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Adds docs/user/ (published at getartcraft.com/docs/effectcraft), the docs-check and docs-publish workflows (copied from craft-launcher), and a "User docs" rule in AGENTS.md. Verified against 0.8.0. Source notes per page: - index: README, crates/engine/src/menus.rs, website crafting-apps.ts entry, docs/gaps.md (.aep). - getting-started/install: README Downloads, gh release v0.8.0 assets, packaging/windows/effectcraft.wxs (per-machine, Start Menu, desktop shortcut box), package.ps1 (portable zip contents), launcher crates/core catalog.rs (EffectCraft listed), launcher docs install guide. - guides/make-a-composition: menus.rs (Composition, Layer, Help), comp.rs shortcut, panels/comp_settings.rs (labels, presets, tabs), panels/home.rs, engine/src/learn.rs (Animate a title tutorial). - guides/animate-with-keyframes: learn.rs, panels/timeline.rs (stopwatch, Add or remove keyframe), commands/prop.rs (Easy Ease F9), menus.rs (Animation). - guides/add-an-effect: menus.rs (Effect, Window), panels/effects_presets.rs, commands/effect.rs, effects/src/misc.rs (Gaussian Blur parameters). - guides/render-a-video: panels/render_queue.rs (labels), project render_queue.rs (format labels, default H.264, template, supports_alpha), commands/render_queue.rs (Cmd+M), README (Lottie). - guides/import-footage: docs/footage.md, menus.rs, engine/src/prefs.rs (Sequence Footage), README (Wayland drop). - troubleshooting/gpu-not-used: issues #596, #613; prefs.rs (Window Graphics), commands/app_more.rs (System Compatibility Report text), ui-egui menus.rs (GPU Information dialog text, checked at v0.8.0). - troubleshooting/footage-missing: docs/footage.md (relink), commands/ file_more.rs (Find Missing Footage), issue #652 and PR #676. - faq/after-effects-projects: README "Where it stands", docs/gaps.md. - faq/price-and-platforms: README (license, platforms, status), LICENSE files. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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23 lines
1.2 KiB
Markdown
---
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title: Can EffectCraft open After Effects projects?
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description: EffectCraft cannot open .aep or .aepx files, and After Effects plug-ins do not run. It saves .ecproj files and imports Lottie.
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order: 10
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verified: 0.8.0
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---
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No. EffectCraft cannot open After Effects projects (`.aep` or `.aepx`), and After Effects plug-ins do not run in it.
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## What it opens instead
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- Its own projects, saved as `.ecproj`. These are readable, versioned JSON files.
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- Lottie animations, with **File ▸ Import ▸ Lottie...**. Each opens as a new composition.
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- Photoshop and PDF or Illustrator files, imported as footage or as a composition. See [Import footage and image sequences](../guides/import-footage.md).
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## What carries over
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Expressions are JavaScript with the After Effects object model, such as `wiggle`, `loopOut` and `thisComp.layer("...")`. The panels, shortcuts and effect parameter names follow After Effects, so the skills carry over.
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## Status
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Reading `.aep` files is the largest known gap between EffectCraft and After Effects. It is listed in the project's [gap list](https://github.com/storytold/effectcraft/blob/main/docs/gaps.md), and the maintainers have not yet decided how to approach it.
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