle far longer than this page's renders: the wait is their time instead.
let settle = std::time::Duration::from_secs(10);
let mut w = Inline::with_settle(egui::Context::default(), settle);
w.submit(at(2.0));
let first = w.poll().expect("the first image");
assert!(!first.coarse && first.ms >= PREVIEW_AFTER_MS, "slow enough to preview: {} ms", first.ms);
w.submit(at(1.0));
assert!(w.poll().is_some_and(|d| d.coarse));
assert!(w.poll().is_none() && w.in_flight(), "not refined in the very next frame");
std::thread::sleep(std::time::Duration::from_secs_f64(first.ms / 1000.0));
let d = w.poll().expect("refined once the last full render's time has passed, not the settle");
assert!(!d.coarse && d.view.scale == 1.0 && !w.in_flight());
}
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