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- verified: 0.9.2 on every page, checked against the v0.9.2 tag and release assets - install, price-and-platforms: Windows x86 builds, riscv64 deb/rpm, macOS CLI zip - gpu-not-used: GPU Information now names the adapter or why the GPU is off; OpenGL means CPU compositing; #613 still open - import-footage: TGA, HDR, DPX, Cineon sequences; dropped PSDs ask; drop on an empty viewer makes a comp - render-a-video: QuickTime (Uncompressed) format - make-a-composition: Layer > New > Text starts typing; save and delete presets - CLAUDE.md: regular file instead of a symlink Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
1.2 KiB
Markdown
23 lines
1.2 KiB
Markdown
---
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title: Can EffectCraft open After Effects projects?
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description: EffectCraft cannot open .aep or .aepx files, and After Effects plug-ins do not run. It saves .ecproj files and imports Lottie.
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order: 10
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verified: 0.9.2
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---
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No. EffectCraft cannot open After Effects projects (`.aep` or `.aepx`), and After Effects plug-ins do not run in it.
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## What it opens instead
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- Its own projects, saved as `.ecproj`. These are readable, versioned JSON files.
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- Lottie animations, with **File ▸ Import ▸ Lottie...**. Each opens as a new composition.
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- Photoshop and PDF or Illustrator files, imported as footage or as a composition. See [Import footage and image sequences](../guides/import-footage.md).
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## What carries over
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Expressions are JavaScript with the After Effects object model, such as `wiggle`, `loopOut` and `thisComp.layer("...")`. The panels, shortcuts and effect parameter names follow After Effects, so the skills carry over.
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## Status
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Reading `.aep` files is the largest known gap between EffectCraft and After Effects. It is listed in the project's [gap list](https://github.com/storytold/effectcraft/blob/main/docs/gaps.md), and the maintainers have not yet decided how to approach it.
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