Two queue items that resolve to one output (the same comp added twice, a duplicated item) replaced
each other's file inside one job. Nothing is on disk when the job starts, so no check said anything.
- A default output name (renderQueue.add, render.preRender, comp.saveFrameAs {queue},
file.createProxy) that another item of the queue writes, in any output module or segment, is
numbered like a footage collision: Main.mp4, Main_1.mp4, Main_2.mp4. Sequences are compared by
the frames they write, so two stills of one comp at different times keep their names. Names a
caller gave and names already stored in items are never changed.
- Outputs of one job that still name the same file (explicit names, renderQueue.duplicate, output
modules, segments) refuse the whole render before anything is written, naming both items.
Sequences clash only on frames both write; a later item with Skip Existing Files leaves the
earlier item's frames alone; items refused for footage take no part.
Refusing the whole render, not just the later item: which of two items should keep the file is the
user's to say, and failing only the later one would leave a half-rendered queue found after they
left. renderQueue.duplicate stays a verbatim copy so the clash is reported, not hidden.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RDvxCS8xcR28VArjzn1x7U
File ▸ Export ▸ Adobe Premiere Pro Project… pre-rendered every layer Premiere can't show to
ProRes 4444 with the window waiting: minutes on a large comp, which Windows reports as not
responding. The export now runs as a job (Window ▸ Progress, cancellable, with per-layer
progress) when started from its dialog (`background: true`); without it, the command still
waits and returns the same result.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
UPDATE_APP gains our accent (#e0368f, our colour in ArtCraft Launcher). The prompt draws it
on the UPDATE chip, the buttons and the What's new underline, and says "by ArtCraft"
(craft-update's default developer); #2646 gave it our icon.
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
A slip on a layer with no source handles succeeded with `delta: 0` and nothing else, which
read like a no-op bug. The result now carries `requested` (seconds) and, per layer, `clamped`
when the source could not move that far.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Timeline and Effect Controls value editors sent every write with the property's scrub merge
key, so two separate picks from a drop-down (or two check box toggles) on the same property
folded into one undo step. Drop-down, check box, layer and mask picks now record their own
step; scrubs and typed numbers still merge as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui_accessibility_audit: main's new Character panel controls (stroke width presets, line
join, stroke order) raise Character:default to 46 findings (22 unnamed); the ratchet entry
follows, since that panel is not yet audited. The control filter is written as clippy's
nonminimal_bool asks.
- ui_timeline_shapes (main's #2513 test): this PR names the Properties panel's Position row,
so "Position" is no longer unique; the test takes the Animate menu's new entry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Create Split Layers Above Original Layer became on by default in #2083, but a settings
file saved before then still holds `false` (every later save keeps it), so Split Layer
kept stacking the new layer below. Settings version 4 moves a stored `false` to the new
default once, like version 3 did for the old disk cache size; a choice made since stays.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An adjustment layer replaced the comp below with its effects' result whatever its blend
mode. As in After Effects, a mode other than Normal now blends the adjusted comp onto the
comp below in that mode, inside the footprint, track matte and opacity (an adjustment
layer with no effects in Screen screens the comp with itself). CPU and GPU paths.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
header.rs, render_queue.rs: main's drag-toggle checkboxes report `.changed()`; the
Snapping, Notify and per-item Render check boxes keep this PR's AccessKit names and use
`.changed()`, the per-item one inside main's `add_enabled_ui`. The Render button keeps its
name with main's translated label.
effects_presets.rs: kept this PR's row_focus/nav_click and main's rows_before_presets;
main's reveal of Animation Presets with this PR's folder_row (nav, level), and the nav's
offset follows the scroll it moves; the search field keeps its name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Gradient Overlay's gradient showed "Edit in the Timeline" text in the Layer Style dialog.
It is now an Edit Gradient… button that runs prop.editGradient on that property; OK or
Cancel in the Gradient Editor returns to the Layer Style dialog, as in After Effects.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>