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An explicit demo startup no longer saves the session, so the demo cannot replace the last visit's project. The config request is aborted after 5 s, stops reading once the body passes the size limit, and is skipped for ?empty and ?demo. The packaged hosting notes link to the published docs.
113 lines
5.6 KiB
Markdown
113 lines
5.6 KiB
Markdown
# Hosting EffectCraft for the web
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`effectcraft-web-<version>.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a
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static site in `effectcraft-web-<version>/`:
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| File | What it is |
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|---|---|
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| `index.html` | The page. It loads everything through relative URLs. |
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| `effectcraft_web.js` | wasm-bindgen glue (generated, ES module) |
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| `effectcraft_web_bg.wasm` | The app: about 58 MB, about 17 MB with gzip and 10 MB with Brotli (v0.3.1) |
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| `snippets/…/js/host.js` | Browser glue (storage, audio, workers) |
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| `worker.js`, `audio-worklet.js` | Render and frame workers, and audio playback |
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| `sw.js`, `manifest.webmanifest`, icons | Offline install: the service worker and the app manifest |
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| `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache |
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There is no server-side code. Upload the folder's contents anywhere that serves static files.
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## Any path works
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All URLs in `index.html` are relative: the page is written that way
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(`apps/effectcraft-web/web/index.html`), and `package.sh` refuses a build with root-absolute
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URLs. So the site works at a domain root (`https://example.com/`), under a prefix
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(`https://example.com/tools/effectcraft/`) and from a CDN bucket.
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The file names are the same in every release (`effectcraft_web_bg.wasm` and so on), so browsers
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must revalidate them: a long-lived cache would keep returning visitors on the old version after
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you upgrade in place. Revalidation is cheap (an unchanged file answers `304 Not Modified`), and
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the service worker keeps the app for offline use after the first visit. To cache the files for
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longer, serve each release from its own versioned path (`/effectcraft/0.4.0/`).
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## Required server settings
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- **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under
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any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`.
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Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`.
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- **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. For v0.3.1 that takes
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the download from about 58 MB to about 17 MB (gzip) or 10 MB (Brotli). You can also
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precompress (`brotli -k *.wasm`) and let the server send `Content-Encoding: br`.
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- **Caching:** `Cache-Control: no-cache` (revalidate) on `index.html`, `sw.js` and the `.wasm`
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and `.js` files, since their names don't change between releases (see above).
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- **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://`
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or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2.
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- **No special isolation headers:** EffectCraft doesn't use `SharedArrayBuffer`, so it doesn't
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need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends
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COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin`
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when the files live on a CDN) on the app's files.
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nginx example:
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```nginx
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location /effectcraft/ {
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types { application/wasm wasm; text/javascript js; text/html html; }
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gzip on;
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gzip_types application/wasm text/javascript text/html;
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location ~* (\.(wasm|js)|index\.html)$ { add_header Cache-Control "no-cache"; }
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}
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```
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Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/.
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## Startup project (optional)
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To choose what the page opens on load, add an `effectcraft-config.json` next to `index.html`:
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```json
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{"startup":"empty"}
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```
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`"empty"` restores the last visit's project and otherwise starts blank (never the demo); `"demo"`
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always opens the demo project without saving the session (the last visit's project stays); `"last"` (the default) restores the last visit's project and shows
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the demo on a first visit. Serve the file with `Cache-Control: no-cache`. Details:
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[docs/web.md](https://github.com/storytold/effectcraft/blob/main/docs/web.md#startup-project).
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## Embedding in a page (iframe)
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```html
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<iframe
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src="https://example.com/effectcraft/"
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title="EffectCraft"
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style="width: 100%; height: 720px; border: 0;"
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allow="fullscreen; clipboard-read; clipboard-write"
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allowfullscreen>
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</iframe>
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```
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- The app fills the iframe and follows its size, so size the iframe and not the app.
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- Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app.
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- **Cross-origin embeds** work. Preferences, projects and imported media are kept in the
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iframe origin's browser storage: the Origin Private File System, else IndexedDB, else memory
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only (`effectcraft.info().storage.backend` says which; see `docs/web.md` › Persistence).
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Browsers that partition or block third-party storage may forget them between visits, and the
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app then starts with defaults.
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- **Sandboxed iframes** need at least
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`sandbox="allow-scripts allow-same-origin allow-downloads allow-popups"`. Without
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`allow-same-origin` there's no storage. Without `allow-downloads`, Save and Export (browser
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downloads) are blocked.
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- Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page.
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## Renderer selection and fallback flags
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EffectCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to
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**WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too:
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| Flag | Effect |
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|---|---|
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| *(none)* | WebGPU if available, otherwise WebGL2 |
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| `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) |
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| `?cpu` | Force the CPU canvas path (slowest, most compatible) |
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For example: `<iframe src="https://example.com/effectcraft/?webgl" ...>`.
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A browser with neither WebGPU nor WebGL2 gets a message in place of the app.
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