The app's logic runs while the main window is minimised, without the
frame that acts on a close. Two quits there queued the main window's close
twice: the first let it take over another window, and the second then
quit the app over that window's unsaved changes, as answered.
- close_current queues a window's close only once.
- Test: quitting_twice_before_the_window_draws_closes_it_once.
- docs/hardware-parity.md revision history.
- finish(): a viewer-fired link opens directly (notice skipped) only while
no notice shows; any other link that fires while one shows is dropped.
- finish(): raising a notice ends the press under way, so its release
doesn't fire the prototype's mouse-up actions (a link, a navigation)
behind the notice, which takes no input while it shows.
- The mail notice says the link opens the mail app to write a message
(opening a mailto: link doesn't send anything).
- Tests: nothing_opens_while_a_notice_shows_with_the_notice_skipped,
a_press_that_raised_a_notice_doesnt_release_behind_it.
- docs/prototyping-parity.md row and revision history.
winit's default macOS app menu ends the process through AppKit's
`terminate:` at once, so ⌘Q and Quit from the menu bar never asked about
unsaved changes (the recovery copies were all that survived).
- Install craft-libs' app menu (craft-menu, same rev as the other
craft-libs pins; macOS only). Its Quit sends the main window a close
request, the same path as the window's close button, so
windows::on_close_request cancels the close and the unsaved-changes
question asks first. Failure to install keeps winit's menu and logs it.
- windows_tests::a_quit_with_unsaved_changes_waits_for_the_answer pins
the contract the menu relies on: a close request with unsaved changes
sends CancelClose and asks; Don't Save then closes.
- Like the close button it closes the main window only: with several
windows open, each quit closes one (documented).
- docs/hardware-parity.md macOS row, status line and revision history.
- Cargo.lock: craft-menu, craft-quit, craft-keymap, muda and their deps;
cargo's own minimal resolution also moves a few windows-sys/getrandom
edges to versions already in the lock.
An Open link action carries a URL from the document and fires from whatever
trigger the prototype sets, so an unattended presentation could open web links
and mail messages one after another: a mail link bypassed the leaving-the-
prototype notice entirely, and a skipped notice let any trigger open any
number of links.
- finish() routes every openable URL, mail included, through the notice.
- Skipping the notice ("Don't show this again") opens at once only a link the
viewer's own click, press, drag or key fired, one per frame. A delay, the
pointer passing over a layer (enter, leave, hover) and a timed mouse
trigger that fires after the gesture is over still show the notice, which
then offers no checkbox: it couldn't skip that notice anyway.
- The player tags each queued link with whether the viewer fired it
(Presenter::fire_from); an OpenUrl outside an interaction defaults to not.
- The notice covers mail links (new locale string, mail wording).
- Engine prefs/command doc text follows the rule; behavior untouched there.
- present_links_tests: shared setup helpers for the link tests; new
tests for the skip rule (delay, hover, delayed mouse-up, key, one link per
click, checkbox only for clicked links); the scheme-filter test now clicks
with the notice skipped so the filter alone keeps those URLs out.
- docs/prototyping-parity.md row, status line and revision history updated.
A page kept its ruler guides in `NodeKind::Page`, and since frame guides
(#70) every layer also has its own `guides` field. Both are written as
`guides`, and on reading the layer's own field takes the key, so:
- a reopened page's guides landed in the layer field and were not drawn;
- saving that page wrote `guides` twice (the page kind's list, always
written, then the layer's), and the file no longer opened ("duplicate
field `guides`").
Every layer, pages included, now keeps its guides in the one layer field;
the key in the file is unchanged, so existing files open with their guides.
The field reads every `guides` list a layer has, so files already saved
with the key twice open again with both lists, in file order. This also
covers collab `Create` payloads from older peers.
Regressions: JSON round trips of page and frame guides, a page with two
lists, a bad list still refused (doc); save, reopen, save, reopen through
`.figcraft` and a document.json with the key twice (format). Checked in the
app over the control channel: guides drawn after two save/reopen cycles, and
a file with the key twice opens with all its guides.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6Dyzof21BCrUsByhx2w
Session::execute ran a command under guard::run but normalised what it
changed afterwards, outside it: a panic in normalisation escaped execute
instead of becoming EngineError::Internal with the edit rolled back. Inside
a batch it unwound through Session::grouped, which then never restored the
undo limit it had lifted or ended the group. Normalising is now the last
step of the guarded result chain, so a panic there fails the command like
one in the command itself (and a batch step fails like any other failed
step); live text previews normalise under the guard too.
The other half of #1085, restoring grouped()'s state when its closure
panics, is left alone: #1419 rewrites that function.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2qDnjtMzfPVuEP7iH
The stroke's position dropdown took half the row and the weight field what
was left after the per-side and Advanced buttons: about 40 pt at the
panel's default width, so the variable button sat on the weight's icon and
hid its value, and the row ran 3 pt past the panel's edge. The position
and the weight now share what the buttons leave: the panel's two columns
for layers without per-side strokes, and about 66 pt each with them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2qDnjtMzfPVuEP7iH
Repair re-listed unlisted pages with a scan of the page list per page, and
reading a published library kept manifest styles, collections and variables
with a scan of the snapshot's lists per entry: a file with many pages or a
long manifest made both quadratic. Both now look ids up in a set built once.
validate() already indexed its parent/child edges and page list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2qDnjtMzfPVuEP7iH
The context menu looked only at what is under the pointer on the page, so a name label drawn over
its section selected the section. Copy link to selection then gave every frame in that section the
section's link. Labels now win, as they do on a press.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015wxxFg3gana4zaUKnyirTC
Shadows and layer blurs dominated PNG/JPG/WebP export time (gdb stack
sampling of the example files: about 45% in fx::box_blur_h, 13% in
fx::morph). Both now produce the same bytes, faster:
- fx::blur runs its three box passes per row while the row is in cache,
works on whole pixels instead of bounds-checked bytes, skips fully
transparent rows, transposes in cache-friendly column blocks, and
splits rows and transposes across rayon on desktop for pixmaps of
64K pixels and more, only when not already on a rayon worker (a band
of render_view stays on its thread: no nested parallelism).
- fx::morph (shadow spread on layers that aren't one outline) uses the
van Herk / Gil-Werman running max/min: constant work per pixel instead
of 2r + 1.
Integer arithmetic and pass order are unchanged; new tests compare both
against the previous implementations byte for byte, including sizes on
the parallel path.
An ignored timing test exports every top-level frame of examples/ as
PNG, JPG and WebP at 2x through export_file:
cargo test --release -p figcraft-engine --lib export_timings -- --ignored --nocapture
Ryzen, 16 threads, Linux; median of 7 (min):
PNG 2195 ms (2182) -> 992 ms (989) -55%
JPG 2880 ms (2560) -> 1550 ms (1535) -46%
WebP 1964 ms (1901) -> 1022 ms (1018) -48%
total 7035 ms (6677) -> 3567 ms (3555) -49%
All 80 exported files (PNG, JPG, WebP, PDF, SVG) are byte-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(ui-egui): font family menu keeps its search field and grows back after a filter clears
Repin craft-libs to the shared dropdown (craft-ui), move the font family menu to
craft_ui::combo::Menu with the search in a fixed header, and use craft_ui::ComboBox
for the credits sort. clippy bans egui::ComboBox.
* chore(deps): craft-libs 60d60d48 (dropdown fixes)
* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)
* chore(deps): craft-libs 92d392cf (#387 merged)
* fix(ui-egui): craft-ui on every target (wasm uses the shared ComboBox too)
A viewer moving the pointer sends presence about 30 times a second, and every message sent put
the next ping off by the keep-alive interval, so no ping went out while presence did. The host
answers pings and nothing else to a client alone in a session (presence goes to the other peers),
so nothing was heard for the idle timeout (45 s): the client dropped a healthy connection and
reconnected, over and over. Seen in the browser build; the desktop app's guest has the same
timing (its reader times out the same way) and gets the same change.
Pings are now timed from the last ping, not from the last message sent: one goes out every 15 s
whatever else is on the wire. Regression test: 90 s of presence at 10 a second with the host
answering only the pings keeps the connection (it closed before the change).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>