Commit Graph
479 Commits
Author SHA1 Message Date
bflatastic 48fbffd25b Merge main into #2025 2026-11-07 08:57:50 +07:00
bflatastic 468cab6b2b Merge main into #2055 2026-11-07 08:40:31 +07:00
bflatastic 1b4cc8d366 Merge main into #2025 2026-11-07 08:40:16 +07:00
bflatastic 642d847329 Merge main into #2055 2026-11-07 08:28:47 +07:00
bflatastic 7214854ed5 Merge main into #2046 2026-11-07 08:26:08 +07:00
bflatastic 7f1c880d61 Merge main into #2025 2026-11-07 08:25:32 +07:00
bflatastic fe0ed7d7b8 Merge main into #2025 2026-11-07 08:20:30 +07:00
bflatastic 9ffe6b07e4 Merge main into #2046 2026-11-07 08:02:46 +07:00
bflatastic b73c51c978 Merge main into #2024 2026-11-07 07:58:09 +07:00
bflatastic ae4d0c912e Merge main into #2055 2026-11-07 07:55:49 +07:00
Oleksii Sukholita 43403b3fed M8: glass takes one sample where its colours split under 1/256 px
The dispersion window samples the backdrop 18 times a pixel wherever the
curve bends it, even where the move is so short that the channels split
by a sliver of a pixel. Under 1/256 px every step lies within that of
the moved point, so one sample is within one level (of 255) of the window
over any backdrop, the hardest being 1 px columns of black and white or
of white and nothing. Those pixels now take one sample.

A larger split doesn't qualify: at 1/4 px one sample would move red and
blue by 1/8 px, up to 32 levels across a hard edge.
2026-11-06 19:56:36 +01:00
Oleksii Sukholita 104aa3deb1 M3: a glass's bound light angle turns round past ±180 instead of stopping
`Glass::set_bound` clamped a bound light angle to ±180, so a variable of
270 drew the light from 180, a quarter turn off, while a typed 270 draws
from -90. A bound angle now turns round into -180–180 (270 is -90, -0 is
0), the same direction the angle draws in.
2026-11-06 19:39:12 +01:00
Oleksii Sukholita 5bdedc3930 M3: a layer binds an effect's field only when its effect has it
`variable.bind` on a layer checked only the variable's type against the
field's scope, so `effects/0/refraction` on a drop shadow, or a binding on
an effect the layer doesn't have (`effects/9/radius`), was kept and did
nothing. An effect style already refuses both. The layer now uses the same
check: effect `i` must exist and have the field, and the field's type
comes from that effect. A binding an older file has on such a field still
does nothing, and still unbinds.
2026-11-06 19:38:52 +01:00
Filip StrajnarandClaude Opus 5.5 fb55872450 M9: one auto layout edit on each side of a branch is one conflict (#2026)
A padding changed on both sides of a branch gave a conflict for every size and place auto
layout worked out from it: the component's, each instance's and their hugging parents' width
and height, each instance's layout, and every child's position (10 in a file with one instance,
138 with 15). The merge was refused until each had a side, yet the merged file laid itself out
again from the padding whatever they got. A `layout` conflict also took all auto layout fields
together, so a gap changed only on the branch was lost when main won the padding.

`merge::plan` now leaves out properties both sides changed to values both files work out for
themselves (`Plan::derived`): a hugging auto layout frame's or a filling child's size, text
sizing to its characters, an auto layout child's place (when both sides turn and scale it the
same way), and a value a layer in an instance has as its main's layer has it. Merging keeps the
file merged into's own value and normalising lays it out from the merged inputs.

`layout` and `childLayout` merge field by field: a field changed on one side (or the same way on
both) merges, and each field changed both ways is a conflict of its own (`Key::Field`,
`<id>/layout.padding`), written whole from the merged fields and each picked side's value. The
review shows it as "auto layout padding" with both sides' values ("8, 8, 8, 8").

Tests: `branch_tests::one_conflicting_auto_layout_edit_is_one_conflict` (the issue's file: one
conflict, either side laid out as if set directly), `auto_layout_fields_changed_one_way_survive_a_conflict`
(merge and update from main), `sizes_auto_layout_works_out_never_conflict`; the merge fuzz test
leaves worked-out values out of what each side must show. Docs: collaboration-parity.md, mcp.md,
ROADMAP.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
2026-11-06 12:17:11 +01:00
Trevor BrownandClaude Fable 5.1 2d4e1ce4e8 Merge upstream/main into feat/boolean-button-icons-2003
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 17:38:32 -05:00
Trevor BrownandClaude Fable 5.1 bd4654d2bc Merge upstream/main into feat/variables-multi-select-2002
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 17:38:31 -05:00
8eb0b87646 M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1889)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)

The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.

`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1885)

The backdrop bends towards the glass's core, the shape shrunk by `depth`
and the bevel, instead of along the smoothed edge normal: round a sharp
corner the bend turns smoothly instead of meeting along the diagonal, and a
part thinner than twice that (a capsule, a letter's stroke) bends across
itself towards its own middle, pixels about as deep as any within 2 px. The
fields keep a bend direction beside the normal (an exact feature transform
from the core, box-blurred once), their key includes the core's depth, and
their margin covers the core.

Rectangles, frames, components, instances and sections whose corners aren't
smoothed, under a rotation, flip and even scale, work their glass out in
closed form (`AnalyticRect`): signed distance, the light's normal (corners
rounded to at least the bevel) and the bend direction (corners rounded to
the core) per pixel, in the layer's own frame, with nothing to rasterise,
transform or keep. A zoom frame draws in 40 ms instead of 54 and a resize
frame in 46 instead of 67 (`glass_render_timings`, release, 2×).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: cut renders of glass match with splay turning a dispersed bend (#1885)

Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: a glass too big to keep bends along its normals, and the core's fields take less memory (#1885)

Review follow-up: a shape that doesn't use the closed form and whose whole
window at the zoom, with the core's margin, would pass `MAX_SHAPE_PX`
(a large vector, text or smoothed rectangle, or a deep glass far zoomed in)
bends along its edge normals instead of working out a core, with the plain
margin. The choice depends on the shape and the zoom alone, so every band and
patch of a render agrees, and no render works out a core over more pixels
than a kept shape holds. The core's feature transform keeps `u32` indices
(16 bytes a pixel) and drops its maxima and core before making the
directions.

The edge normals are box-blurred twice again and the bend directions once,
as their docs say: the two were swapped.

The parity assessment records the bend towards the core and the closed form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)

Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.

Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: a kept glass shape works out only its bend again when the depth changes, and a core gets a wider margin (#1885)

Review follow-up. The field cache was keyed on the core's exact depth, so
every step of the Depth slider missed it and worked the whole shape out
again over a window twice as wide: coverage, distances, normals, the
feature transform and the blur, every frame, for every shape that isn't a
plain rounded rectangle. Only the bend directions depend on the depth. The
kept fields (`EdgeFields`: coverage, distances, normals) are now keyed
without it, and hold the bend directions for the last two depths asked
for beside them, so a new depth works out only those (`EdgeFields::bends`).
Two glass layers of one shape at different depths each keep theirs.

The margin a core takes was `reach` + 2 px past the plain one, but the
nearest core pixel can be √2 × `reach` away round a sharp corner, past
what that covers once `reach` is over about 91 px. It is now
1.5 × `reach` + 2 px past the plain margin. The cut-through-the-pane test
gets a 60-unit-deep look (a core 122 px in at 2×).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Glass: splay's doc says splay 0 bends towards the core

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:59:27 +01:00
Trevor BrownandClaude Fable 5.1 c0052b3d5d Merge upstream/main into feat/boolean-button-icons-2003
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:51:34 -05:00
Trevor BrownandClaude Fable 5.1 5e82adfaa9 Merge upstream/main into feat/variables-multi-select-2002
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:51:34 -05:00
857d7089be M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1888)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)

The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.

`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: cut renders of glass match with splay turning a dispersed bend (#1885)

Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)

Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.

Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:44:38 +01:00
Trevor BrownandClaude Fable 5.1 2baaa452ec Merge upstream/main into feat/boolean-button-icons-2003
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:41:33 -05:00
Trevor BrownandClaude Fable 5.1 527307178e Merge upstream/main into feat/variables-multi-select-2002
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 16:41:32 -05:00
fe3567a56b M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1887)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:27:51 +01:00
8da11395e9 M3: glass effects take variables, and their frost stays within 0–100 (#1886)
* M3: glass effects take variables, and their frost stays within 0–100 (#1885)

Glass's light angle, intensity, refraction, depth, dispersion, frost and
splay bind to number variables, on a layer (`variable.bind`,
`effects/<i>/<field>`, `radius` being the frost) and in an effect style
(`style.bind`), and the Design panel's glass fields take a variable like
the shadow and blur fields. A variable reads as the field shows it:
intensity, refraction, dispersion and splay in percent.

A glass's frost stays within 0–100, the reference tool's range: a larger
frost from an older file draws at 100, and the field, a bound variable and
scaling stop there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: a frost from an older file scales and shows as it draws (#1885)

Review follow-up: a frost saved past 100 draws at 100, so scaling a layer
starts from that (150 halved draws at 50, not 75) and the Design panel's
Frost field shows it. The revision row's binding path escapes its pipes, so
the table keeps three columns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: Dev Mode and .fig export show a frost from an older file as it draws (#1885)

A frost saved before the 0–100 range draws at 100, and the canvas, CSS and
scaling already read it that way, but Dev Mode's Glass row and the .fig
export still read the stored number, so they said 150 where the canvas
shows 100. Both now read the sanitized frost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:08:15 +01:00
Trevor BrownandClaude Fable 5.1 4fcb95eeab M3: the Local variables window selects several variables with Shift and Cmd/Ctrl, and acts on them at once (#2002)
The window keeps a selection of variable ids: a click selects one row, Shift+click the range from the anchor through the rows shown, Cmd/Ctrl+click toggles a row, and Escape or a click on the empty space clears it. Selected rows use the sidebar's selected-row colour.

Right-clicking a row that is part of a selection of several offers Delete, Move to group and Scope for all of them, each sent as one command.batch so it is one undo step. Rename and value edits stay single-row.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 15:54:11 -05:00
Trevor BrownandClaude Fable 5.1 877d0c61dd M1: the boolean operation buttons carry original icons (#2003)
The Design panel's Boolean groups menu listed Union, Subtract, Intersect and Exclude as text only. Each entry now leads with its operation's icon, drawn in code from polygons and rectangles: two offset squares with the result filled at reduced alpha. The commands, enabled rules and layout are unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-05 14:44:32 -05:00
Helen Kwok e83eeeb925 figcraft-web: carry the host bridge over the current startup code (one web-sys entry, one app construction, host files drained into the open queue); roadmap header merged 2026-11-05 16:43:01 +08:00
Helen Kwok fc3679047e feat(web): a host bridge for embedding pages, ?host=parent and data-host="page" (#1356)
A page that embeds the web build can hand it a file and get every save back instead of a browser download, and hears about unsaved changes: ?host=parent for a same-origin iframe (postMessage, the protocol the GridCraft, PdfCraft, WordCraft and CADCraft bridges use) and data-host="page" on the canvas for a page that loads the module into its own document (non-bubbling CustomEvents on the canvas). The bridge holds a Transport (Parent or Page) with one send; the pure rules are unit-tested; the hosting guide documents both modes.
2026-11-05 16:43:01 +08:00
aiongg 97dbfe37f6 docs: tidy wording 2026-10-31 04:25:44 +00:00
aiongg 69f7e91db3 docs: tidy agent, contributor and asset docs 2026-10-31 04:17:30 +00:00
BFlat 12e9b409ed M12: a connector end on any part of an object with Cmd/Ctrl (#1733) 2026-10-31 10:27:56 +07:00
BFlat e2f04b33e0 M11: a tap on a plugin panel's button keeps what was typed in its fields (#1732) 2026-10-31 10:13:01 +07:00
BFlat 6b28ef57dc M4: Dash cap setting for Dash and Custom strokes (#1728) 2026-10-31 09:41:39 +07:00
BFlat 87254913af M3: library analytics list how each style and variable is used (#1730)
* M3: library analytics list how each style and variable is used

A file reports how many of its layers use each of a team library's styles and
variables, and Show usage lists them by a Type choice with their layers and
files. Layers in instances count for their component. Also ignores plugins/target.

* M3: the style analytics test waits for the instance report too
2026-10-31 09:13:08 +07:00
BFlat 57a51af8bb M5: the Controller menu names each button as PlayStation and Switch controllers do (#1726) 2026-10-31 08:41:40 +07:00
BFlat 1c5c9e04c3 M11: widgets draw lines and SVG pictures (plugin API 6) (#1727)
A widget description can have a line, 100 long and black and 1 thick unless told
otherwise, and an SVG that comes in as locked layers, scaled to fit a size and
within the widget's 256 layers. The Counter example uses both.
2026-10-31 08:13:08 +07:00
BFlat 59c7624569 M12: a connector end dropped along a side of a shape attaches to that side (#1708) (#1714) 2026-10-31 07:57:03 +07:00
BFlat bdb6a05976 M8: regression tests for one-sided strokes on rounded shapes and XML-forbidden characters in SVG (#1351, #1124) (#1719)
Both reports were checked by running them and are already fixed on main. Pins a rounded rectangle or frame stroking only the side asked for in every alignment, and SVG font families and ids leaving out characters XML forbids.
2026-10-31 07:41:40 +07:00
BFlat 3837b08a71 M8: a damaged image is refused with a reason instead of showing as an empty box (#1724)
* M8: a damaged image is refused with a reason instead of showing as an empty box (#1474)

* M8: replacing an image refuses a damaged file too
2026-10-31 07:22:44 +07:00
BFlat 943c20f934 M1: images copied elsewhere paste on the desktop and in the browser (#492) (#1723)
The desktop shell swallows a plain Cmd/Ctrl+V, press and release, and sends an
image paste event; FigCraft ignored it and waited for a release that no longer
comes. The browser's paste event gives eframe only text, so the page now reads
the image from it, under the same limits.
2026-10-31 07:07:09 +07:00
BFlat 2e92d36af0 M6: SwiftUI and Compose code name a bound variable by its code syntax (#1716)
Bound variables with an iOS or Android code syntax are named in generated SwiftUI and Compose in place of their value: paints, stroke weight, sizes, corner radius, gaps, padding, opacity and text. A variable with none for the platform keeps the value.
2026-10-31 06:49:41 +07:00
BFlat 920aafb805 M1: the colour picker's Image tab has a placeholder, a preview and takes a dropped file (#1682) (#1713)
Choosing Image shows a checkered placeholder and Upload from computer instead of a dialog at once; an image paint shows its asset preview. A file dropped on the open picker replaces the image, keeping the fill mode, crop, position and adjustments (image.replace, one undo step; paths capped as image.place's). The browser's file picker reaches the tab too. Also fixes a race in library_detach_tests.
2026-10-31 06:32:59 +07:00
BFlat 1ea19482d3 M1: the Frame tool's Phone presets have the iPhone 17 family (#1691) (#1720)
iPhone 17, 17 Pro, 17 Pro Max and Air, at the sizes the prototype device list uses; a test keeps presets named like a device at its size.
2026-10-31 06:13:47 +07:00
BFlat f0ceb46dcb M8: Show in folder works in the Flatpak build and selects the file on Linux (#1701) (#1711)
* M8: Show in folder works in the Flatpak build and selects the file on Linux (#1701)

* M8: Show in folder's fallback path is tested on Linux
2026-10-31 05:44:29 +07:00
BFlat 87e42a14f2 M4: a dashed line starts and ends with a half-length dash (#1718) 2026-10-31 05:28:15 +07:00
BFlat 71323ee780 M8: search fields in the left panels keep their text in the middle (#1703) (#1709) 2026-10-31 05:10:48 +07:00
BFlat b462a48346 M12: a connector's path can be reshaped by dragging its path handles (#1710) (#1717) 2026-10-31 04:53:36 +07:00
BFlat 4bcfd5247f M12: boards have 16 more shapes, in grid pickers (#1705)
* M12: boards have 16 more shapes, in grid pickers

* M12: a board shape's id and name sit in one table
2026-10-31 04:27:12 +07:00
BFlat 2d784c363d M3: library analytics count insertions and show them over time (#1704)
Gap 10: a file counts the library instances it places, creates, pastes or duplicates and reports them like its detaches. The server counts what a file's totals grow past their highest in the current week and keeps a year of weeks (actions.json). library.usage {days} and Show usage give insertions and detachments over the past 30 days, 90 days or year. New variants are appended; an older server refuses them and Show usage says so.
2026-10-31 04:13:14 +07:00
BFlat 12d36a9913 M4: a stroke's Custom style takes a dash pattern as a comma-separated list (#1681) (#1712) 2026-10-31 03:56:43 +07:00