arc added 2π to its sweep in a loop until the sweep was no longer
negative, and arcn subtracted 2π the same way. For an angle of 10^18
degrees the loop took about 3e15 passes, and from 2^56 radians (about
4.1e18 degrees) up, adding 2π left the sweep unchanged and the loop
never ended. A sweep that needed no loop, as in 0 10^18 arc, was passed
unchanged to kurbo, which divides it into more than 1e16 curves (about
four per turn at a radius of 10), and arc appended each curve to the
path. Importing an EPS file probes it with effectcraft_pdf::parse,
which has no time limit, so importing such a file did not finish.
As in storytold/vectorcraft#1062, every arc now starts at the first
angle's remainder after whole turns, and when the second angle is below
the first (arc) or above it (arcn), the sweep is worked out from the
two angles' remainders. A sweep of up to 1,024 turns is drawn whole.
For a longer one, the import records a skip note
("arc (too many turns)") and leaves out whole pairs of turns, so that
between 1,022 and 1,024 turns remain. The arc still ends at the second
angle, and an even-odd fill covers the same area as the full sweep.
Arcs of up to 1,024 turns whose angles are within about 10^6 degrees
are unchanged apart from rounding, except some whose angles are a whole
number of turns apart or within rounding of that. For larger angles,
the old conversion to radians lost precision: at 10^15 degrees, a
quarter-turn arc swept 1.5723 radians instead of 1.5708.
When raising (arc) or lowering (arcn) the second angle by whole turns
makes it equal to the first, as in 7 -353 arc or 2 362 arcn, rounding
sometimes made the old loop add a turn and draw a full circle. Those
arcs are now empty, as the PostScript Language Reference defines them.
When the raised or lowered angle falls just short of the first
instead, the reference defines a full circle, and each version leaves
some of these arcs empty: the old code drew nothing for
125.00000000000001 125 arc, which the new code draws as a full circle,
and the new code draws nothing for 1.0000000000000002 -719 arc, which
the old code drew as a full circle.
arcs_with_huge_angles_end_at_their_second_angle parses each program on
a thread of its own and fails when no result arrives within 20 seconds.
The previous release build failed in craft-common-actions, not in this
repo: riscv64 packaging got --formats deb,rpm,tar (fixed in
craft-common-actions#3), Linux jobs lacked the ALSA headers
(craft-common-actions#5), and Windows signing needed the AZURE_* secrets
listed in the caller.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Renderer: no cover step for adjustment layers (#686); their buffer is the comp below.
Restores a single CPU step in split adjustment stacks.
- Effect Controls rename (#953): focus the name field the frame it exists. Focusing an id
not yet drawn left AccessKit with a focus outside its tree (a panic in the consumer).
The tests double-click at 60 fps, within egui's double-click time.
- i18n: Russian, French and German entries for Copy Frame to Clipboard and the extrusion
Front/Bevel/Side/Back Color submenus added by today's other PRs.
- Tests: "fr" is now a valid language; the marker dialog's comment is focused on open
(#922), so Enter-is-OK is tested with the focus elsewhere; the toolbar gradient tests
give the selected layer its paint kind, since the toolbar mirrors it (#732).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Footage sources: the cancellable wrapper (#784) forwards frame_with (#752 float curves)
and problem (#887); problem's default lives on the trait.
- Media: a called-off decode (#784) is not a footage problem (#887).
- Effect Controls rename (#953): Escape cancels (egui drops focus on Escape the same
frame), the Rename item is translated; regression test.
- i18n (#873): drop the /out-i18n/ ignore rule and the note about an uncommitted script.
- Tests: text range selector caps (#926) re-borrow the layer; the RAM preview test (#793)
sets the comp's own Resolution (#462).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Viewer: each composition keeps its Resolution in the project, as in After Effects (#417)
# Conflicts:
# crates/ui-egui/src/control.rs
# crates/ui-egui/src/menus.rs
# crates/ui-egui/src/panels/viewer_tools.rs