The job reports its times when a frame finishes, so with slow frames the
Current Render strip held the same Est. Remain long enough to look
stalled, then jumped. Between reports both times now count on from the
last one, as a clock does (remaining never below zero, a finished job
stands still), and the panel repaints twice a second while rendering.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Since #2107, Replace Footage keeps an item's kind by default, so
replace() on a sequence item brought the new file's whole numbered run.
In After Effects, replace() swaps in the one file and replaceWithSequence()
brings a run; replace() now asks for exactly that.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The reader reports a track's media duration (mdhd). For H.264 with
B-frames that runs past the last shown frame by the encoder delay the
edit list trims, so a 75-frame 25 fps clip imported as 76 frames / 3.04 s.
The footage's duration now follows the video track's edit list when it
is shorter (never longer; a delayed start keeps the reader's duration),
as the frame rate is already corrected from the header.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The menu only carried Mute, so unmuting meant the timeline's context menu.
Add the second row bound to `keys.setMuted {"muted":false}`, its translation
in the ten catalogs, and a test that runs both rows through Session::execute
with undo and redo.
Add a muted flag to Keyframe. Muted keys stay in the Timeline and Graph Editor (dimmed, selectable and movable) but evaluation skips them, so the active neighbours interpolate as if they were not there; auto-Bezier and eases use the active neighbours. When every key is muted the property falls back to its static value.\n\nkeys.setMuted {muted} mutes or unmutes the selected keys in one undo step. The Timeline context menu offers Mute/Unmute Keyframes and the Animation menu has Mute Keyframes. Muted keys have no Bezier handles and motion-path points are dimmed.\n\nLottie export omits muted keys (with a warning) because Lottie has no mute state; scripting keeps seeing them in numKeys/key().\n\nTests: keyframe evaluation (linear, auto-Bezier spatial, all muted), serialization and value replacement, engine command + undo, Lottie export.
The README quoted 306 effects in three places while the registry (and the
generated docs/effects.md) had 307, now 308. A catalog test checks every
effect count the README gives against the registry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging a mask or shape vertex, a tangent or a Pen point against the
edge of the Composition panel now pans the view toward that edge, faster
the further out the pointer is, and the point keeps moving with it, so
zoomed-in rotoscoping no longer stops at the panel edge (as in After
Effects).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#2410's dependency walk for a soloed 3D model was written before
reads_other_times took the effect count; it asks about all effects (None),
as the other walks do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging an effect's (or mask's, shape item's, text animator's) row in
the Timeline drew a marquee. The row now drags: a line shows where it
lands among its siblings and the drop runs prop.moveGroup (one undo
step); Escape cancels, as the layer reorder drag does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effects that grow their buffer (CC Radial Fast Blur, CC Lens, Magnify,
the distorts and blurs) could pad a 20 x 20 layer by 4096 px a side, a
~8200 x 8200 f32 buffer plus its clone. Buf::pad (CPU and GPU) now cuts
the pad so the grown buffer stays within 16 Mpx or four times its own
area, whichever is larger: small layers are bounded at 256 MiB, big
layers still grow as before in practice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text strokes were always drawn with round joins. The document gets a
Line Join (`lineJoin: miter|round|bevel` in layer.setText / newText),
Miter for new text as in After Effects, Round for documents saved before
it so their look is kept. The 2D and Advanced 3D (extruded) text strokes
use it, expressions' style copies carry it, and the Character panel has
Miter / Round / Bevel buttons under the stroke width.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>