Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated.
`backpressure` stopped writing at the first WouldBlock. On macOS the
accepted stream does not keep the listener's 4 KiB receive buffer (it
gets about 114 KiB), so that WouldBlock only meant the 4 KiB send buffer
was full; it drained into the peer, and the 64 KiB write in
a_write_to_a_peer_that_stops_reading_fails_after_the_timeout and
a_blocked_socket_doesnt_hold_up_the_others_and_close_interrupts_it then
succeeded instead of blocking. Both tests failed on every run.
The helper now stops only after writes have stayed blocked for 200 ms,
still within its 16 MiB and 5 s limits. The socket code is unchanged.
Upstream moved crates/ui-egui/src/menus.rs into menus/*.rs; the dynamic-menu change that
draws script folders as submenus now lives in menus/bar.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Wiggle Paths had Size, Detail, Points, Wiggles/Second, Correlation,
Temporal Phase and Random Seed, but no Spatial Phase, which After
Effects lists among its properties (ADBE Vector Spatial Phase). Spatial
Phase now moves each point's own displacement along its subpath: 360
degrees is once around, and a fraction of a point is interpolated
between neighbors. At 0 degrees a path draws as before.
A project saved without the property gets it at 0 degrees, after
Temporal Phase, when it opens. Scripts can read and set every Wiggle
Paths property by its match name.
An extension that ships several panels no longer adds one Window menu entry per panel:
`Scripts/ScriptUI Panels/Motion Kit/Animate.jsx` shows as Window > Motion Kit > Animate.jsx,
and a subfolder of `Scripts/` is a submenu of File > Scripts. Top-level scripts are unchanged.
- Script names may be `Folder/File.jsx`: exactly one folder, each part a bare name (no `..`,
`\`, NUL or empty part), never `ScriptUI Panels/...` under `Scripts/`.
- window.scriptPanel, file.runScript, file.uninstallScript, file.scripts.list and
scriptui_panels.json take such names; a panel's tab is titled after its file.
- ConfigStore::list_dirs (DirConfig, MemoryConfig) lists the subfolders.
- menus::dynamic_nodes groups a folder's entries into a MenuNode::Submenu; the egui and native
menus draw it with their submenu code.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Poison recovery, OsStr::to_str and char predicates only; S4325 casts are
f64 to f32 and stay.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
file.projectSettings takes frameStart (0|1), the Project Settings dialog shows Frame Count, and scripts get app.project.framesCountType and displayStartFrame. The setting was already read by the Frames and Feet + Frames time display; nothing could change it.
The setters go through `comp.settings`, which defaults to the Composition Settings dialog's
centre anchor, so `comp.width = 800` on a 400-wide comp shifted every unparented layer — and
all of its position keys — by 200 px. A script that resized a precomp then found its pixel
coordinates had moved under it.
After Effects' width and height setters only change the frame; moving the contents is what
"resize from centre" scripts do for themselves. The setters now pass `anchor: 0` (top left).
The dialog, which is where the anchor belongs, is untouched.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- scriptui.js: replace the self-comparison NaN check (o.max === o.max) with
the explicit Number.isNaN(o.max) (S1764).
- sw.js: mark the fire-and-forget cache.put() with void and a .catch() so the
promise rejection is handled (S9383).
- prelude.js: return __err(...) from the activeCamera getter so every path
yields a value (S4275); __err always throws, so behavior is unchanged.
A 2-D point property took any array: `[1, 2, 3]` and `[1, 2, 3, 4]` were cut to `[1, 2]` and
`[1]` was broadcast to `[1, 1]`, each reported as success, so a script holding a wrong value
silently did something else instead of failing. After Effects raises "Array is not of the
correct dimension" and leaves the property unchanged.
The length must now match the property's dimension, with the one exception After Effects also
makes: two values for a 3-D property, where z stays 0, so `position.setValue([x, y])` keeps
working.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Alt/Option-drag a Project item onto a Timeline layer, or press Ctrl+Alt+/ (Cmd+Opt+/) with layers and an item selected, to swap the layer's source. The layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches, parenting and track matte; a source with audio adds Audio properties when missing. Precompositions can't be nested inside themselves.
AVLayer.replaceSource now runs the same engine command and closes the replaceSource part of #813.
clippy's allow-unwrap-in-tests only recognises #[cfg(test)], not cfg(all(test, ...)),
so cargo xtask ci failed on main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The worse half of #1531: when the property's comp remembers a key the user
selected, the old code didn't just do nothing, it eased, held or removed
that selected key instead of the one named. This test, written by
@switch87 in #1558, pins it: only the named keys change, removeKey(1)
removes key 1, the active comp stays active with its own key selection,
and the other comp's remembered selection comes back as it was. It fails
on the code before #1558 and passes on main.
normalize() canonicalizes whatever part of a path exists, which on Windows adds
the verbatim prefix to some paths and not others, so a file under a folder
that isn't on disk failed the project-folder check against an existing
project folder. The check failed closed (access refused); it now drops the
prefix from canonical drive paths so both sides compare.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>