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- verified: 0.9.2 on every page, checked against the v0.9.2 tag and release assets - install, price-and-platforms: Windows x86 builds, riscv64 deb/rpm, macOS CLI zip - gpu-not-used: GPU Information now names the adapter or why the GPU is off; OpenGL means CPU compositing; #613 still open - import-footage: TGA, HDR, DPX, Cineon sequences; dropped PSDs ask; drop on an empty viewer makes a comp - render-a-video: QuickTime (Uncompressed) format - make-a-composition: Layer > New > Text starts typing; save and delete presets - CLAUDE.md: regular file instead of a symlink Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
53 lines
3.1 KiB
Markdown
53 lines
3.1 KiB
Markdown
---
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title: Render a video
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description: Add a composition to the Render Queue, choose a format such as H.264, pick where to save and click Render.
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order: 40
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verified: 0.9.2
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---
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Select the composition, choose **Composition ▸ Add to Render Queue** (Ctrl+M), set the output file, then click **Render** in the Render Queue panel. The default format is H.264, saved as an `.mp4` file named after the composition.
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Shortcuts on this page use Ctrl. On macOS, use Cmd instead of Ctrl and Option instead of Alt.
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## Steps
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1. Select the composition in the Project panel or open it.
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2. Choose **Composition ▸ Add to Render Queue** (Ctrl+M). You can also drag compositions onto the Render Queue panel. Open the panel with **Window ▸ Render Queue** (Ctrl+Alt+0).
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3. The queue lists the item with its **Comp Name**, **Status**, **Started** and **Render Time**. Twirl the item open to see **Render Settings:**, **Output Module:** and **Output To**.
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4. Click **Output Module:** and choose a format. The menu entries read **Format: H.264**, **Format: QuickTime (ProRes)** and so on.
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5. Click the file name next to **Output To** to choose where to save. Alt-click it to edit the name template instead.
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6. Check that the **Render** tick box at the left of the item is on. It is on by default, and only ticked items render.
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7. Click **Render**. The status changes to **Rendering** with a percentage. Click **Stop** to cancel.
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Tick **Notify** to get a sound and a notification when the queue finishes.
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## Formats
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The **Output Module:** menu lists the formats your build can export:
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| Menu entry | File type |
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| H.264 | `.mp4` |
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| QuickTime (ProRes) | `.mov` |
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| QuickTime (Uncompressed) | `.mov` |
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| HEVC (H.265) | `.mp4` |
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| AV1 | `.mp4` |
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| WebM (VP9 + Opus) | `.webm` |
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| PNG Sequence | `.png`, one file per frame |
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| JPEG Sequence | `.jpg`, one file per frame |
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| TIFF Sequence | `.tif`, one file per frame |
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| OpenEXR Sequence | `.exr`, one file per frame |
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| Animated GIF | `.gif` |
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| WAV | `.wav`, audio only |
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| AIFF | `.aif`, audio only |
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To keep transparency, choose **Channels: RGB + Alpha** in the **Output Module:** menu. It appears for formats that can store alpha, such as QuickTime (ProRes), QuickTime (Uncompressed) and PNG Sequence. H.264, HEVC, AV1 and JPEG Sequence cannot.
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## Render only part of a composition
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Click **Render Settings:** and choose **Time Span: Work Area Only** or **Time Span: Length of Comp**. The same menu sets **Quality: Best** or **Quality: Draft** and the resolution (**Resolution: Full**, **Half**, **Third** or **Quarter**).
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## Export a Lottie animation instead
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Choose **File ▸ Export ▸ Lottie JSON...** to write a composition as `.json` or `.lottie`. EffectCraft lists anything Lottie cannot express. To open one, choose **File ▸ Import ▸ Lottie...**.
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