The old check zipped the padded output with the unpadded source, so pixels never lined up and
it always passed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add Layer Styles submenu to the Timeline and Composition viewer layer context menu, matching After Effects parity and the application Layer ▸ Layer Styles menu.
- Adds Layer Styles submenu between Blending Mode and Effects
- Exposes Layer Style Options..., Convert to Editable Styles, Show All, Remove All, and the 9 individual styles
- Translates Layer Styles across all 7 UI catalogs
- Adds regression test verifying submenu presence, position, and action invocation
project_dir rebuilt the folder with `/` and dropped a UNC share's leading
`\`, so a project opened from \server\share\Job looked for its moved
footage under the relative path server/share/Job and never found it. It now
keeps the path's own separator and its leading `/` or `\`.
The relink tests built mixed-separator paths (`…\Job/p.ecproj`) and so failed
on Windows; they now use native paths and check the separator is kept.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Drop the byte-count tooltip, the "—" marker and their strings and UI test,
and the bench wrapper script: they are outside this PR's scope and After
Effects leaves the Size cell blank when the size is unknown. The size sort
and its tests are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review on #1627: the X arrow tip can sit on a bounding-box handle (a 120 px
wide layer at 100%). The arrow is painted on top, but the press and hover
tests checked the handles first, so dragging it scaled the layer. Check the
arrows first in both, and cover the overlap with a pointer-input test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 3D gizmo's X/Y/Z arrows were drawn but not interactive, so pushing a
layer in depth meant typing Z Position by hand. With the Selection tool,
dragging an arrow now moves the layer along that axis only (no snapping),
as one undo step, reusing the viewer's Move gesture.
An axis pointing at the camera (Z in the default front view) projected to
a dot; it is now drawn as a short diagonal stub so it can be grabbed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The After Effects stagger idiom
id = thisProperty.propertyGroup(2).propertyIndex;
failed with "not a callable function": the expression object model had
no propertyGroup() and property groups had no propertyIndex.
- Property.propertyGroup(countUp = 1) and PropertyGroup.propertyGroup()
return the group countUp levels up; from a top-level group they reach
the layer. A count below 1, not a number, or above the layer is an
error naming propertyGroup, never a crash.
- PropertyGroup.propertyIndex: the group's 1-based index among its
siblings (Child requests now carry it).
- One new host request (Ancestor) walks up from the node's full uid
path, so it also works for the property being evaluated.
- Tests for the stagger expression, effect parameters, reaching the
layer, other layers' properties and groups and out-of-range counts;
the fuzzer seeds and tokens include the new members.
Load PDF document objects through the pinned craft-pdf parser and convert them into EffectCraft's existing drawing model with bounded traversal, recovery and retained data. Preserve generation numbers, stream limits, encrypted-document refusal and reported repairs.
Retain app-owned drawing, EPS, fonts and content/image decoding. Assert early excessive-nesting rejection without partial art, and cover tolerant arrays on native and WASM.
Validated with the22-stage local matrix and exact-head FreeBSD, Windows ARM64 and packaging checks.
Co-authored-by: Codex <noreply@openai.com>
Output is bit-identical (all displays, CPU and GPU). At 2560x1440 with 3 ranks and 2000 IDs on 8 cores the CPU effect drops from ~87-135 ms to ~44-54 ms and the GPU path's aux reduction from 38 to 8 ms for Matte, Preview and Matte Only.
Problem: the hardware-decoding work (#819) needs a newer FilmCraft than the
pinned 2c5ba7a, and the pin bump should be reviewable apart from it.
Fix: move all filmcraft-* deps to 4e2d0bc2. Adapt to MediaInfo.audio ->
audio_streams and VideoStreamInfo.hdr; ask the pool for a quarter into the
frame because FilmCraft now rounds requests half up; adapt rotation and the
AAC downmix; use Decoder::with_threads(1) in the VP9 tests. No
filmcraft-platform, no hardware setting.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Effect Controls header menu and the Timeline property menu build their
items with the same local closure the layer menu used, so they still drew
English. Both now go through i18n::context_item; Copy, Paste, Edit Value…
and Remove Expression get panel catalog rows.