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#813: Bengali in script detection (cjk::ALL), restore the あ漢한 assert, doc comments, rustfmt
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+12
-16
@@ -1,8 +1,9 @@
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//! Chinese, Japanese, Korean and Bengali text in the UI. egui's own fonts and Inter have no CJK or non-Latin glyphs, so
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//! the UI adds a face per script it needs: the UI language's, the scripts in the open file's names
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//! Chinese, Japanese, Korean and Bengali text in the UI. egui's own fonts and Inter have no glyphs
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//! for them, so the UI adds a face per script it needs: the UI language's, the scripts in the open file's names
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//! and comments, the language picker's and typed text. Desktop finds them among the installed
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//! fonts (the system font scan), only once one is needed, so English users load none; the web
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//! build has only the CJK and non-Latin faces built in from craft-fonts (`FIGCRAFT_EMBED_CJK`), else none.
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//! build has only the CJK faces built in from craft-fonts (`FIGCRAFT_EMBED_CJK`), else none (no
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//! Bengali face is built in, so the web leaves Bengali out).
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use std::sync::Arc;
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@@ -12,15 +13,14 @@ pub const KANA: u8 = 1;
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pub const HANGUL: u8 = 2;
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/// Han characters (and CJK punctuation and full-width forms).
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pub const HAN: u8 = 4;
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/// Bengali script.
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pub const BENGALI: u8 = 8;
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/// Every script bit: nothing more to look for once all have a face.
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pub const ALL: u8 = KANA | HANGUL | HAN | BENGALI;
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/// Bengali faces: cross-platform, Windows, macOS, then Linux names.
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const BENGALI_FONTS: &[&str] = &["Noto Sans Bengali", "Nirmala UI", "Bangla Sangam MN", "Kalpurush", "SolaimanLipi"];
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const BENGALI_FONTS: &[&str] = &[
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"Noto Sans Bengali",
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"Nirmala UI",
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"Bangla Sangam MN",
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"Kalpurush",
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"SolaimanLipi",
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];
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/// Japanese faces, the built-in one first: Windows, macOS, then Linux names.
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const JAPANESE: &[&str] = &[
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"BIZ UDPGothic",
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@@ -108,12 +108,7 @@ fn samples(need: u8, ui: u8) -> Vec<(char, Vec<&'static str>)> {
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(false, HANGUL) => ('漢', [KOREAN, JAPANESE, CHINESE].concat()),
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(false, _) => ('漢', [JAPANESE, KOREAN, CHINESE].concat()),
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};
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let mut v = vec![
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(KANA, ('あ', JAPANESE.to_vec())),
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(HAN, han),
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(HANGUL, ('한', KOREAN.to_vec())),
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(BENGALI, ('অ', BENGALI_FONTS.to_vec())),
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];
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let mut v = vec![(KANA, ('あ', JAPANESE.to_vec())), (HAN, han), (HANGUL, ('한', KOREAN.to_vec())), (BENGALI, ('অ', BENGALI_FONTS.to_vec()))];
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match ui {
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HANGUL => v.reverse(),
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HAN => v.swap(0, 1),
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@@ -178,6 +173,7 @@ mod tests {
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fn the_ui_language_script_comes_first() {
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let order = |need, ui| samples(need, ui).into_iter().map(|(c, _)| c).collect::<String>();
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let first_face = |need, ui| samples(need, ui).first().and_then(|(_, f)| f.first()).copied();
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assert_eq!(order(KANA | HAN | HANGUL, 0), "あ漢한");
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assert_eq!(order(KANA | HAN | HANGUL | BENGALI, language("bn")), "অあ漢한");
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assert_eq!(order(KANA | HAN | HANGUL, KANA | HAN), "あ漢한");
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assert_eq!(order(KANA | HAN | HANGUL, HANGUL), "한漢あ");
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@@ -1288,11 +1288,11 @@ impl FigApp {
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self.session.prefs.reduce_motion || self.services.reduce_motion()
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}
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/// The CJK scripts the UI shows: the language's, the language picker's (Preferences open),
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/// The CJK and Bengali scripts the UI shows: the language's, the language picker's (Preferences open),
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/// typed text's, and those in the open file's names and comments (read when it changes, not
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/// mid-drag). Nothing is checked once every script has a face.
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fn cjk_needed(&mut self, ctx: &egui::Context, installed: u8) -> u8 {
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if installed == cjk::KANA | cjk::HANGUL | cjk::HAN {
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if installed == cjk::ALL {
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return installed;
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}
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let mut need = i18n::current().map_or(0, |l| cjk::language(l.code));
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