Commit Graph
2702 Commits
Author SHA1 Message Date
BFlat a19afa0b9b Merge pull request #2450 from dotCooCoo/feat/wiggle-paths-spatial-phase
Shapes: Wiggle Paths has Spatial Phase, which slides its wiggle along the path
2026-10-29 10:08:43 +07:00
BFlat e17600e869 Merge pull request #2448 from vangel76/vp9enc-loop-filter-lanes
vp9enc: loop filter in 8-lane groups
2026-10-29 10:08:30 +07:00
BFlat aafcf93a6a Merge pull request #2405 from vangel76/av1enc-scratch-buffers
av1enc: reuse scratch buffers in the transform path, the coefficient writer and the level search
2026-10-29 10:08:17 +07:00
BFlat b771f171d0 Merge pull request #2341 from vangel76/camtrack-validate-input
Camera tracking: validate solver input and bound workspaces
2026-10-29 10:08:05 +07:00
BFlat 6efe743a95 Merge pull request #2334 from vangel76/trkx-face-polygon-rows
Face tracker: find polygon crossings once per window row
2026-10-29 10:07:53 +07:00
BFlat e4d907841a Merge pull request #1631 from MatejKozlovsky/gpu-yuv-convert
Export: convert H.264 frames to YUV 4:2:0 on the GPU
2026-10-29 10:07:41 +07:00
Dylan M. Taylor c99684e28e Honor CARGO_BUILD_TARGET in FreeBSD packaging for aarch64 release builds (#2555)
* Honor CARGO_BUILD_TARGET in FreeBSD packaging for aarch64 release builds

The shared release workflow cross-compiles FreeBSD aarch64 in the x86_64 VM and sets
CARGO_BUILD_TARGET. package.sh ignored it: it built for the host, read binaries from
target/release, and took the arch from uname -m (amd64 on that VM), so the aarch64 build
would have produced an x86_64 archive with x86_64 binaries.

When CARGO_BUILD_TARGET is set, pass --target, read binaries from target/<triple>/release,
name the archive from the target arch, and skip the --version smoke test (the binary cannot
run on the x86_64 host). Unset keeps the previous behavior.

* Reject unsupported CARGO_BUILD_TARGET and gate the smoke test on the host triple

Only x86_64-unknown-freebsd and aarch64-unknown-freebsd are accepted when CARGO_BUILD_TARGET
is set; anything else exits 2 instead of being labelled freebsd-x86_64.

The --version smoke test now runs when CARGO_BUILD_TARGET is unset or equals this host's
full FreeBSD triple, so a native explicit target is still checked.
2026-10-28 15:48:35 -04:00
Brandon ThomasandClaude Opus 5.5 c3600f9b59 Release 0.18.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
v0.18.0
2026-10-28 12:18:42 -04:00
Brandon ThomasandClaude Opus 5.5 960620d607 macOS packaging: retry stapler when Apple's CloudKit drops the connection
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 12:18:40 -04:00
vangel76andClaude Sonnet 5.5 153e907afa Merge upstream/main into vp9enc-loop-filter-lanes
Resolve crates/vp9enc/src/lf.rs: main moved sb_plane into FrameFilter::sb_plane
(mi grid and limits as struct fields, no allow(too_many_arguments)). The
branch's 8-lane group filtering (apply mask per lane, filter_group) is
re-applied inside that method; the now-unneeded too_many_arguments allow on
filter_group is dropped (7 arguments).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 15:41:16 +01:00
vangel76andClaude Sonnet 5.5 bcc21b939c Merge upstream/main into av1enc-scratch-buffers
Resolve crates/av1enc/src/decide.rs: main replaced the long try_tx/code_tx
argument lists with the TransformBlock struct. try_tx and code_tx keep the
branch's scratch-buffer design (TxScratch taken out of the decider) and take
a TransformBlock; reconstruct now takes its three output buffers as a
ReconBuffers struct to satisfy the denied clippy::too_many_arguments.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 15:39:44 +01:00
vangel76andClaude Sonnet 5.5 1ec9947efb Merge upstream/main into camtrack-validate-input
Conflict in crates/track/src/camtrack/bundle.rs (imports): upstream replaced
the linalg glob import with an explicit list; kept that list and added the
branch's SolveError import (use super::{Distortion, SolveError}). Input
validation, size budget and Result-returning adjust/cost are unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 15:28:34 +01:00
vangel76andClaude Sonnet 5.5 130298ef82 Merge upstream/main into trkx-face-polygon-rows
Conflict in crates/track/src/face.rs: upstream moved the feature-blob search
into FaceTracker::feature_blobs. Re-applied the branch there: the per-pixel
point-in-polygon loop is replaced by non_skin_inside (one crossing pass per
window row) and the roll rotation is hoisted with face_mapper.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 15:24:18 +01:00
dotCooCoo 32f058ea05 Merge main into feat/wiggle-paths-spatial-phase 2026-10-28 05:39:33 -07:00
Matej Kozlovský 6e69b91a80 Export: H.264 frames convert to YUV 4:2:0 on the GPU
Accelerator::comp_frame_yuv420 (default None) renders a top-level comp frame and
converts it over the background to the H.264 export's 8-bit BT.709 limited-range
4:2:0, every byte within one level of the CPU conversion (the GPU kernel follows
it operation for operation, including NaN and half-away-from-zero ties, but a
driver may contract its arithmetic). A 4K frame then reads back 12 MB of planes
instead of 133 MB of RGBA f32.

The H.264 export asks the accelerator for planes when a frame needs nothing after
the render (progressive, project depth, no crop/resize, rendered at the output
size) and otherwise renders and converts on the CPU as before. Deferred
readbacks (a browser worker) keep the pass-based path. Sizes the kernel can't
take (width not a multiple of 8, odd height) are declined before any GPU work.

Like Cx::frames, h264_frames caps GPU frames in flight only while the
accelerator is up (map_frames_while with the same liveness check): once the GPU
stops for good, the remaining frames render on the CPU side by side instead of
one at a time.

rgba_to_yuv420 moves to effectcraft_raster::yuv so the export and the GPU tests
share one reference. The GPU tests skip without an adapter (tests::gpu()), as
the crate's others do.
2026-10-28 13:19:24 +01:00
Dylan M. Taylor fa9cf47175 Merge pull request #2496 from dylanmtaylor/sonar/enforce-clippy-standards
Enforce Rust coding standards via Clippy
2026-10-28 06:18:48 -04:00
Dylan M. Taylor 51a22210de Enforce workspace Clippy standards and document lint policy 2026-10-28 06:09:21 +00:00
Dylan M. Taylor ba30fb6c38 Group benchmark measurement inputs 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 5fa72d83de Refactor the effectcraft apps for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 6194a157d7 Refactor automation tests for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 6e72ab3b57 Refactor ui-egui for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor f20d22bf36 Refactor engine for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor d01871516a Refactor effects for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 5d71dce7fc Refactor render for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 7926b8bd31 Refactor gpu for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 1d2c0d4248 Refactor script for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor c8994a2cfe Refactor hevcenc for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 3bc15c7c17 Refactor vp9enc for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 8e67bfce47 Refactor av1enc for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 7c27d88030 Refactor opusenc for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 072f2619bd Refactor export for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor d171d6cf88 Refactor project for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor f26f30871c Refactor track for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 51b910657d Refactor pdf for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 388ebc10ac Refactor psd for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 87e42c150c Refactor segment for strict Clippy checks 2026-10-28 06:09:21 +00:00
Dylan M. Taylor 7c74960c6f Refactor text for strict Clippy checks 2026-10-28 06:09:20 +00:00
Dylan M. Taylor 8d34f1d449 Refactor media for strict Clippy checks 2026-10-28 06:09:20 +00:00
Dylan M. Taylor 2fd6c448c5 Refactor expr for strict Clippy checks 2026-10-28 06:09:20 +00:00
Dylan M. Taylor e55e288397 Refactor raster for strict Clippy checks 2026-10-28 06:09:20 +00:00
Dylan M. Taylor d562e10acf Refactor path for strict Clippy checks 2026-10-28 06:09:20 +00:00
aiongg af415aa6e1 Merge pull request #2493 from Jeremy8776/feat/install-scope-policy
Windows installation policy: EffectCraft
2026-10-27 17:16:27 -04:00
Jeremy d0a67ac077 test(installer): cover the compiled folder searches, resolver chains and wizard folder replay
The policy check now reads the compiled AppSearch and RegLocator rows for the
remembered-folder properties (registry root, key, value name and type for both
scopes) and runs the DIR, FOLDER, PATH and legacy exe actions in sequence order
against seeded values, so their precedence and the preset-folder guard cannot
regress. It also replays the wizard folder actions in sequence order (a
remembered folder beats the new-install default, a typed folder beats both) and
requires the machine restore action between the scope page and costing.
2026-10-27 21:13:27 +00:00
aiongg a63b3bc7b8 ci: use storytold/craft-common-actions at the merged installer-policy commit 2026-10-27 20:51:53 +00:00
Jeremy 44061a3b33 fix(installer): check the exact architecture-specific machine folder
The pre-signing check matched any folder named Program Files, so it rejected
a valid MSI when Windows resolves Program Files elsewhere, accepted the 64-bit
root for an x86 package and accepted a different app name. Build the expected
folder from the package architecture's resolved root and the policy name.
2026-10-27 19:13:29 +00:00
aiongg dd12ed8f9c Merge pull request #2518 from Silvertree2010/perf/export-speed
Export: encode while the next batch renders, skip transparent pixels when compositing
2026-10-27 13:42:31 -04:00
vangel76andClaude Sonnet 5.5 6418c8c0a4 Merge upstream/main into camtrack-validate-input
Upstream split lib.rs files into modules and moved engine commands/ to cmd/; this branch's change merges without textual conflicts.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-27 17:51:50 +01:00
NetterSilverandClaude Opus 5.5 94399e62ff Pin movie export bytes
H.264 and ProRes exports of a 60-frame comp (several render batches, a
rotating stroked ring, a fading solid at a fractional position, a
Screen-mode shape, 8 bpc) must keep the exact bytes main wrote before the
two previous commits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:40:41 +01:00
NetterSilverandClaude Opus 5.5 db41fa7980 Skip transparent pixels and quantise while compositing
Much of a layer buffer is often transparent (a stroked ring, a glow-padded
text layer, a precomp canvas), yet every destination pixel sampled it
bilinearly, and 8/16 bpc comps then re-quantised the layer's whole rotated
bounding box.

- Bilinear warps skip 16x16 source tiles whose pixels (and a one-pixel
  apron) all have zero alpha: their samples are transparent and were never
  drawn.
- The fast affine warp reports the rectangle it changed and, given the
  comp's levels, quantises each pixel as it blends it, so draw_comp has
  nothing left to re-quantise for that layer. quantize_px moves to
  effectcraft-raster for this.
- quantize_rect skips runs of four all-zero (+0.0) pixels, which quantise
  to themselves.
- to_rgba8 / to_rgba8_over convert row by row instead of per 4-byte item.

Every pixel stays bit-identical: tests compare the warp against the
reference path, fused quantising against quantising after blending, and
the zero-run skip against per-pixel quantising.

With the previous commit, demo comp to H.264 (`cargo xtask bench --scenario
demo --format h264 --frames 300`, 11 interleaved runs on a 16-thread Ryzen):
wall 9.26 s -> 6.97 s median (-24.8%), 8.55 s -> 6.55 s min (-23.3%); CPU
time -23%. Output byte-identical.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:40:41 +01:00
NetterSilverandClaude Opus 5.5 d8bca3cdd9 Overlap movie encoding with rendering
Movie exports (H.264, HEVC, AV1, ProRes, uncompressed) rendered a batch of
frames on every core, then encoded it frame by frame while the render
threads waited. Each batch now encodes on a pool shared by all exports while the
next batch renders (Cx::frames_beside). With deferred GPU readbacks, or
where no thread can be started (wasm without threads), the two still take
turns. A panicking encoder becomes an export error.

H.264 frames are converted to 4:2:0 on the render threads, per frame, instead
of on the encoder's critical path. The conversion reads 8-bit levels from a
table and rounds without a libm call; both give the same values as before
(tested against the previous formula).

Demo comp (1920x1080, 300 frames) to H.264 on a 16-thread Ryzen, export
wall time -6% (median of 7 interleaved runs); output byte-identical.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:40:41 +01:00