Three small fixes from the review of the shadow commit:
- light_settings switched a Classic 3D comp to Advanced 3D whenever the
edited light was an Environment light (the resulting kind), so editing
the intensity of one in a comp the user had switched back to Classic 3D
dragged the renderer back. The switch now happens only on the
non-Environment to Environment transition (the sources before and
after), matching the docs; ordinary edits leave the renderer to the
user.
- dominant_direction's thresholds let NaN through (every NaN comparison
is false): a NaN or infinite texel produced a NaN sun direction and
NaN shading with it. A non-finite weight or length now returns no
direction — garbage casts no shadow.
- add_environment walked the full-resolution image for the dominant
direction even when the light casts no shadows, where nothing reads
it. Only a shadow-casting light pays for the pass now.
Tests: editing an existing Environment light in a Classic 3D comp keeps
the renderer and stays toast-silent; a NaN and an infinite environment
image yield no sun direction.