clippy's allow-unwrap-in-tests only recognises #[cfg(test)], not cfg(all(test, ...)),
so cargo xtask ci failed on main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Layer times were already saved and read back as exact ticks; the values in
the issue are 34f, 315f and 3033f at 59.94 fps. The viewer was black because
the playhead wasn't saved: a reopened comp started at 0, before its layers.
The project file's view (`activeComp`, `openComps`) now also records each
comp's current time (`compTimes`), restored on open within the comp's frames.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Advanced 3D renderer folded Accepts Shadows (Off/On/Only) into a
bool, so a shadow catcher set to Only drew as an ordinary lit surface.
The material now carries shadows_only. Such a fragment draws black at
the strongest shadow a light casts on it, as Classic 3D does, and it
goes in the blended pass so what is behind it shows through. The CPU
shader and advanced3d.wgsl get the same branch.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Effects & Presets kept its favourites in `UiState::effects_favorites`,
which nothing writes out (only the workspace layout is saved), so the
stars were gone the next time the app opened. They now live in the
settings (`Prefs::effects_favorites`, saved when a star is clicked) like
the recent fonts and presets, survive Reset All like them, and a
hand-edited list loses empty and repeated ids on load.
The worse half of #1531: when the property's comp remembers a key the user
selected, the old code didn't just do nothing, it eased, held or removed
that selected key instead of the one named. This test, written by
@switch87 in #1558, pins it: only the named keys change, removeKey(1)
removes key 1, the active comp stays active with its own key selection,
and the other comp's remembered selection comes back as it was. It fails
on the code before #1558 and passes on main.