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- effectcraft-psd (L1): PSD/PSB reader from Adobe's published file format spec (layers, groups, masks, blend modes, text engine data, lfx2 effects, fill/adjustment layers, vector masks; 1/8/16/32-bit, RGB/CMYK/Gray/Lab/Indexed, raw/RLE/ZIP) and a minimal writer for fixtures. - File > Import: importAs footage|composition|compositionLayerSizes, layer (Choose Layer); groups -> precomps (pass-through collapses), text -> editable text, styles -> Layer Styles, adjustments -> adjustment layers with effects; UI asks the Import Kind for Photoshop files. - effectcraft-svg (L2): SVG parser (shapes, paths, transforms, use, CSS, gradients) and rasteriser; .svg imports as footage, continuously rasterised when the switch is on. - layer.create: shapesFromVector, shapesFromText, masksFromText, editableText (stub removed). - Disk cache (render::disk_cache): LZ4 content-keyed frames and layer buffers, LRU size limit from prefs, atomic writes, restart persistence; edit.purge clears it, cache.diskStats query; viewer frames read/write it and the timeline shows disk-only frames in blue. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
1.1 KiB
Markdown
18 lines
1.1 KiB
Markdown
# effectcraft-psd
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Reads Photoshop documents (`.psd`, and `.psb` large documents) for File ▸ Import (as footage, as a
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composition, or as a composition with layer sizes retained), and writes a minimal subset (used to
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generate test fixtures).
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Implemented from Adobe's public **Adobe Photoshop File Formats Specification** (November 2019
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edition): file header, colour mode data, image resources, layer and mask information (layer
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records, channel image data, layer mask data, additional layer information: `luni`, `lsct`/`lsdk`,
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`lyid`, `iOpa`, `TySh`, `lfx2`, `SoCo`, `nvrt`, `brit`, `hue2`, `levl`, `expA`, `vmsk`/`vsms`,
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`Lr16`/`Lr32`), the descriptor (action) structure, and the merged image data. Raw, RLE (PackBits)
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and ZIP (with and without prediction, inflated with `miniz_oxide`) compression; 1/8/16/32-bit;
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Bitmap, Grayscale, Indexed, RGB, CMYK (naive conversion) and Lab colour modes.
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Text engine data (`EngineData`) is read best-effort for the font, size, fill colour and
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justification of the first style run. No Adobe code, sample files or assets were used; test
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fixtures are generated in-test by the writer in this crate ([`write`](src/write.rs)).
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