Files
effectcraft/crates/engine/src/cmd/layer/select.rs
T
Christopher Linnett c8b07b4b06 Text: duplicate during a text edit leaves no keyframe or mask vertex selected on the original (#2226)
Opening the editor keeps the keyframe and mask-vertex selection as well as the property one,
and Duplicate cleared only the properties. With the copy selected, Clear then deleted a key or
vertex of the original instead of the copy. During an edit the copies now take the selection the
way a click on them does: layer.select's rule, moved into one helper both use. With no edit
open, Duplicate's selection is unchanged.
2026-10-28 00:50:43 +08:00

80 lines
2.9 KiB
Rust

use super::*;
pub(super) fn select(s: &mut Session, p: &Value) -> Result<Value> {
let cid = comp_id(s, p)?;
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?;
let ids: Vec<LayerId> = match p.get("layers").or(p.get("layer")) {
Some(Value::Array(a)) => a.iter().filter_map(|v| resolve_layer(comp, v)).collect(),
Some(v) => resolve_layer(comp, v).into_iter().collect(),
None => vec![],
};
let add = b_p(p, "add").unwrap_or(false);
let toggle = b_p(p, "toggle").unwrap_or(false);
if toggle {
for id in ids {
if let Some(i) = s.state.selected_layers.iter().position(|l| *l == id) {
s.state.selected_layers.remove(i);
} else {
s.state.selected_layers.push(id);
}
}
} else if add {
for id in ids {
if !s.state.selected_layers.contains(&id) {
s.state.selected_layers.push(id);
}
}
} else {
select_only(&mut s.state, ids);
}
Ok(json!(s.state.selected_layers.iter().map(|l| l.0).collect::<Vec<_>>()))
}
/// Make `ids` the whole layer selection, as a plain click on them does: no property or keyframe
/// stays selected, and mask vertices stay selected only on layers that are still selected.
pub(crate) fn select_only(st: &mut crate::EditorState, ids: Vec<LayerId>) {
st.selected_layers = ids;
st.selected_props.clear();
st.selected_keys.clear();
let keep = st.selected_layers.clone();
st.selected_vertices.retain(|v| keep.contains(&v.layer));
}
pub(super) fn select_step(s: &mut Session, p: &Value, dir: i64) -> Result<Value> {
let comp = s.active_comp().ok_or(EngineError::NoComp)?;
if comp.layers.is_empty() {
return Ok(Value::Null);
}
let cur = s.state.selected_layers.first().and_then(|id| comp.layers.iter().position(|l| l.id == *id));
let n = comp.layers.len() as i64;
// The next layer that can be selected (locked and hidden shy layers are stepped over); at
// the end of the stack the selection stays.
let start = match cur {
Some(i) => i as i64 + dir,
None if dir > 0 => 0,
None => n - 1,
};
let next = std::iter::successors(Some(start), |i| Some(i + dir))
.take_while(|i| (0..n).contains(i))
.find(|i| crate::cmd::selectable(comp, &comp.layers[*i as usize]));
let Some(i) = next.or(cur.map(|i| i as i64)) else { return Ok(Value::Null) };
let id = comp.layers[i as usize].id;
let add = b_p(p, "add").unwrap_or(false);
if add {
if !s.state.selected_layers.contains(&id) {
s.state.selected_layers.insert(0, id);
}
} else {
s.state.selected_layers = vec![id];
}
Ok(json!(id.0))
}
pub(super) fn select_next(s: &mut Session, p: &Value) -> Result<Value> {
select_step(s, p, 1)
}
pub(super) fn select_prev(s: &mut Session, p: &Value) -> Result<Value> {
select_step(s, p, -1)
}