Commit Graph
100 Commits
Author SHA1 Message Date
Brandon ThomasandClaude Opus 5.5 3411309d6d app icon: unicorn (owner's ArtCraft drawing), Dock/taskbar/launcher wiring, palette docs
- assets/app-icon/: master and light SVGs, 1024 px PNG, .icns (Apple grid), .ico (16-256),
  hicolor 16-512 + scalable, LICENSE.txt, README with palette (#e0368f / #efe9dc / #0b0b0c),
  tile geometry and provenance; attribution sidecars + ATTRIBUTION.md rows.
- packaging/icons.sh regenerates everything with resvg, iconutil and the new `cargo xtask ico`.
- Runtime icon via ViewportBuilder::with_icon (padded variant on macOS) and Wayland app ID
  ai.storyteller.effectcraft; packaging/linux/ai.storyteller.effectcraft.desktop.
- apps/effectcraft/build.rs embeds the .ico and VERSIONINFO into effectcraft.exe (winresource,
  Windows targets only; a missing resource compiler is a warning).
- Web favicon.svg is now the unicorn icon.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:56:28 -04:00
Brandon ThomasandClaude Opus 5.5 ea1bd0e0c4 M0.11: parity after wave 2 (≈70% weighted) with calibrated time estimate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:30:05 -04:00
Brandon Thomas e1f72413e0 Merge branch 'worktree-agent-a94e35b1679a89a56'
# Conflicts:
#	README.md
#	crates/engine/Cargo.toml
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-02 09:26:35 -04:00
Brandon Thomas 22346f2949 Merge branch 'worktree-agent-a798505697e9a8db3'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/lib.rs
2026-10-02 09:23:25 -04:00
Brandon Thomas 54e62c0c88 Merge branch 'worktree-agent-a70a415ce57f73911'
# Conflicts:
#	crates/engine/src/commands/mod.rs
#	crates/engine/src/lib.rs
#	crates/ui-egui/src/panels/effect_controls.rs
#	crates/ui-egui/src/panels/mod.rs
#	crates/ui-egui/src/state.rs
2026-10-02 09:22:05 -04:00
Brandon Thomas 7523898705 Merge branch 'worktree-agent-a128c7366e475da55' 2026-10-02 09:17:05 -04:00
Brandon ThomasandClaude Opus 5.5 799b5b39ed M3.8: stub burn-down
Implement 20 formerly disabled menu stubs: Look at Selected/All Layers
(2D viewer fit, 3D view cameras, active camera), Switch View Layout (1/2/4
views in the viewer) and Share View Options, Create Camera from 3D View,
Add Output Module (every module encodes the item's frames), Pre-render
(queue + Import & Replace Usage post-render action), Save Current Preview,
RotoBezier / Convert To Bezier Path, Group / Ungroup Shapes, Set First
Vertex, Free Transform Points, mask Motion Blur (sub-frame mask samples),
Feather Falloff (smooth/linear), Hide Locked Masks, and workspace
save / save as / edit. Tests incl. undo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:16:42 -04:00
Brandon ThomasandClaude Opus 5.5 590f2f67ba M3.7: auto-save + crash recovery
PRJ-7. `engine::autosave` with the session hooks the frontends call:

- Auto-save: every N minutes a dirty project is written to "EffectCraft Auto-Save" next to
  it (or a custom folder; untitled projects use the custom folder or the config dir) as
  "<name> auto-save N.ecproj", rotating through max versions (oldest overwritten, extra
  slots dropped when the maximum shrinks). Optional save when the render queue starts.
- Atomic writes for projects, auto-saves and config files: temp file + fsync + rename; a
  failed write removes the temp file and leaves the previous file intact.
- Crash recovery: a session.lock sentinel in the config dir records the open project and
  its latest auto-save; a clean exit removes it. At launch a leftover sentinel offers the
  latest auto-save in a Recover Project dialog (Settings > Startup can turn it off).
- File > Open Recent (stored in the settings) with Clear Recent Projects; Increment and
  Save uses After Effects naming ("Intro 2.ecproj"); Revert reloads the saved file.
- Commands: file.autoSave, file.recoveryInfo, file.openRecent {index|path},
  file.clearRecent.
- Tests: rotation, interval/dirty tick, simulated crash mid-write, unclean-exit detection
  and recovery, Open Recent / Increment and Save / Revert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:15:04 -04:00
Brandon ThomasandClaude Opus 5.5 35f429363e M14.3: keyboard shortcut editor
Keyboard shortcut presets in the engine (`engine::shortcuts`): every menu entry (including
ones with bound parameters), registry command and frontend command is bindable, scoped
application-wide or to a panel. "EffectCraft Default" is After Effects' layout and
read-only; editing it creates a custom preset that stores only its differences. Presets
are saved in the config store; the shortcut dispatcher and the menus read the active one.

- Commands: shortcuts.list, shortcuts.set {command, params?, keys}, shortcuts.reset,
  shortcuts.preset {select|new|duplicate|delete|rename}, shortcuts.export/import (JSON),
  shortcuts.conflicts.
- Edit > Keyboard Shortcuts: preset bar, modifier toggles (or held keys), an on-screen
  keyboard coloured by scope (application-wide / panel-specific / both), key details,
  a searchable list of every command, record-or-type assignment with conflict warnings,
  reset to default; all widgets have automation ids.
- Tests: normalization, defaults conflict-free, conflict detection, custom preset creation
  and persistence, preset lifecycle + export/import, dispatch uses the custom preset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:54 -04:00
Brandon ThomasandClaude Opus 5.5 47f7712364 M14.2: preferences
A real Settings model in the engine (`engine::prefs`): serde, versioned, dotted keys
(`general.undoLevels`, `labels.3.name`), migration of older layouts, unknown keys kept,
persisted through a `ConfigStore` trait (platform config dir on the desktop; MemoryConfig
for tests; the web app can back it with localStorage).

- After Effects 2026 pages (General … Scripting & Expressions) as a schema shared by the
  dialog, `prefs.pages` and docs/preferences.md (rows not wired yet are listed there and
  kept in step by a test).
- Commands: prefs.get, prefs.set {key, value | values}, prefs.reset {page?}, prefs.open
  {page?}, prefs.pages.
- Wired settings: undo levels, path point size, tool tips, layers at comp start / CTI,
  default spatial interpolation linear, Home screen on launch, new project template,
  rendering progress in Info, adaptive resolution limit, cache when idle, fast previews,
  theme + UI brightness, label names/colours everywhere (Label menu, timeline, project,
  render queue, viewer), label colour for handles, grid colour/spacing/subdivisions, guide
  colour, safe margins, still footage duration, sequence fps, audio output device and
  output mapping, layer / footage / preview cache budgets, default 3D renderer.
- Settings dialog: AE's left page list + right content, OK / Cancel (restores) / Previous /
  Next, every widget with an automation id.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:14:45 -04:00
Brandon ThomasandClaude Opus 5.5 d6f6a10757 M13.1/M13.2: paint (Brush, Clone Stamp, Eraser) and puppet pins
Paint: non-destructive Paint effect with Brush/Clone/Eraser stroke groups
(Path, Stroke Options, Transform, Duration spans, Write On End keys),
dab rasterizer (diameter/angle/roundness/hardness/spacing/flow/opacity,
pressure dynamics, modes, channels), eraser modes, clone from layer/time,
cache keys include visible strokes. paint.stroke/options/brushPreset/
setCloneSource/removeStroke/presets. Layer panel with paint tools, Paint
and Brushes panels.

Puppet: Puppet effect with meshes and Position/Advanced/Bend/Starch/Overlap
pins; alpha contour -> expansion (exact EDT) -> simplified outline ->
Delaunay with constraint recovery; ARAP (Igarashi 2005) two-step solve with
CG; anti-aliased texture-mapped rendering with overlap depth. puppet.addPin/
movePin/setPin/removePin/mesh/info. Puppet tools in the viewer with mesh
overlay and header options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:12:10 -04:00
Brandon ThomasandClaude Opus 5.5 ac533168eb M12.3: track footage frames without copies; 1080p analysis speed test
Analysis reads native-size footage frames straight from the footage source
(124 frames/s end to end for a 1080p single-point track in the test build).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:11:08 -04:00
Brandon Thomas ab3e840389 Merge branch 'worktree-agent-aed50703e1eb6a4e2' 2026-10-02 09:07:30 -04:00
Brandon ThomasandClaude Opus 5.5 63082dd817 M9.7: rustfmt the Effect Controls UI test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:06:33 -04:00
Brandon ThomasandClaude Opus 5.5 5d3beaf7df M9.8: effects & presets panel (favourites, recently used, animation presets, search highlight, contents menu)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:05:18 -04:00
Brandon ThomasandClaude Opus 5.5 08a48cc1e3 M9.7: effect controls widgets (EFF-1/EFF-2)
Angle dial with revolutions (0x+45.0°), point crosshair + on-viewer effect
point controls via a small viewer hook, colour eyedropper sampling the
composited frame, Curves graph editor and Levels histogram/triangles bound
to their params, layer params with a Source/Masks/Effects & Masks companion,
mask (Path) popups, keyframe navigator, drag-to-reorder effect headers.

Engine: effect.copy / effect.paste / effect.reset; effect.remove takes the
selection; Edit > Copy/Paste/Duplicate/Clear act on selected effects; all
undoable.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:05:17 -04:00
Brandon ThomasandClaude Opus 5.5 c4100bcf80 M11.4: Lottie export/import
New crate effectcraft-lottie (L3): export a comp to Lottie JSON / dotLottie
(precomp and base64 image assets; shape, solid, null, precomp, image and text
layers or glyph shapes; transforms with parenting, separated position,
anchor; keyframes with speed/influence converted to normalised i/o tangents,
hold keys, spatial ti/to; all shape items incl. gradients, dashes, trim,
repeater and path operators; masks, track mattes, blend modes, time remap,
timing, markers, optional expressions, a few Lottie effects) with a warnings
list for what Lottie cannot express, and the inverse import. Commands
file.exportLottie / file.importLottie with File > Export / Import entries.
Round-trip tests (values and rendered frames) and hand-written fixtures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:56:03 -04:00
Brandon ThomasandClaude Opus 5.5 e57e6a5120 M12.3: tracker panel + apply
Tracker panel (Window > Tracker): Track Camera / Warp Stabilizer (disabled),
Track Motion / Stabilize Motion, Motion Source, Current Track, Track Type,
Position/Rotation/Scale, Motion Target with Edit Target..., Options...
(Motion Tracker Options dialog), Analyze (1 frame back, back, forward,
1 frame forward; stop while running) with progress, Reset and Apply (Apply
Dimensions dialog). Track point widgets in the viewer: feature and search
regions with corner handles, attach point crosshair and track path, all
draggable through track.setPoint (one undo step per drag). Automation ids for
every widget; headless UI test.

Tracker: featureless regions no longer drift (ties keep the prediction, only
confident matches predict motion). docs/agents.md: tracking example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:52:20 -04:00
Brandon ThomasandClaude Opus 5.5 243098a144 M12.3: tracker core
New L2 crate effectcraft-track: per-point feature/search region tracking with
pyramid normalized cross-correlation and Lucas-Kanade (similarity + gain/bias)
sub-pixel refinement, confidence, adapt/stop/extrapolate/continue actions,
RGB/luminance/saturation channels, blur/enhance pre-processing, and
homography/affine/similarity solves.

Project: Motion Trackers > Tracker n > Track Point n property tree
(GroupKind::Tracker with type, target and options). Engine: track.* commands
(new/motion/stabilize/property/select/setType/setTarget/options/setPoint/
analyze/stop/apply/reset/delete/status), background or blocking analysis
job with progress and cancel (one undo step), apply to Transform, Stabilize
and Corner Pin. Renderer::layer_source for the tracker's frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:28:44 -04:00
Brandon ThomasandClaude Opus 5.5 9fff619e25 M0.11: parity audit (docs/parity.md) and effort estimate in ROADMAP
≈64% weighted feature parity, 257/298 effects, ≈167 agent-hours remaining
(≈42–50 h wall clock with five parallel agents).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:08:07 -04:00
Brandon ThomasandClaude Opus 5.5 cbacea3911 M0.9: AE 2026 stacked panel column (Preview, Properties, Align, Audio, Effects & Presets) via a Stack dock node
Headers expand/collapse panels in place; collapsed headers are plain like AE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:04:57 -04:00
Brandon ThomasandClaude Opus 5.5 5273f1ba96 M0.11: ROADMAP — text animation depth landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:45:50 -04:00
Brandon Thomas b85dc6757b Merge branch 'worktree-agent-ac3707915045f047d' 2026-10-02 00:44:39 -04:00
Brandon ThomasandClaude Opus 5.5 db21e880ef Merge main (engine menu tree) into M9.6; wire text animation menus
Animation ▸ Animate Text (Enable Per-character 3D, every animator property,
Fill/Stroke Color RGB/Hue/Saturation/Brightness/Opacity submenus, Line Anchor,
Character Value), Add Text Selector ▸ Range/Wiggly/Expression (text.addSelector
now supports all kinds) and Text Animation Presets after Browse Presets, in the
engine menu tree. Stubs replaced: text.perCharacter3d, animatorLineAnchor,
animatorCharacterValue, addWigglySelector, addExpressionSelector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:44:20 -04:00
Brandon ThomasandClaude Opus 5.5 86c7925236 M0.11: README/ROADMAP reflect layer styles, time/audio effects, audio playback, web build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:42:25 -04:00
Brandon ThomasandClaude Opus 5.5 362d12269f Merge branch 'worktree-agent-acb4c3cd3f5057c6a' (M15.1 web build)
Also: render uses web_time::Instant in layer styles; renderQueue.add documents
its render-settings/output-module keys so checked execution accepts them (+test).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:41:56 -04:00
Brandon Thomas 0db98d6de1 Merge branch 'worktree-agent-a8fe787daf5329eb6' 2026-10-02 00:37:57 -04:00
Brandon ThomasandClaude Opus 5.5 fa21ce2cb4 M6.8: fix media pool deadlock (rayon worker blocking on an in-flight decode; prefetch on its own thread)
A rayon worker running frame_at could wait on the in-flight condvar for a
frame whose decode sat lower on its own stack (work stealing during the
decoder's parallel join), hanging footage playback and the media tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:37:39 -04:00
Brandon ThomasandClaude Opus 5.5 31f192e2a9 M15.1: web build (eframe wasm) + xtask web
- apps/effectcraft-web (L6): eframe web runner booting the shared EffectcraftApp with a browser
  session: in-memory file table, <input type=file> pickers and drag-and-drop for open/import,
  downloads for Save and Render Queue outputs (several files as one stored .zip), and the
  window.effectcraft promise API over the control channel. Demo project on start.
- wasm32 runtime fixes: web-time for Instant/SystemTime (render, engine, export, ui-egui);
  Frames renders queued jobs on the UI thread (Frames::pump) instead of a thread pool;
  Render Queue runs inline; relative outputs resolve under / ; control PNGs inline.
- effectcraft-export: per-job output Sink (files to memory instead of disk); host FileExporter
  carries it; test that sink exports touch no file.
- xtask web [--dev] [--serve PORT] (wasm-bindgen 0.2.129, optional wasm-opt, COOP/COEP server);
  effectcraft-web in WEB_CRATES. docs/web.md, headless Chrome smoke test, favicon (+attribution).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:35 -04:00
Brandon ThomasandClaude Opus 5.5 0b3c12eed1 Merge main (layer styles, engine menu tree) into time/audio branch
Resolve conflicts; register playback.audio (Composition > Preview > Audio)
as a real frontend command replacing its stub; layer_at uses content_buf.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:19:34 -04:00
Brandon ThomasandClaude Opus 5.5 ddb33cdfd0 M11.2: audio playback + waveforms + audio effects
- Audio effects (Backwards, Bass & Treble, Delay, Flange & Chorus,
  High-Low Pass, Modulator, Parametric EQ, Reverb, Stereo Mixer, Tone)
  applied per layer in the comp mixdown, so export and preview share them.
  RBJ-cookbook biquads, Schroeder/Moorer reverb, modulated delay lines;
  stateless per block via pre-roll. Tone makes any layer audible.
- Real-time audio preview: ui-egui AudioFeed/AudioPlayback (feeder thread
  mixing ahead) behind an AudioDevice hook; the desktop app implements it
  with cpal (L6). Audio clock drives playback (consumed frames minus device
  latency, looped through the work area). Preview panel Include Audio /
  playback.muteAudio.
- Audio panel VU meters with peak hold and clip indicators; selected
  layer's Audio Levels.
- Timeline Audio > Waveform for footage with audio (L reveals Audio
  Levels, LL the Waveform), drawn from a cached per-item peak summary.
- ui.playback reports audio state and meter levels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:16:34 -04:00
Brandon Thomas 781c2bfb95 Merge branch 'worktree-agent-a8417abacdaef97dd' 2026-10-02 00:15:43 -04:00
Brandon ThomasandClaude Opus 5.5 18c83aafe5 Merge main (layer styles) and wire Layer > Layer Styles to layer.style.* commands
Convert to Editable Styles / Show All / Remove All / Drop Shadow ... Stroke now
run main's layer.style.* commands; the layer.styles stub is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:15:21 -04:00
Brandon ThomasandClaude Opus 5.5 f5f0b7ef52 Merge main into M9.6 text animation branch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:14:33 -04:00
Brandon ThomasandClaude Opus 5.5 fedb5cb715 M9.6: text animation UI (Animate:/Add: pop-ups, flattened animator rows, path popup, presets, menus)
Timeline: Text group 'Animate:' and animator 'Add:' pop-ups (properties and
Range/Wiggly/Expression selectors), selectors/properties listed directly under
each animator, Path Options ▸ Path lists the layer's masks and hides the
other path options until one is chosen. Properties panel Add Animator lists
every animator property plus Enable Per-character 3D, and a Presets menu.
Animation menu: Animate Text, Add Text Selector, Text Animation Presets.
Expression Selector result replaces the selection (no Mode); selector popups
are non-keyframable like AE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:41 -04:00
Brandon ThomasandClaude Opus 5.5 c99527708f Merge main into menu-parity branch; point AE menu entries at main's real commands
- Integrate main (render queue, timeline/keys, time remap, masks/pen, 3D, MCP/CLI).
- Menu tree now runs renderQueue.add, layer.enableTimeRemap, layer.timeReverse,
  layer.freezeFrame/OnLastFrame, prop.separateDimensions, mask.setClosed,
  layer.cameraSettings, view.3d.* / view.3d.last / view.reset3DView, main's
  layer.autoOrient and keyframe velocity/interpolation/time-stretch dialogs;
  matching stubs deleted (view.3d.default stays disabled).
- Keyframe clipboard is main's (keys.copy/paste); Paste Reversed Keyframes
  reuses it. Animation-menu commands moved to commands/animation.rs.
- Main's spec menu paths/labels aligned with AE (Camera Settings under
  Layer > Camera, "..." labels, Freeze On Last Frame).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:12:01 -04:00
Brandon ThomasandClaude Opus 5.5 c5cf189e1a M9.6: text animation depth (selectors, animator properties, per-char 3D, path text, presets)
Range selector complete (units, based on, modes, shapes, smoothness, ease
high/low, randomize), Wiggly and Expression selectors combined by mode;
all AE animator properties incl. line anchor, character offset/value,
skew axis, tracking type, fill/stroke HSB+opacity, blur; More Options
(anchor grouping, fill & stroke order, inter-character blending); Path
Options (text on a mask path); per-character 3D rendered as planes in
the 3D compositor; text animation commands and original presets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:01:19 -04:00
Brandon Thomas 4dfb427d52 Merge branch 'worktree-agent-a5e4ad09078c33e27' 2026-10-02 00:00:55 -04:00
Brandon ThomasandClaude Opus 5.5 ae28e4e3b5 M9.4: document layer styles in the render pipeline
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:00:21 -04:00
Brandon ThomasandClaude Opus 5.5 8f966a99f7 M9.4: layer styles render + commands
Layer Styles (Drop Shadow, Inner Shadow, Outer/Inner Glow, Bevel and Emboss, Satin,
Color/Gradient Overlay, Stroke) and Blending Options (Global Light, Fill Opacity, R/G/B,
Knockout, Blend Interior Styles as Group) as a layerStyles property group with AE names,
order and defaults. Rendered in layer space after effects (exterior passes composite with
their own blend modes below the body), cached per pass, scaled with render resolution.
Commands layer.style.* (menu Layer > Layer Styles), Global Light shared per comp, timeline
eye switches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:00:00 -04:00
Brandon ThomasandClaude Opus 5.5 1c0da40173 M9.5: time effects (Echo, Posterize Time, Time Difference, Time Displacement, Timewarp, CC Force Motion Blur, CC Wide Time, Pixel Motion Blur)
EffectHost gains self_at (the layer's source + masks + first N effects at
another layer time) and layer_at (another layer at another comp time);
EffectEnv carries the effect's stack index. The renderer serves these via
Renderer::layer_input, cached in the layer cache under input keys (footage
included, keyed by source time) with a depth guard against recursion.
Time effects are TIME_DEPENDENT so processed-layer keys fold in layer
time; layers with time effects and expressions are not cached.

Also registers the Effect > Audio specs (DSP in effects::audio_fx; the
mixdown integration follows in M11.2). Audio effects are skipped by the
video effect pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:42:11 -04:00
Brandon ThomasandClaude Opus 5.5 c925ac8ae8 M0.11: README rewrite with headless screenshots (hero, graph editor, effects, 3D, render queue)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:31:40 -04:00
Brandon Thomas d73f199f38 Merge branch 'worktree-agent-ab0450d66637cd68b' 2026-10-01 23:24:15 -04:00
Brandon ThomasandClaude Opus 5.5 83aabf0a87 Merge main into M7 3D branch
Resolve conflicts with perf (layer cache / Arc<Buf>), export (RenderOpts.view: None
for output), timeline (separate dimensions + one-node POI visibility), mask/pen
viewer gestures (alongside camera tools and view-aware layer matrices), key
dialogs (alongside Camera/Light Settings), render queue + MCP command modules.
3D path tangent honours separated position; DOF blurs a per-frame copy so cached
layer buffers stay shared. New test: cached renders match uncached after camera,
focus, light and 3D view changes. Fix a clone-on-copy lint from main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:24:08 -04:00
Brandon ThomasandClaude Opus 5.5 c9f6f9e3be M0.11: ROADMAP, CONTRIBUTING, docs/architecture and docs/testing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 23:07:08 -04:00
Brandon Thomas 1e8768ad18 Merge branch 'worktree-agent-a022a00e662ea8d21'
# Conflicts:
#	crates/media/src/pool.rs
#	crates/render/src/lib.rs
#	crates/render/src/tests.rs
2026-10-01 22:58:51 -04:00
Brandon Thomas c6af0fa2e9 Merge branch 'worktree-agent-a549a3d1a8812e372'
# Conflicts:
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/render/src/lib.rs
2026-10-01 22:42:32 -04:00
Brandon ThomasandClaude Opus 5.5 37c07ba5b1 M7.3: Auto-Orient (along path, towards camera), Draft 3D, 3D switch off drops Z
- layer.autoOrient {mode: off|alongPath|towardsCamera|towardsPointOfInterest}
  (Layer > Transform > Auto-Orient…, Cmd+Alt+O); render support for Orient
  Along Path (2D and 3D) and Orient Towards Camera (with recursion guard).
- Layers parented to cameras/lights follow their full rotation.
- Draft 3D turns off lights and shadows (and DOF).
- Turning the 3D switch off discards Z values, Orientation and X/Y Rotation.
- Tests for all of the above.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:42:27 -04:00
Brandon ThomasandClaude Opus 5.5 b4b2950c5d M3.4: After Effects menu-bar parity (engine menu tree, ~190 new commands, menu dialogs)
- engine::menus: the AE 2026 menu bar as an indented tree (same menus, order,
  submenus, separators, "..." labels, AE default macOS shortcuts; [mac]/[!mac]
  app menu vs Edit > Preferences / File > Exit), entries bind command params,
  check-mark state, Effect categories from the registry.
- New engine commands: Layer (quality/sampling, frame blending, switch ops,
  numeric Transform values, Center Anchor Point, Auto-Orient, mask ops on
  existing masks, layer markers + lock, track-matte menu, open/reveal source,
  expression errors), Edit (keyframe clipboard + Paste Reversed, Copy with
  (Relative) Property Links, Copy Expression Only, Lift/Extract Work Area,
  Select Label Group, Purge, Edit Original), Animation (JSON animation
  presets, Add Keyframe, Exponential Scale, Time-Reverse Keyframes, Sequence
  Layers, text selectors, Remove All Text Animators, Reveal Properties),
  File (New Folder, Close/Close Project, Save a Copy, placeholders/solids,
  New Comp from Selection, Dependencies, Run Script File, Interpret/Remember/
  Apply Interpretation, Replace/Reload Footage, Reveal in Finder),
  Composition (crop to ROI / layer bounds, Save Frame As PNG, Responsive
  Design - Time), View (guides add/clear/import/export, region of interest),
  Help docs links.
- Frontend commands (viewer, panels, workspaces, dialogs) are registered
  engine commands that emit Event::Frontend; owned-elsewhere items (3D,
  render queue, time remap, pen, tracking, layer styles) are disabled stubs.
- UI renders the engine tree (check gutter, scrolling long submenus, dynamic
  Undo/Redo labels), bindings include param'd entries, generic parameter
  forms, Settings, Keyboard Shortcuts, View Options, guides/ROI/pasteboard in
  the viewer, timeline reveal of engine-picked properties; snapshot example
  gains a `pointer` step for opening menus headlessly.
- Tests: menu order, every entry resolves, spec/tree consistency, shortcut
  uniqueness, per-family command tests with undo.
- Workspace clippy -D warnings clean (rust 1.96 lints).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:36:31 -04:00
Brandon Thomas 5077aafffc Merge branch 'worktree-agent-afea1146abae6192c'
# Conflicts:
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/render/src/lib.rs
2026-10-01 22:35:20 -04:00
Brandon ThomasandClaude Opus 5.5 210ec66ecf M9.3: render tests for effect masks and layer parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:32:50 -04:00
Brandon Thomas b168d902c7 Merge branch 'worktree-agent-a45c0c688bf960993'
# Conflicts:
#	Cargo.lock
#	apps/effectcraft-cli/Cargo.toml
#	apps/effectcraft-cli/src/main.rs
#	crates/host/src/lib.rs
#	crates/ui-egui/src/panels/mod.rs
2026-10-01 22:29:58 -04:00
Brandon ThomasandClaude Opus 5.5 702ca1757f M5.7: frame-aligned layer, comp and keyframe times
- Comp durations (comp.new / comp.settings) are whole frames.
- layer.addItem start/out, layer.timing in/out/start/delta and time-stretch in/out snap to
  the nearest comp frame; prop.addKey / prop.set with an explicit time key the nearest frame.
- The demo project builds every time on 29.97 fps frames (Lower Third in = frame 150 =
  0:00:05:00, comp = 300 frames).
- Test: demo + commands stay frame-aligned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:19:29 -04:00
Brandon ThomasandClaude Opus 5.5 8599ac5828 M9.3: Simulation effects (CC Rainfall, CC Snowfall, CC Bubbles, CC Drizzle, CC Star Burst, CC Particle World, CC Particle Systems II, CC Mr. Mercury, CC Ball Action, CC Pixel Polly, CC Scatterize, Card Dance, Caustics, Wave World, Shatter, Foam)
Closed-form weather/bubble/star effects; stepped particle, wave and foam sims through the
checkpointed SimCache (seek-consistent); band-bucketed sprite/piece rasteriser and textured
3D pieces via per-piece inverse homography.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:13:51 -04:00
Brandon ThomasandClaude Opus 5.5 0acc106175 M6.4: pen tool masks, mask vertex selection/dragging, tangent handles
Engine (mask.rs, tests in tests_timeline.rs incl. render + undo/redo):
mask.new, mask.addVertex, mask.setVertex, mask.setClosed (Layer > Mask and Shape Path >
Closed), mask.selectVertices, mask.moveVertices (merged drags), mask.deleteVertices
(Delete with vertices selected), mask.remove / mask.removeAll (Layer > Mask). Edits of an
animated Mask Path key the current time.

Viewer: Pen tool on the selected layer - click = corner vertex, drag = Bezier vertex,
click the first vertex to close, Esc/Enter or another tool ends the path; rubber band to
the pointer. Selection tool: click/shift-click mask vertices, drag selected vertices,
drag tangent handles (symmetric; Alt breaks). Vertices register automation ids
viewer.mask.<uid>.vertex.<i>. Mode/inverted/feather/opacity/expansion stay in the
timeline mask rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:12:52 -04:00
Brandon ThomasandClaude Opus 5.5 8bc6d5ba4f M9.3: Text effects (Numbers, Timecode) + obsolete Basic Text, Path Text, Lightning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:10:04 -04:00
Brandon ThomasandClaude Opus 5.5 17af5c30c1 M9.3: Generate effects (Fractal, Scribble, Stroke, Vegas, Write-on, Paint Bucket, Eyedropper Fill, CC Glue Gun, CC Threads, Audio Spectrum, Audio Waveform)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:10:04 -04:00
Brandon ThomasandClaude Opus 5.5 fb6b3aa680 M9.1: Character panel parity (V/H scale, baseline shift, stroke order, small caps); layer.setText keys for them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:37 -04:00
Brandon ThomasandClaude Opus 5.5 43ebf68fe0 M9.3: Obsolete effects (Basic 3D, Gaussian Blur (Legacy)); move Luma Key, Spill Suppressor, Reduce Interlace Flicker to Obsolete
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon ThomasandClaude Opus 5.5 2c4346a15e M9.3: Color Correction effects (Change Color, Video Limiter, CC Color Neutralizer, PS Arbitrary Map, Lumetri Color)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon ThomasandClaude Opus 5.5 b58167d0c7 M9.3: Noise & Grain effects (Match Grain, Median (Legacy), Curl Noise)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon ThomasandClaude Opus 5.5 5ac5560df9 M9.3: Keying effects (Difference Matte, Inner/Outer Key, Unmult, CC Simple Wire Removal)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon ThomasandClaude Opus 5.5 d98775a931 M9.3: Channel effects (Blend, Calculations, CC Composite, Compound Arithmetic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:03:26 -04:00
Brandon ThomasandClaude Opus 5.5 0afa24b88f M9.3: Transition effects (CC Glass Wipe, CC Image Wipe, CC Jaws, CC Line Sweep, CC Twister, CC WarpoMatic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:36 -04:00
Brandon ThomasandClaude Opus 5.5 8503f816ae M9.3: Stylize effects (CC Block Load, CC Burn Film, CC Glass, CC HexTile, CC Mr. Smoothie, CC Plastic)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:36 -04:00
Brandon ThomasandClaude Opus 5.5 7f9c3a85c0 M10: render queue + export
- crates/export (effectcraft-export): render a comp's span to H.264 MP4 (+AAC),
  ProRes 422/4444 MOV (+PCM, alpha), PNG/JPEG/TIFF/EXR sequences and animated GIF
  via FilmCraft's pure-Rust encoders and MP4/MOV muxer; parallel batched frame
  rendering, progress callback with cancellation.
- project: Render Queue model (Render Settings, Output Module, output path
  templates, status) saved with the project.
- render: FootageSource::audio hook + comp audio mixdown (levels, in/out, solo,
  precomps); media implements it.
- engine: Exporter hook, background/blocking render job, renderQueue.* commands
  (add Cmd+M, remove, setRender, setRenderSettings, setOutputModule, setOutput,
  move, duplicate, render, stop, list, formats).
- host wires the exporter; CLI `render` subcommand.
- ui-egui: After Effects-style Render Queue panel with automation ids.
- tests: encode/decode round trips for every format (FilmCraft decoders,
  ffmpeg/ffprobe oracle when installed), audio, cancel, engine commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:02:06 -04:00
Brandon ThomasandClaude Opus 5.5 5a308a6964 M0.9: Info panel shows selected layer Duration / In / Out (AE)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:01:39 -04:00
Brandon ThomasandClaude Opus 5.5 16a5fa7a83 M7.2: 3D viewer — 3D views, camera tools, camera/light wireframes, Camera/Light Settings dialogs
- Viewer renders through the comp's 3D view (RenderOpts.view; FrameKey hashes
  the view camera), shows the view name, and the bottom-bar 3D View dropdown
  (automation id viewer.view3d) switches Active Camera/Front/…/Custom View 3.
- Orbit / Pan / Dolly tools drag the current view (camera layer in Active
  Camera, merged into one undo step; view cameras otherwise).
- Handles, gizmo and picking go through the view camera; 3D layers move in
  the view plane at their depth.
- Camera frustum + POI and light position/direction wireframes
  (viewer.camera.<id>, viewer.light.<id>).
- Camera Settings / Light Settings dialogs open from New Camera/Light,
  Camera/Light Settings and Layer Settings; OK runs the engine commands.
- Timeline: POI only for two-node cameras/auto-oriented lights; "Z Rotation"
  label on 3D layers.
- Headless egui_kittest tests (UI wiring + opt-in wgpu snapshots); fix the
  remaining workspace clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:01:37 -04:00
Brandon ThomasandClaude Opus 5.5 685d6bcd04 M9.3: Perspective + Utility effects (CC Environment, 3D Glasses, HDR Compander)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:59:01 -04:00
Brandon ThomasandClaude Opus 5.5 70c7f7c616 M9.3: Distort effects (CC Bender, CC Blobbylize, CC Power Pin, CC Ripple Pulse, CC Slant, CC Smear, CC Split, CC Split 2, Smear, Reshape, Twirl (Legacy), Warp, Detail-preserving Upscale)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:59:01 -04:00
Brandon ThomasandClaude Opus 5.5 941e087446 M5.6: inline expression editor, expression pick-whip, parent pick-whip
- Properties with an expression get an editor row in the timeline: Expression label,
  enable (=) switch, pick whip, syntax-error warning, and a multiline code editor in the
  time-graph area (commits on blur or Cmd/Ctrl+Enter via prop.setExpression).
- Expression pick whip: drag onto another property row -> prop.pickWhip (AE reference
  expression). Parent pick whip in Parent & Link: drag onto a layer -> layer.setParent.
- Alt-click on a stopwatch starts with the property's own reference (transform.opacity).
- Timeline rows have variable heights; the empty-graph box-select area sits under the rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:58:42 -04:00
Brandon ThomasandClaude Opus 5.5 89f10ba11f M3.1: AE Solid Settings dialog (lock aspect, % of comp, frame aspect, Make Comp Size)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:58:38 -04:00
Brandon ThomasandClaude Opus 5.5 9d70623624 M3.1: AE Composition Settings dialog (Basic/Advanced/3D Renderer, AE presets, pixel aspect, start timecode, resize anchor)
engine comp.settings/comp.new: anchor (shifts unparented layers and their
position keys on resize), startTime/startTimecode, renderer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:57:08 -04:00
Brandon ThomasandClaude Opus 5.5 7f43d537ed M14.1: ship .mcp.json (headless + bridge servers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:49:20 -04:00
Brandon Thomas b307a562ed Merge branch 'worktree-agent-aaed9f382307fbe0b'
# Conflicts:
#	crates/engine/src/tests.rs
2026-10-01 21:49:02 -04:00
Brandon ThomasandClaude Opus 5.5 1cba07bdfe M5.1: AE timecode/ruler display parity
- Current time shown as AE does: 0:00:02:15 (hours unpadded; time::format_timecode_ae),
  frame count zero-padded to 5 digits (00075 (29.97 fps)).
- Time ruler labels in seconds:frames (00:15f, 01:00f) with frame-based adaptive spacing.
- time.set snaps seconds to the nearest frame (2.5 s at 29.97 -> frame 75).
- Mode / Track Matte columns hidden until Toggle Switches/Modes (F4), as in AE's default.
- Timeline outline pane sized to its columns and clipped so Parent & Link never draws
  over the time graph in narrow timelines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:48:47 -04:00
Brandon ThomasandClaude Opus 5.5 951ed1fa3d M5.2–M5.5: keyframe clipboard, easy ease, velocity/interpolation dialogs, roving, time remap/stretch/reverse/freeze, graph editor, separate dimensions, pick-whip
Engine (all commands with undo/redo + tests in engine/src/tests_timeline.rs):
- keys.copy/paste (Edit Copy/Cut/Paste route to keys when keys are selected;
  relative timing kept, paste at CTI, cross-property paste of same type),
  keys.selectAll (Cmd+Alt+A), keys.nudge* (Alt+Arrow, Alt+Shift+Arrow),
  keys.set / keys.setEase (graph editor drags), keys.info (dialog data),
  keys.timeReverse; keys.interpolation gains continuous/auto Bezier, spatial
  interpolation and roving; keys.velocity takes per-dimension values and
  Continuous.
- Roving keys (keyframe::retime_roving): constant speed along the motion path.
- Layer > Time: layer.timeStretch (percent|duration, hold in/current/out),
  layer.timeReverse (Cmd+Alt+R), layer.enableTimeRemap (Cmd+Alt+T),
  layer.freezeFrame, layer.freezeOnLastFrame; render uses Time Remap as the
  source time for precomp/footage layers.
- prop.separateDimensions (X/Y/Z Position; prop.set on Position writes them).
- layer.setParent compensates so the layer stays in place (compensate:false
  to opt out).
- prop.pickWhip writes AE-style reference expressions (thisComp.layer(..),
  effect(..)(..), mask(..).maskFeather, temp=…;[temp,temp], …[0]).
- prop.setExpression: syntax errors keep the text but disable the expression.
- expr: arrays of properties returned by an expression are resolved.

UI: Keyframe Velocity, Keyframe Interpolation and Time Stretch dialogs;
Graph Editor (value + speed graphs, draggable keys and Bezier/influence
handles, auto-zoom, fit, show selected, separate dimensions, hold/linear/
auto Bezier/Easy Ease buttons); key + layer context menus. Clears the
workspace clippy -D warnings failures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:47:29 -04:00
Brandon ThomasandClaude Opus 5.5 a99be1499f M0.9: Effect Controls parity — sliders behind param twirls with range labels, About... header, no hex; headless snapshot feeds synthetic input
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:45:01 -04:00
Brandon ThomasandClaude Opus 5.5 c91af194f2 M9.3: effect env (masks, layer params, audio, comp timing), sim cache, polyline helpers; module stubs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:43:48 -04:00
Brandon ThomasandClaude Opus 5.5 c672e03160 M14.1: MCP server + agent CLI
- crates/automation (L5, no egui): hand-rolled JSON-RPC 2.0 MCP server over
  stdio (initialize, ping, tools/list, tools/call); headless backend (in-process
  Session) and bridge backend (desktop control channel). Tools: list_commands,
  execute_command, get_project/comp/layer, get/set_property, add_keyframe,
  render_frame (inline PNG), open/save_project, undo/redo; bridge-only
  screenshot, ui_* and raw control passthrough.
- effectcraft-cli: info, commands, exec, run, props, get, set, render-frame,
  mcp [--bridge PORT]; --json, --project/--demo/--empty, --save/--save-as.
- engine: prop.get, layer.tree node paths + time, Session::resolve_comp,
  render_rgba8, execute_checked (rejects unknown params, lists accepted keys).
- control channel: render.frame; engine.execute runs every engine command
  directly (no dialogs, validated params).
- docs: control-protocol.md, agents.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:40:31 -04:00
Brandon ThomasandClaude Opus 5.5 62cfa66496 M0.9: Project panel parity — sortable columns (folders mixed by name), Frame Rate column, Size = file size, AE durations
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:38:34 -04:00
Brandon ThomasandClaude Opus 5.5 a2ff724ac2 M12.1: render cache + parallel compositing fast paths
- render: LayerCache (content-keyed processed-layer cache: source -> masks ->
  effects, keyed by a hash of the layer's non-transform props evaluated at the
  frame time, solid item, switches, scale; time folded in for clock-driven
  effects / wiggle paths). Static and transform-only layers render once;
  edits only re-render the edited layer. Session + UI frame jobs share it.
- effects: TIME_DEPENDENT list + test that every clock-reading effect is listed.
- raster: affine composite fast path (per-row span clipping, unchecked interior
  bilinear, integer-translation copies, inlined Normal blend), checked against
  composite_warp_reference; box/Gaussian blur without transposes, two
  ping-pong buffers; accumulate_warp so motion blur sums into one buffer
  instead of one full-frame image per sub-sample.
- ui: viewer frame is urgent and jumps the prefetch queue; stale-revision jobs
  are dropped; paused prefetch waits for the viewer frame; "Frame Render Time"
  reports viewer frames only; parallel f32 -> Color32 conversion.
- cli: `frame --bench N` (per-layer/per-effect timings, wall + CPU time) and
  `frame --bench-play N` (consecutive frames with/without the layer cache).
- tests: cache transparency (scrub, edits of values/keys/effects/masks/
  solids/text/timing), hit/miss accounting, time-dependent effects, demo
  cached == uncached, fast warp/blur/accumulate == reference.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:34:33 -04:00
Brandon ThomasandClaude Opus 5.5 4f47a01fed M0.9: AE-style Properties panel, context tab titles, AE default workspace; headless UI snapshot tool
- Properties panel (panels/properties.rs): Layer Transform with keyframe navigator
  or stopwatch, AE value formatting (integers, %, Nx+N° rotation), linked Scale,
  Reset; Text (font/style/size/leading/tracking/stroke, fill/stroke toggles);
  Paragraph (7 alignments); Text Animation > Add Animator; scrolling.
- Tabs name what they show: Composition <comp>, <comp> timeline, Effect
  Controls <layer>, Properties: <layer>.
- Default workspace: full-height right column, Preview over Properties.
- engine: time.go nextKey/prevKey accept prop uid; layer.setText supports all
  seven justify modes, applyFill/applyStroke and Auto leading (fixes the
  Paragraph 'justify' button mapping to Justify All).
- examples/snapshot: render the real UI headless (egui_kittest + wgpu) with
  scripted control-channel steps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:19:23 -04:00
Brandon ThomasandClaude Opus 5.5 76ac3f74f7 M7.1: Classic 3D renderer, cameras, lights, 3D views and camera-tool commands
- render/three_d: camera eval (one/two-node, DOF), default 50mm comp camera,
  orthographic Front/Left/Top/Back/Right/Bottom + perspective Custom Views,
  orbit/pan/dolly rig math; lights (parallel/spot/point/ambient, falloff,
  cone feather) and material shading; per-pixel depth-sorted compositor for
  3D runs (exact intersections, perspective-correct sampling, blend modes,
  track mattes, motion blur), ray-cast planar shadows with transmission and
  diffusion, per-layer DOF blur. RenderOpts.view camera override.
- project: camera iris/highlight props, aperture per comp width, light
  orientation/rotations, two-node auto-orient defaults.
- engine: layer.newCamera/newLight with presets & settings,
  layer.cameraSettings/lightSettings (Layer Settings dispatches),
  view.set3DView + View > Switch 3D View items (F10/F11/F12), last/reset view,
  camera.orbit/pan/dolly, view.get3D; EditorState.views3d.
- demo: "3D Showcase" comp (camera move, key spot + ambient fill, shadows,
  DOF, intersecting planes, gridded floor).
- tests: projection, depth order, intersections, lighting, shadows, DOF,
  views, rig math; command undo/redo. Fix a few pre-existing clippy lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:09:21 -04:00
Brandon ThomasandClaude Opus 5.5 214345df13 control: keep channel responsive when window is covered (disable App Nap); fail fast on occluded screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:49:29 -04:00
Brandon ThomasandClaude Opus 5.5 9f0cfb3373 M0.1: cargo xtask (layers, assets, wasm, ci); attribute ArtCraft brand marks
Layer table matches the real dependency graph; wasm check passes for all
L0-L4 crates and the egui UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:49:29 -04:00
Brandon ThomasandClaude Opus 5.5 dee16181fe engine: explicit layer/prop params bypass selection-based enablement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:51:38 -04:00
Brandon ThomasandClaude Opus 5.5 3a59a8470d M0.9–M0.10: egui frontend (AE-style panels, viewer, timeline, effect controls, dialogs), desktop app with control channel, host wiring; cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:48:31 -04:00
Brandon ThomasandClaude Opus 5.5 e2ba01a11f Merge expressions engine (boa)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:40:22 -04:00
Brandon ThomasandClaude Opus 5.5 58b137991b Re-export color/geom from engine; kurbo_path helper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:40:10 -04:00
Brandon ThomasandClaude Opus 5.5 4ce50e00a0 M8: expressions engine (boa) with AE object model
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:39:02 -04:00
Brandon Thomas 989c4ba531 Merge branch 'worktree-agent-a23886a31ccc16878' 2026-10-01 14:32:21 -04:00
Brandon ThomasandClaude Opus 5.5 0ec4605a32 M0.6: content bounds helpers for viewer handles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:32:21 -04:00
Brandon ThomasandClaude Opus 5.5 4c3b92723b M9.2: effects batch 2 (keying, matte, channel, stylize, noise, perspective, transitions, utility)
Adds 105 effects in new modules (keying, matte, channel, blur2, color2, stylize2, noise, generate2, distort2, perspective, transition, utility) plus shared plane/morphology/guided-filter helpers in util.rs, with 96 new unit tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:57 -04:00
Brandon ThomasandClaude Opus 5.5 426f153794 Merge media import (FilmCraft codecs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:29:17 -04:00
Brandon Thomas 3feab9db97 Merge branch 'worktree-agent-a9f473e3a56abd824' 2026-10-01 14:28:25 -04:00
Brandon ThomasandClaude Opus 5.5 c361a9348a Cargo.lock for engine/CLI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:28:25 -04:00
Brandon ThomasandClaude Opus 5.5 6a5a2d9689 M0.8: engine session, undo history, ~100 commands, demo project; headless CLI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:28:21 -04:00
Brandon ThomasandClaude Opus 5.5 d867178137 M6.8: media import via FilmCraft codecs (probe, frame cache, stills, sequences)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:28:14 -04:00
Brandon ThomasandClaude Opus 5.5 ba2fa1bddf M6.2: shape path operators (round corners, offset, twist, zig zag, wiggle, merge paths, gradient stroke)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:26:28 -04:00