The unit test re-implemented Marquee::selection's box/outline split, so it
only covered `targets`. Move the anchor math into `Anchor::press` /
`Anchor::selection` over a plain `View`, call it from the test, and add a
scrolled-drag case that fails with a screen-fixed anchor.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dropping an .aep or .aepx on the window, or picking one in File > Import > File...
or Multiple Files... (also from the Home screen and the Project panel), imports it
as File > Import > Adobe After Effects Project... does, instead of failing as
unsupported footage: the losses prompt first when parts cannot come over, its
items in a folder named after the file, its first composition open.
- Several projects are asked about one at a time: the others wait in the
prompt's queue, and Cancel skips only the one it asks about. A prompt another
dialog replaced (Save changes?) strands nothing: its projects are tried with
the next import or queued behind the next prompt.
- The other files of a drop or pick import as footage, into the Project panel
only when a project is in the drop. While the prompt shows, a Photoshop file
or image sequence imports with its defaults instead of replacing the prompt,
an Interpret Footage question leaves a note instead, and a dropped .ecproj is
skipped with a note. While Save changes? waits for a dropped .ecproj, the rest
of the drop is skipped with a note instead of landing in the replaced project.
- Errors of every picked project reach the status line on both the blocking and
the non-blocking file dialog.
- The Import File dialogs list .aep, .aepx, .ecproj and .ecprojx; Replace
Footage offers footage only.
- For scripts and agents, file.import hands After Effects projects to
file.importAep; a refusal (new EngineError::Refused) names the menu entry and
`file.importAep` with `allowLosses`.
- File > Import / Export name the entry Adobe After Effects Project..., as
Adobe Premiere Pro Project...; File > Import keeps After Effects' order with
the project imports together and the formats only EffectCraft imports after a
separator. All 13 menu catalogs and the losses dialog title are updated.
- Docs: aep-import, aep-export, footage, file-format-parity, agents.
Supersedes #3312.
Since #595 (v0.19.0) a playing preview and Cache Frames When Idle render one frame per
lane, a lane per core, each recording, submitting and reading back a whole frame on the
GPU the window draws with. On a GPU that can't keep up, the window froze for hundreds of
milliseconds to seconds and the playhead jumped ahead when it came back.
Lanes now take a GPU frame only while fewer than a limit of them composite. The limit
starts at one lane and adapts to the window's frame gaps while a preview plays: a stall
(>100 ms) with lanes compositing halves it, half a second of smooth frames (<50 ms) with
every allowed lane busy adds one, up to every lane; a limit that stalled is tried again
only after 10 s. Frames on the CPU (Software Only, no or retired GPU, GPU memory
pressure) and disk-cache hits use every lane; the pool and the viewer's frame are not
limited, and frames ahead of the playhead still start first.
* WebAssembly ABI 2: neighbouring frames for effect plug-ins (#2773)
A wasm plug-in can export ec_api_version 2 and ec_render2 to receive the layer's previous and next frames, their layer times and validity flags. Neighbours come from PluginHost::input_at, are resampled onto the current grid, and are zeroed when absent. ABI 1 modules (ec_render) load and render unchanged; the manifest api stays independent. A layer with an ABI 2 plug-in keys the render cache on layer time; the Plug-in Library accepts ABI 1-2 releases. Docs, help text and tests updated.
* Fix ABI 2 neighbour times on NTSC frame boundaries
ime * fps is often a few ulps off an integer at rates such as 24000/1001. The old boundary test then took the bracket branch and passed the current frame back as prev (or
ext). Treat a near-integer as a frame boundary within 1e-6 frames, and test 2400 frames at 24000/1001: every boundary must get the frames either side. Also document the loader helpers for the docstring coverage check.
---------
Co-authored-by: justanshh <294019246+justanshh@users.noreply.github.com>
* #3099: placed .ai pages fill the size After Effects stored; null anchors default to the corner
Footage of an .aep keeps the size After Effects stored for a placed PDF / Illustrator / EPS
file (the ArtBox, rounded up), and masks and anchors are measured against it. The page was
drawn as a PDF viewer frames it (CropBox, /Rotate) at its own size, scaled by the width ratio
at full resolution and stretched to the stored aspect below 3/4: masks too large, art off
centre, squeezed at half resolution.
- effectcraft-pdf: Framing::Placed / parse_page_framed (ArtBox clipped to the CropBox,
/Rotate ignored); boxes with a non-finite corner or span are not used
- Footage::placed_page (set by the .aep importer, serialized only when true): the page is
framed so and filled into the stored size (effectcraft_render::vector_fit), decoded,
continuously rasterised and in Create Shapes from Vector Layer; Reload keeps the size;
the frame cache keys it by size and framing
- .aep import/export: a null's absent Anchor Point is [0, 0], as After Effects reads it
- fixture ai-mask-3099.aep (own synthetic files, scrubbed, profiles stubbed) and tests
against After Effects 2026's read-back
* #3099: placed-page framing only for .ai and .pdf, EPS as before; doc comments
After Effects' sizing was measured with PDFs named .ai only; an EPS from an .aep keeps its
bounding box at its own size (listed as not measured in docs/gaps.md and docs/aep-import.md).
Doc comments on the touched functions.
* #3099: shapes from a placed page keep its frame (track matte)
Create Shapes from Vector Layer converted every path of a placed page, so bleed, art past the
artboard or the page's background showed where the footage's raster hides them. The layers it
makes from a placed page now take a hidden "<layer> Frame" shape layer (the footage's
width x height) as their Alpha track matte: drawn at the comp's resolution, its edge is the
raster's on shape and image layers alike. The command returns the frame layer's id too.
Related to #1365. Display labels only; effect, command, parameter, panel and serialized ids and the AEP/script match-name tables are unchanged.
- 69 Cycore CC effects, Key Light, Mocha shape, Lumetri Color/Scopes and the Mercury renderer labels get descriptive names; the old names stay case-insensitive lookup and search aliases.
- Backend::parse accepts the new renderer labels, so reported settings round-trip.
- Display names are unique per language in every effect catalog (new test).
- Warp Stabilizer and Roto Brush keep their names until RFC-0029 settles.
- Mapping in docs/feature-naming.md.