Psd::tree flattens groups nested deeper than MAX_GROUP_DEPTH into their depth-64 parent, keeping every layer, so the importer recursion and the tree's Drop/Clone/PartialEq are bounded. The import result reports how many groups were flattened.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The handle was filled with the colour of its own track (both the field
background), so it only showed while hovered or dragged. It now takes the text
colour, in every scroll area.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enter closes the editor like its OK button, also while the search field has
focus. It stays with the shortcut recorder (Enter can be recorded), the preset
rename field and an open preset menu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The editor's content was a little taller than its dialog, so the outer scroll
area clipped the OK button and its scrollbar covered the right edge. The dialog
now has no outer scroll area: the command list takes whatever height is left,
so the button row always fits, in small windows too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Undoes the 800 px Project Settings width from #980: the form is back at the
shared 480 px.
A form's choice popup keeps its 240 px column and ends a long choice (a GPU
adapter's name) in an ellipsis instead of widening the grid past the dialog.
Only the fields scroll, and only vertically; OK and Cancel sit under the
scroll area, so they stay in view.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
layer.source was undefined in expressions, and a layer from a Layer Control had no transform.
Both now work.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
First in the menu, as in After Effects, and for the right-clicked comp rather than the one in the viewer: the dialog keeps the comp it edits and OK passes it to comp.settings. comp.settings with only {"comp": id} opens the dialog on that comp.
The shared release workflow installs trunk, but EffectCraft's web build
runs the wasm-bindgen CLI directly (cargo xtask web), so the Web job
fails with "wasm-bindgen CLI not found". In CI, package.sh now installs
the CLI at xtask's WASM_BINDGEN version, as the per-app release.yml did
before the move to craft-common-actions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The previous release build failed in craft-common-actions, not in this
repo: riscv64 packaging got --formats deb,rpm,tar (fixed in
craft-common-actions#3), Linux jobs lacked the ALSA headers
(craft-common-actions#5), and Windows signing needed the AZURE_* secrets
listed in the caller.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
setInterpolationTypeAtKey and setTemporalEaseAtKey act on effect parameters
(a Slider Control's slider and a 3D Point Control), not just transform
properties. Verified on current main; lock it in with a script regression
test driving the per-key methods through the property object.
setParent re-expressed Position for 3D layers but skipped cameras and lights
entirely, so parenting a camera to a (default) null moved its eye by the
null's world transform and the framing jumped. Cameras and lights now get the
same parent-space Position fix, plus Point of Interest for two-node rigs
(values, keys, spatial tangents and ease speeds). They have no Scale, so
Orientation stays as authored.
The Properties panel kept its own ephemeral per-layer link toggle, so
unlinking Scale there left the Timeline linked and vice versa, and its edit
math differed from the Timeline's. Use the shared per-property unlinked set
and widgets::constrained, with the stable match id instead of the display
name, plus Alt-edits-one-axis like the Timeline.
The message box's only button is OK, the default; Enter now dismisses it
(back to Settings when opened from there), as Escape already does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Renderer: no cover step for adjustment layers (#686); their buffer is the comp below.
Restores a single CPU step in split adjustment stacks.
- Effect Controls rename (#953): focus the name field the frame it exists. Focusing an id
not yet drawn left AccessKit with a focus outside its tree (a panic in the consumer).
The tests double-click at 60 fps, within egui's double-click time.
- i18n: Russian, French and German entries for Copy Frame to Clipboard and the extrusion
Front/Bevel/Side/Back Color submenus added by today's other PRs.
- Tests: "fr" is now a valid language; the marker dialog's comment is focused on open
(#922), so Enter-is-OK is tested with the focus elsewhere; the toolbar gradient tests
give the selected layer its paint kind, since the toolbar mirrors it (#732).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Footage sources: the cancellable wrapper (#784) forwards frame_with (#752 float curves)
and problem (#887); problem's default lives on the trait.
- Media: a called-off decode (#784) is not a footage problem (#887).
- Effect Controls rename (#953): Escape cancels (egui drops focus on Escape the same
frame), the Rename item is translated; regression test.
- i18n (#873): drop the /out-i18n/ ignore rule and the note about an uncommitted script.
- Tests: text range selector caps (#926) re-borrow the layer; the RAM preview test (#793)
sets the comp's own Resolution (#462).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)
# Conflicts:
# crates/ui-egui/src/control.rs
# crates/ui-egui/src/menus.rs
# crates/ui-egui/src/panels/viewer_tools.rs