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parity.md's ≈99% measures breadth only. docs/gaps.md assesses real-world readiness by dimension (fidelity, .aep interop, stability, platform reliability, performance, media, AI tools, maturity) with evidence, and sets prioritised workstreams with done criteria. ROADMAP, README, parity.md, AGENTS.md and CLAUDE.md point agents at it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
286 lines
18 KiB
Markdown
286 lines
18 KiB
Markdown
<p align="center">
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<a href="https://getartcraft.com/">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="docs/brand/artcraft-logo-white.svg">
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<img alt="ArtCraft" src="docs/brand/artcraft-logo.svg" width="200">
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</picture>
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</a>
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</p>
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<h1 align="center">EffectCraft</h1>
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<p align="center">
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<b>Motion graphics and visual effects; an open-source, clean-room reimplementation of Adobe After Effects, rebuilt in pure Rust.</b>
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</p>
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<p align="center">
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A free, open-source compositor in the spirit of After Effects: compositions, layers,
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keyframes, 306 effects, layer styles, expressions, 3D cameras and lights, and a render queue, native on macOS,
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Windows and Linux, and in the browser. Young, moving fast, and already usable.
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</p>
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<p align="center">
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<img alt="Status: young and moving fast" src="https://img.shields.io/badge/status-young%20and%20moving%20fast-e0368f?style=flat-square">
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<img alt="Written in Rust" src="https://img.shields.io/badge/rust-1.95%2B-b0206c?style=flat-square&logo=rust&logoColor=white">
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<img alt="License: MIT OR Apache-2.0" src="https://img.shields.io/badge/license-MIT%20%2F%20Apache--2.0-555?style=flat-square">
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</p>
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<p align="center">
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<a href="https://discord.gg/artcraft"><img alt="Join the ArtCraft community on Discord" src="https://img.shields.io/badge/Join%20us%20on%20Discord-5865F2?style=for-the-badge&logo=discord&logoColor=white" height="40"></a>
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</p>
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<p align="center">
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<a href="https://getartcraft.com/apps/effectcraft"><b>EffectCraft on getartcraft.com</b></a> ·
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<a href="https://getartcraft.com/">ArtCraft</a> ·
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<a href="https://getartcraft.com/apps">All Crafting Apps</a>
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</p>
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<br>
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<p align="center">
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<img src="docs/images/effectcraft-hero.png" alt="EffectCraft's main window: the animated demo composition in the Composition panel, the Project panel, a Timeline with text, shape and solid layers, and the Properties panel showing the selected text layer's transform, font and paragraph settings" width="100%">
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</p>
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> [!NOTE]
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> **ArtCraft is a community of artists from all walks of life.** Digital, generative, music,
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> games — if you make things, you're one of us. **[Come say hi on Discord](https://discord.gg/artcraft).**
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<p align="center">
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<a href="#what-effectcraft-is">What it is</a> ·
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<a href="#animate">Animate</a> ·
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<a href="#effects">Effects</a> ·
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<a href="#3d">3D</a> ·
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<a href="#export">Export</a> ·
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<a href="#built-for-agents">Agents</a> ·
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<a href="#get-started">Get started</a> ·
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<a href="#where-it-stands">Status</a> ·
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<a href="#how-its-made">How it's made</a> ·
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<a href="#the-crafting-apps">The Crafting Apps</a> ·
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<a href="#license-and-credits">License</a>
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</p>
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## What EffectCraft is
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EffectCraft is for animated titles, motion graphics and compositing work: the kind of thing
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people reach for After Effects to do. You build a composition out of layers (solids, shapes,
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text, footage, other compositions), animate their properties with keyframes, stack effects on
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them and render the result.
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The aim is to feel familiar to anyone who has used After Effects, with the same panels (Project,
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Composition, Timeline, Effect Controls, Effects & Presets) and the same keyframe behaviour, and
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then to go further in a few places where it matters to us:
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- **Lottie import and export built in**, so animations can go straight to the web and apps
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without a plugin.
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- **A project file you can read.** Projects are versioned JSON (`.ecproj`), so they diff cleanly
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in version control.
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- **Everything is scriptable.** Every menu item, timeline drag and property edit goes through one
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command registry, so the same actions are reachable from a command line, a JSON control
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channel and an MCP server for agents.
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- **No FFmpeg.** Video and audio decoding and encoding are pure Rust: FilmCraft's codecs and
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EffectCraft's own VP9, AV1, HEVC and Opus encoders.
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## Animate
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The panels, menus and shortcuts follow After Effects, so your muscle memory carries over:
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Project, Composition, Timeline, Effect Controls, Properties, Effects & Presets, Character,
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Paragraph, Align, Info, Preview, Audio and the Render Queue, docked the way you expect.
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- **Layers of every kind:** solids, shapes, text, footage, nested compositions, nulls,
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adjustment layers, cameras and lights; parenting, track mattes, all 38 blend modes, motion blur.
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- **Keyframes that behave the same:** linear, Bezier, hold, auto and continuous Bezier, roving
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keys, Easy Ease (F9), Keyframe Velocity and Interpolation dialogs, copy and paste at the current
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time, and a **Graph Editor** with value and speed graphs and draggable handles.
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- **Time:** time remapping, time stretch, time-reverse, freeze frame, work area, markers, exact
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frame-accurate timing at every frame rate including 29.97 drop-frame.
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- **Shapes and masks:** shape layers with trim paths, repeaters, round corners, offset, zig zag,
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twist, wiggle, merge paths and gradient strokes; masks drawn with the pen tool, with modes,
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feather, expansion and vertex editing in the viewer.
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- **Text:** point and paragraph text with real shaping, the Character and Paragraph panels, and
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text animators with range selectors.
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- **Expressions:** JavaScript with the After Effects object model (`wiggle`, `loopOut`,
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`thisComp.layer("…")`, vector maths on arrays), an inline editor and the pick-whip.
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- **Timeline like you know it:** twirl layers open to Transform, masks, effects and the rest; drag
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rows to reorder layers; rename with Enter or a double-click; the property shortcuts (A, P, S,
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R, T, M, F, E, L, U and their double presses AA, PP, SS, RR, TT, MM, FF, EE, LL, UU), Shift to
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add properties, Alt+Shift+A/P/S/R/T to key the current time, Ctrl+` to twirl selected layers.
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- **Puppet tools:** Position, Advanced, Bend, Starch and Overlap pins on a mesh built from the
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layer, real-time pin recording, rotate/scale handles, pins driven by (or carrying) nulls for
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rigging, and follow-through for hair and cloth.
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<p align="center">
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<img src="docs/images/effectcraft-graph-editor.png" alt="The Graph Editor showing an eased value curve for a text animator's Range Start, with the graph editor's button bar for hold, linear, auto Bezier and Easy Ease" width="100%">
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</p>
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## Effects
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306 effects (every one of After Effects' 298, and more) across its categories, each with its parameter names, order and
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defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, Lumetri
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Color…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise,
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Gradient Ramp, Stroke, Write-on, Audio Spectrum…), keying, matte, noise and grain, perspective,
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**simulation** (CC Particle World, CC Rainfall, Shatter, Card Dance, Caustics, Wave World…),
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stylize (Glow, CC Glass…), **time** (Echo, Posterize Time, Timewarp, Time Displacement…),
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**audio** (Reverb, Parametric EQ, Delay, Stereo Mixer…), text, transitions, utility and expression
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controls. All nine **Layer Styles** (Drop Shadow, Inner/Outer Glow, Bevel and Emboss, Satin,
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overlays, Stroke) with Global Light. Preview plays audio in sync, with meters and waveforms.
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<p align="center">
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<img src="docs/images/effectcraft-effects.png" alt="A CC Particle World burst with Glow, and the Effect Controls panel listing the particle system's parameters" width="100%">
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</p>
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## 3D
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Classic 3D the way After Effects does it: 3D layers with orientation and material options,
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one- and two-node **cameras** with depth of field, **lights** (parallel, spot, point, ambient)
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with soft ray-traced shadows, layers that intersect correctly, orbit, pan and dolly camera
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tools, and Front, Top, Left and Custom views.
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<p align="center">
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<img src="docs/images/effectcraft-3d.png" alt="The 3D Showcase demo in Custom View 1: intersecting cards lit by a spot light with soft shadows on a gridded floor, with the camera frustum and light drawn as wireframes" width="100%">
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</p>
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## Export
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A Render Queue like After Effects', with Render Settings and Output Modules: **H.264** MP4 and
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**ProRes** MOV (Proxy to 4444 XQ with alpha) with audio, **HEVC** (Main / Main 10) and **AV1**
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MP4, **WebM** (VP9 with inter frames and alpha, or AV1; Opus audio), PNG, JPEG, TIFF and 32-bit EXR sequences, animated GIF and WAV/AIFF. Field
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rendering with 3:2 pulldown, effect/solo/guide/depth overrides, crop, region of interest and
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resize, Render Settings and Output Module templates with defaults, post-render actions, storage
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overflow and render logs. The same queue runs from the command line. Every encoder is pure
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Rust (FilmCraft's H.264, ProRes and AAC; EffectCraft's own VP9, AV1, HEVC and Opus); there is no
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FFmpeg inside.
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**Lottie** goes both ways: File ▸ Export ▸ Lottie JSON… writes a composition (precomps, shape,
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solid, image, text and null layers, eased and spatial keyframes, masks, track mattes, blend
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modes, time remapping, optionally expressions) as `.json` or `.lottie`, and lists anything Lottie
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cannot express; File ▸ Import ▸ Lottie… opens one as a new composition.
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<p align="center">
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<img src="docs/images/effectcraft-render-queue.png" alt="The Render Queue panel with two compositions queued" width="100%">
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</p>
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## Built for agents
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Everything you can do from a menu is a command with an id, and agents can reach every one of
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them:
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- **MCP server:** `effectcraft-cli mcp` speaks the Model Context Protocol over stdio, headless
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or bridged to the running app (`--bridge 9877`). Tools cover commands, the project and property
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tree, keyframes and rendered frames. This repository ships a ready [`.mcp.json`](.mcp.json).
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- **Command line:** one-shot calls with JSON output, for example
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`effectcraft-cli set Main '#1' transform/position '[100,360]' --time 0 main.ecproj --save`
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or `effectcraft-cli render --comp Main --out main.mp4`, or
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`effectcraft-cli exec file.exportLottie '{"comp":"Main","path":"main.json"}' main.ecproj`.
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- **Control channel:** `effectcraft --control 9877` accepts JSON lines to run commands, inspect
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and click any widget by its automation id, and take screenshots.
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See [docs/agents.md](docs/agents.md) and [docs/control-protocol.md](docs/control-protocol.md).
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## Get started
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You need [Rust](https://rustup.rs/) 1.95 or newer.
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```sh
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git clone https://github.com/storytold/effectcraft
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cd effectcraft
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cargo run --release -p effectcraft # the app, with the demo project open
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cargo run --release -p effectcraft-cli -- render --out intro.mp4 # render the demo headless
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cargo xtask web --serve 8765 # the browser build on http://127.0.0.1:8765/ (docs/web.md)
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```
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To work on it: `cargo test --workspace`, and `cargo xtask ci` before every commit (format, lints,
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tests, layering, asset attribution and the WebAssembly build). See [CONTRIBUTING.md](CONTRIBUTING.md),
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[docs/architecture.md](docs/architecture.md) and [docs/testing.md](docs/testing.md).
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## Where it stands
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EffectCraft is young: its first commit was on 1 October 2026. Nearly every After Effects feature
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exists, including all of its effects, but existing is not the same as behaving exactly like After
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Effects, and we haven't measured that yet. Today it's a good place to try things and to tell us
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what breaks. It isn't yet a replacement for After Effects on client work. In particular:
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- **After Effects projects can't be opened.** Projects are saved as `.ecproj`, readable versioned
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JSON, but EffectCraft can't open `.aep` / `.aepx` files, and After Effects plug-ins don't run.
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- **Behaviour still differs from After Effects in places.** Nothing yet compares our renders with
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After Effects automatically, so please report differences.
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- **macOS is the most tested platform.** Linux and Windows users have hit basic interaction
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bugs, which we're fixing first.
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- **Roto Brush and face tracking use classical methods,** not learned models.
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The [ROADMAP](ROADMAP.md) has the plan and [docs/gaps.md](docs/gaps.md) the full, honest
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assessment. The web build ([docs/web.md](docs/web.md)) runs the full app in the browser.
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[Bug reports](https://github.com/storytold/effectcraft/issues) are the most useful thing you can
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send us right now.
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## How it's made
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- **Engine first.** A stack of small crates with strict layering. The interface (egui) sits on
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top and nothing underneath depends on it.
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- **Clean room.** We work from After Effects' public documentation and how it behaves, never
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from Adobe's files, icons, presets or code. No code is copied from GPL projects. The full rules
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are in [AGENTS.md](AGENTS.md).
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- **Private by default.** No telemetry, and no network access unless you ask for it.
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- **One family.** EffectCraft shares its time model and text engine design with FilmCraft, and
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gets its video and audio codecs from it.
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## The Crafting Apps
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EffectCraft is one of the **Crafting Apps**: free, open-source creative tools from the
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[ArtCraft](https://getartcraft.com/) team, each written from scratch in Rust and each able to
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stand on its own.
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| | App | What it's for | Code | Learn more |
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|:-:|---|---|---|---|
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| <img src="https://raw.githubusercontent.com/storytold/photocraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.photocraft.png" alt="" width="32" height="32"> | **PhotoCraft** | Image editing: layers, masks, type and real PSD files | [GitHub](https://github.com/storytold/photocraft) | [Website](https://getartcraft.com/apps/photocraft) |
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| <img src="https://raw.githubusercontent.com/storytold/vectorcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.vectorcraft.png" alt="" width="32" height="32"> | **VectorCraft** | Vector illustration | [GitHub](https://github.com/storytold/vectorcraft) | [Website](https://getartcraft.com/apps/vectorcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/filmcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.filmcraft.png" alt="" width="32" height="32"> | **FilmCraft** | Video editing, color and sound | [GitHub](https://github.com/storytold/filmcraft) | [Website](https://getartcraft.com/apps/filmcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/lightcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.lightcraft.png" alt="" width="32" height="32"> | **LightCraft** | Photo library and raw development | [GitHub](https://github.com/storytold/lightcraft) | [Website](https://getartcraft.com/apps/lightcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/printcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.printcraft.png" alt="" width="32" height="32"> | **PrintCraft** | Reading, organizing and protecting PDFs | [GitHub](https://github.com/storytold/printcraft) | [Website](https://getartcraft.com/apps/printcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/effectcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.effectcraft.png" alt="" width="32" height="32"> | **EffectCraft** | **Motion graphics and visual effects · you are here** | [GitHub](https://github.com/storytold/effectcraft) | [Website](https://getartcraft.com/apps/effectcraft) |
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| <img src="https://raw.githubusercontent.com/storytold/designcraft/main/assets/app-icon/hicolor/64x64/apps/ai.storyteller.designcraft.png" alt="" width="32" height="32"> | **DesignCraft** | Page layout and publishing | [GitHub](https://github.com/storytold/designcraft) | [Website](https://getartcraft.com/apps/designcraft) |
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And [**ArtCraft**](https://getartcraft.com/) itself, our AI image and video studio for artists who want real control.
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<br>
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<p align="center">
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<a href="https://discord.gg/artcraft"><img alt="Join the ArtCraft community on Discord" src="https://img.shields.io/badge/Join%20us%20on%20Discord-5865F2?style=for-the-badge&logo=discord&logoColor=white" height="40"></a>
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</p>
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<h3 align="center">Come make things with us</h3>
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<p align="center">
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Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film,
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set type, and people still figuring out what they like to make. Share what you're working on,
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ask for help, tell us what's broken, or tell us what you wish these tools could do.
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Whatever your medium and however long you've been at it, you're welcome here.
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</p>
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<p align="center">
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<a href="https://discord.gg/artcraft"><b>discord.gg/artcraft</b></a> ·
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<a href="https://getartcraft.com/">getartcraft.com</a> ·
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<a href="https://getartcraft.com/apps">The Crafting Apps</a> ·
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<a href="https://getartcraft.com/apps/effectcraft">EffectCraft</a>
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</p>
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## License and credits
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EffectCraft is dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE), at your option.
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Copyright (c) 2026 ArtCraft Team and the EffectCraft contributors. Required notices are in [NOTICE](NOTICE).
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Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed
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with its author, source and license in [ATTRIBUTION.md](ATTRIBUTION.md).
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The ArtCraft name, wordmark and logos in [`docs/brand/`](docs/brand/) are trademarks of the
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ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as
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part of this repository and EffectCraft, under [`docs/brand/LICENSE-brand.txt`](docs/brand/LICENSE-brand.txt).
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Forks and modified versions must remove them.
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<sub>Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. EffectCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.</sub>
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<p align="center">
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<a href="https://getartcraft.com/"><img alt="ArtCraft" src="docs/brand/artcraft-mark.svg" width="28"></a><br>
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<sub>Made by the <a href="https://getartcraft.com/">ArtCraft</a> team and community.</sub>
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</p>
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