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effectcraft/docs/user/faq/after-effects-projects.md
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Fabio LussiandClaude Opus 5.5 d7dfe018cc docs: re-verify against 0.9.2
- verified: 0.9.2 on every page, checked against the v0.9.2 tag and release assets
- install, price-and-platforms: Windows x86 builds, riscv64 deb/rpm, macOS CLI zip
- gpu-not-used: GPU Information now names the adapter or why the GPU is off;
  OpenGL means CPU compositing; #613 still open
- import-footage: TGA, HDR, DPX, Cineon sequences; dropped PSDs ask; drop on
  an empty viewer makes a comp
- render-a-video: QuickTime (Uncompressed) format
- make-a-composition: Layer > New > Text starts typing; save and delete presets
- CLAUDE.md: regular file instead of a symlink

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:34:22 +02:00

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---
title: Can EffectCraft open After Effects projects?
description: EffectCraft cannot open .aep or .aepx files, and After Effects plug-ins do not run. It saves .ecproj files and imports Lottie.
order: 10
verified: 0.9.2
---
No. EffectCraft cannot open After Effects projects (`.aep` or `.aepx`), and After Effects plug-ins do not run in it.
## What it opens instead
- Its own projects, saved as `.ecproj`. These are readable, versioned JSON files.
- Lottie animations, with **File ▸ Import ▸ Lottie...**. Each opens as a new composition.
- Photoshop and PDF or Illustrator files, imported as footage or as a composition. See [Import footage and image sequences](../guides/import-footage.md).
## What carries over
Expressions are JavaScript with the After Effects object model, such as `wiggle`, `loopOut` and `thisComp.layer("...")`. The panels, shortcuts and effect parameter names follow After Effects, so the skills carry over.
## Status
Reading `.aep` files is the largest known gap between EffectCraft and After Effects. It is listed in the project's [gap list](https://github.com/storytold/effectcraft/blob/main/docs/gaps.md), and the maintainers have not yet decided how to approach it.