Commit Graph
21 Commits
Author SHA1 Message Date
BFlat c081d8183f Merge pull request #2302 from marcoarnulfo/fix/lottie-dash-pairs
Lottie: import every Dash/Gap pair of a stroke, not only the first dash and the last gap
2026-10-30 00:12:42 +07:00
BFlat 8742a5b3ec Merge pull request #2306 from marcoarnulfo/fix/lottie-precomp-size
Lottie: size an imported precomp from its precomp layer's w/h when the asset has none
2026-10-30 00:08:57 +07:00
BFlat 49a6391504 Merge pull request #2308 from marcoarnulfo/fix/lottie-zero-stretch
Lottie: import a layer's time stretch below 1 % as 100 %, with a warning
2026-10-30 00:08:17 +07:00
NetterSilverandClaude Haiku 5.5 d6308c6eed Reject '+' signs in Lottie text stroke colour hex pairs
Found while testing crates/lottie/src/import.rs:48-51 (hex_color)

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 00:43:35 +01:00
Marco Arnulfo e94869e0fe Lottie: import a layer's time stretch below 1 % as 100 %, with a warning 2026-10-24 17:53:43 +02:00
Marco Arnulfo 58037b8657 Lottie: size an imported precomp from its precomp layer's w/h when the asset has none 2026-10-24 17:46:26 +02:00
Marco Arnulfo f17ff8bff5 Lottie: import every Dash/Gap pair of a stroke, not only the first dash and the last gap 2026-10-24 17:37:03 +02:00
aiongg 89b8db7718 Footage, Lottie and models: resolve stored paths with craft-docpath's resolve_absolute (#1975)
* Footage: use resolve_absolute for stored paths

* Lottie and models: use resolve_absolute for linked files

* CI: release only with git dependencies from storytold

* Use the shared git-sources check and pin checkout in release.yml

* Resolve a model's side files through resolve_absolute; report C:\x as invalid

* CI: parse cargo config, including the legacy .cargo/config, in the git-sources check
2026-10-23 13:02:36 -04:00
aiongg 816ca95800 Footage: follow stored footage paths only on this computer or the project's share
Footage paths stored in a project are resolved through craft-docpath against
the project file when it is opened or imported: relative paths are taken from
the project's folder, and an item whose path is on another computer, names a
device or is a non-file URL is marked missing without being looked at. The
footage check, the changed-on-disk scan, Reload Footage, Relink, Edit Original
and Reveal in Finder resolve the path again before touching the file, and the
Project panel, Metadata panel and waveforms read no file details of missing
footage.

Lottie image assets are resolved against the Lottie file; one on another
computer is skipped with a warning. Files a 3D model names are read only when
local or on the model's own share.

Reveal in Finder refuses a folder that would open as an app or other bundle.

Files imported or relinked in this session are opened as given.
2026-10-16 17:43:58 +00:00
aiongg 299223f112 Templates: Import Template writes embedded media only into its item folders
Each 'media/<item>/<file>' entry is written to '<template> Media/<item>/<file>'
only when <item> is all digits and <file> is a plain file name (not empty, '.'
or '..', no separators, and on Windows no drive, stream or device name), and
the written path is checked to sit in an item folder of '<template> Media'.
read_stored skips entries with absolute, drive or '..' names.
2026-10-16 16:14:02 +00:00
bflatasticandClaude Opus 5.5 2cf08555a6 Lottie: rustfmt the Offset Paths test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 18:39:25 +07:00
Nigel Ihza Firdausy ba37283aa4 fix(lottie): serialize Offset Paths miter limits as animatable values 2026-10-14 23:14:18 +07:00
Dexter 39e6907b5f G2: improve editing reliability and Windows rendering fidelity 2026-10-06 00:00:31 -05:00
Brandon ThomasandClaude Opus 5.5 1da7dc4659 Never crash: Lottie enum values can't overflow
Lottie stores line cap, line join, merge mode and some text-selector enums 1-based, and the
importer subtracted 1 from whatever number the file held: -1e308 (rounded to i64::MIN)
overflowed, a panic in debug builds (found by structural fuzzing). Use saturating_sub. Denies
the panic lints in the crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 13:24:14 -04:00
Brandon ThomasandClaude Opus 5.5 a4f32f8df2 Merge main into M13.5 long-tail polish
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:25:09 -04:00
Brandon ThomasandClaude Opus 5.5 1ebfef77c4 M13.5: vertical Roman, tate-chu-yoko, forced LTR, animated caret, Lottie style runs
Text: vertical type turns Roman characters on their side (CJK stays
upright) unless Standard Vertical Roman Alignment is on; Tate-Chu-Yoko sets
selected characters horizontally in a one-em cell of the column (layer.setText
tateChuYoko / verticalRomanUpright, Character panel toggles). A Left-to-Right
paragraph is now forced LTR instead of auto-detected. The editing caret follows
animators and text on a path (render::text::caret_maps). Lottie export writes
per-character style runs as index-unit range animators.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:01:24 -04:00
Brandon ThomasandClaude Opus 5.5 bbaee1fa0f M13.5: stroke taper/wave/multi-dashes, radial gradient highlight, variable-width mask feather, adaptive motion-blur samples
Shapes (SHP-2): Stroke Taper (pixels/percent start/end length, width, ease) and
Wave (amount, pixels/cycles, wavelength, phase) rendered as a variable-width
outline; Dash 2/Gap 2/Dash 3/Gap 3 (shape.dashes.add/remove, timeline +/-
buttons); radial gradient Highlight Length/Angle as a focal gradient.
Masks (MSK-1): mask feather points on the Mask Path (mask.featherPoint.*,
Mask Feather tool add/drag), per-point signed radius and tension, rendered
from the signed distance to the path; carried through vertex edits.
Motion blur (LYR-10): Adaptive Sample Limit comp setting; 2D layers take one
sample per pixel of shutter travel between Samples Per Frame and the limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:22:53 -04:00
Brandon ThomasandClaude Opus 5.5 abd39f5fd8 CMP-7: Essential Graphics controls, master properties, .ectemplate templates, Responsive Design — Time
Comps expose controls (properties typed as text/color/slider/checkbox/point/angle/dropdown,
Media Replacement, groups, comments); precomp layers get an Essential Properties group whose
edits override per instance (Push to Comp / Revert); templates export/import as an open ZIP
(manifest.json + project subset + media + poster). Stretched precomps keep protected regions
at their original speed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:44:06 -04:00
Brandon ThomasandClaude Opus 5.5 83c7e14b94 M7.4: model import
New crate effectcraft-model (L2): glTF 2.0 (.gltf/.glb, data URIs, external buffers and
images, PBR metallic-roughness with base/MR/normal/occlusion/emissive textures, node
hierarchy, skins, step/linear/cubic animations) and OBJ/MTL import, parametric primitives,
extruded/bevelled outline meshes and polygon triangulation with holes.

Project: FootageKind::Model, LayerSource::Model/Primitive, Layer::environment, Geometry and
Material Options builders, Environment light Source. Media probes and loads models
(FootageSource::model). Engine: layer.newModel, layer.new3dPrimitive/newPrimitive,
comp.renderer, layer.environment, material.set/reset/duplicateAssign/revealSource (stubs
replaced); File > Import and layer.addItem pick up models. Hand-written fixtures with
attribution sidecars.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:04:47 -04:00
Brandon ThomasandClaude Opus 5.5 029c0da5e5 M2.4: bit depth + linear blending + working space
8/16 bpc projects clamp and quantise layer pixels after source/masks and
every effect, and the comp after every layer (16 bpc = 0..32768); 32 bpc
keeps over-range values. Blend modes without HDR support clamp their inputs
in 32 bpc. Working space (sRGB, Rec. 709, Rec. 2020, Display P3; matrices
derived from the published primaries), footage colour profiles from stream
metadata or Interpret Footage, Linearize Working Space and Blend Colors Using
1.0 Gamma. Layer cache keys include the colour settings. Project panel depth
button: click cycles, Alt-click opens Project Settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:03:36 -04:00
Brandon ThomasandClaude Opus 5.5 c4100bcf80 M11.4: Lottie export/import
New crate effectcraft-lottie (L3): export a comp to Lottie JSON / dotLottie
(precomp and base64 image assets; shape, solid, null, precomp, image and text
layers or glyph shapes; transforms with parenting, separated position,
anchor; keyframes with speed/influence converted to normalised i/o tangents,
hold keys, spatial ti/to; all shape items incl. gradients, dashes, trim,
repeater and path operators; masks, track mattes, blend modes, time remap,
timing, markers, optional expressions, a few Lottie effects) with a warnings
list for what Lottie cannot express, and the inverse import. Commands
file.exportLottie / file.importLottie with File > Export / Import entries.
Round-trip tests (values and rendered frames) and hand-written fixtures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:56:03 -04:00