The job reports its times when a frame finishes, so with slow frames the
Current Render strip held the same Est. Remain long enough to look
stalled, then jumped. Between reports both times now count on from the
last one, as a clock does (remaining never below zero, a finished job
stands still), and the panel repaints twice a second while rendering.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Since #2107, Replace Footage keeps an item's kind by default, so
replace() on a sequence item brought the new file's whole numbered run.
In After Effects, replace() swaps in the one file and replaceWithSequence()
brings a run; replace() now asks for exactly that.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The reader reports a track's media duration (mdhd). For H.264 with
B-frames that runs past the last shown frame by the encoder delay the
edit list trims, so a 75-frame 25 fps clip imported as 76 frames / 3.04 s.
The footage's duration now follows the video track's edit list when it
is shorter (never longer; a delayed start keeps the reader's duration),
as the frame rate is already corrected from the header.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The menu only carried Mute, so unmuting meant the timeline's context menu.
Add the second row bound to `keys.setMuted {"muted":false}`, its translation
in the ten catalogs, and a test that runs both rows through Session::execute
with undo and redo.
Add a muted flag to Keyframe. Muted keys stay in the Timeline and Graph Editor (dimmed, selectable and movable) but evaluation skips them, so the active neighbours interpolate as if they were not there; auto-Bezier and eases use the active neighbours. When every key is muted the property falls back to its static value.\n\nkeys.setMuted {muted} mutes or unmutes the selected keys in one undo step. The Timeline context menu offers Mute/Unmute Keyframes and the Animation menu has Mute Keyframes. Muted keys have no Bezier handles and motion-path points are dimmed.\n\nLottie export omits muted keys (with a warning) because Lottie has no mute state; scripting keeps seeing them in numKeys/key().\n\nTests: keyframe evaluation (linear, auto-Bezier spatial, all muted), serialization and value replacement, engine command + undo, Lottie export.
The README quoted 306 effects in three places while the registry (and the
generated docs/effects.md) had 307, now 308. A catalog test checks every
effect count the README gives against the registry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging a mask or shape vertex, a tangent or a Pen point against the
edge of the Composition panel now pans the view toward that edge, faster
the further out the pointer is, and the point keeps moving with it, so
zoomed-in rotoscoping no longer stops at the panel edge (as in After
Effects).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#2410's dependency walk for a soloed 3D model was written before
reads_other_times took the effect count; it asks about all effects (None),
as the other walks do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>