clippy's allow-unwrap-in-tests only recognises #[cfg(test)], not cfg(all(test, ...)),
so cargo xtask ci failed on main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Advanced 3D renderer folded Accepts Shadows (Off/On/Only) into a
bool, so a shadow catcher set to Only drew as an ordinary lit surface.
The material now carries shadows_only. Such a fragment draws black at
the strongest shadow a light casts on it, as Classic 3D does, and it
goes in the blended pass so what is behind it shows through. The CPU
shader and advanced3d.wgsl get the same branch.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Effects & Presets kept its favourites in `UiState::effects_favorites`,
which nothing writes out (only the workspace layout is saved), so the
stars were gone the next time the app opened. They now live in the
settings (`Prefs::effects_favorites`, saved when a star is clicked) like
the recent fonts and presets, survive Reset All like them, and a
hand-edited list loses empty and repeated ids on load.
The worse half of #1531: when the property's comp remembers a key the user
selected, the old code didn't just do nothing, it eased, held or removed
that selected key instead of the one named. This test, written by
@switch87 in #1558, pins it: only the named keys change, removeKey(1)
removes key 1, the active comp stays active with its own key selection,
and the other comp's remembered selection comes back as it was. It fails
on the code before #1558 and passes on main.
GpuContext::request() now applies InstanceDescriptor::with_env() (WGPU_BACKEND,
WGPU_DX12_COMPILER, WGPU_VALIDATION, WGPU_DEBUG, ...), the same variables the
desktop app honours via egui-wgpu, and requests PowerPreference::from_env(),
defaulting to HighPerformance (an unknown WGPU_POWER_PREF logs a warning).
WGPU_ADAPTER_NAME (CLI/headless only; the desktop ignores it) picks the first
adapter whose name contains the trimmed value, case-insensitively. Empty or
blank counts as unset. Only the name is matched (backend via WGPU_BACKEND). A non-matching name is an
error that says so and lists each distinct adapter once as 'name (backend)', instead of wgpu::util::initialize_adapter_from_env's panic;
no adapters at all gets its own message.
Footage paths stored in a project are resolved through craft-docpath against
the project file when it is opened or imported: relative paths are taken from
the project's folder, and an item whose path is on another computer, names a
device or is a non-file URL is marked missing without being looked at. The
footage check, the changed-on-disk scan, Reload Footage, Relink, Edit Original
and Reveal in Finder resolve the path again before touching the file, and the
Project panel, Metadata panel and waveforms read no file details of missing
footage.
Lottie image assets are resolved against the Lottie file; one on another
computer is skipped with a warning. Files a 3D model names are read only when
local or on the model's own share.
Reveal in Finder refuses a folder that would open as an app or other bundle.
Files imported or relinked in this session are opened as given.
A folder or bundle, a link to another kind of file, or a file whose extension
the footage importer doesn't take is refused with a message instead of being
handed to the system's default app.