A project can name /dev/zero, a FIFO or a folder as footage; reading those whole
never ended (or ran out of memory). The media layer's whole-file reads (probe,
pool, model side files) and the engine's FsServices::read_file now open the file,
refuse a non-regular one, and reserve its length fallibly, so a sparse file that
claims more than memory is an error too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
file.import without the flag (scripts, agents, files opened from the command line,
the CLI's templates) turned `lockin_line1.png` into a one-frame image sequence.
ImportOptions.sequence defaults to false in After Effects, so picked and dropped files
now import as stills unless `sequence: true`; folders' numbered runs still import as
sequences, and the Import dialog's Sequence checkbox is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings ▸ Project ▸ Project Files ▸ Save Compact Project Files (off by
default) saves .ecproj files as compact JSON: smaller, faster to save and
open. Off, they stay indented, one value per line, so they read and diff
cleanly in version control. XML copies are not affected; auto-saves were
already compact. The project.ecproj inside exported template and Motion
Graphics template packages is written compact.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A double-click on a creation tool in the Tools bar makes what it draws, as in After Effects: a text layer from the Type tools; from the shape tools a shape that fills the comp - into the selected shape layer's Contents, as a mask on the selected layer (or when Tool Creates Mask is on), or as a new shape layer when neither applies. The shape geometry defaults now match AE: the Rounded Rectangle tool's Roundness is a fixed 20 instead of growing with the drawn size, and the Polygon tool draws five points.
Alt+] (Trim Layer Out Point to Current Time) used to set the Out edge exactly at the playhead; the layer interval is half-open, so the playhead's frame was already gone - nothing showed in the current frame. The edge now lands one frame after the playhead, as in After Effects, so its frame is the layer's last visible one. A layer still keeps at least one frame; Alt+[ (In point) is unchanged.
The fill holds every frame as float RGBA, its hole mask and the filled copy until it
finishes, so a long or large range ran out of memory partway through (22-33 % on the
reports). Planning the fill now compares that lower bound with the system's available
memory and refuses with what it needs and how to shorten the range.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review of the first commit found three places that still asserted the old cleanup: the UI integration
test (which would have failed CI), docs/agents.md, and the comments on TextEdit::created, layer.newText
and the engine test itself.
Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>
Clicking away from a Type-tool layer without typing deleted it, so a click that was meant to place the
text point lost the layer. AE keeps it in the timeline as <空白のテキストレイヤー>, and the layer came from the
user's click rather than being a mistake to clean up.
edit.deselectAll already routes through text.endEdit, so one change covers both paths. The tests that
asserted the old cleanup now assert the layer survives.
Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>