The macOS fallback test selected the first installed family from the
Simplified list, so a Mac that also has PingFang SC (or Microsoft YaHei /
Noto Sans CJK SC) picked that one and then failed an assertion that only
accepted the three macOS faces. Accept any family from the list -- every one
is Chinese -- and check that each installed macOS face covers the shared
ideographs instead.
Also exercise fallback_for itself under a zh-CN request, which the direct
resolve_in lookup bypassed, and serialise the process-global locale with the
layout CJK test so a cached family order cannot leak between them.
Tests: effectcraft-text 75 lib + 3 integration passed; effectcraft-render
233 passed, 1 ignored; cargo fmt --all -- --check and cargo clippy -p
effectcraft-text --all-targets -- -D warnings clean.
The camera's Set Focus Distance to Layer command compared only 'd <= 0.0', which NaN passes, and two finite but extreme positions can overflow their difference to infinity; a stored non-finite focus distance serializes as null and leaves the project unsavable. Reject it, fall back to the zoom plane in the camera evaluation, and count a non-finite focus or depth as in focus. The Classic 3D blur radius itself was unbounded: a 0%-scaled or very distant layer scales it by up to 1e9, and the padded blur buffer sized from it aborts the process. Cap each plane's radius to a padded buffer that fits the renderer's 16 Mpx layer budget, don't blur planes whose pixels cover under a thousandth of a comp pixel, saturate the padded sizes, and refuse padded buffers past the project's maximum layer size. Regression tests for each guard.
The search test now pins every row (layer, Contents, group, path/fill/
Transform) so a future regression that re-adds the inner Contents row or
reorders the flattening fails loudly. Docstrings cover the functions the
diff touches (group_row, all, rec, push_group) for CodeRabbit's
docstring-coverage pre-merge check.
- scriptui.js: replace the self-comparison NaN check (o.max === o.max) with
the explicit Number.isNaN(o.max) (S1764).
- sw.js: mark the fire-and-forget cache.put() with void and a .catch() so the
promise rejection is handled (S9383).
- prelude.js: return __err(...) from the activeCamera getter so every path
yields a value (S4275); __err always throws, so behavior is unchanged.
Replace Math.random() with crypto.randomUUID() when generating the unique
suffix for the atomic write-then-move temp file. The value isn't security-
sensitive, but a CSPRNG gives a stronger uniqueness guarantee and resolves
SonarCloud javascript:S2245.
Calls storytold/craft-common-actions/.github/workflows/sonarcloud.yml@main
with secrets: inherit. Adds SonarCloud badge to README where missing and
removes the redundant sonar-project.properties (config now passed by the
reusable workflow).
The panel catalog behind the menu bar translated the dialogs and
Preferences, but much of the work area was still English: panel tabs, form
fields, panel context menus, the tracker and graph controls, text-panel
options, the File panel's footers and the credits. Add 300 rows to the
Japanese catalog — and the matching Simplified and Traditional Chinese
sources the tests keep it in step with (the other languages may lag, an
untranslated row falls back to English):
- panel tabs (dock.rs / dock_ui.rs titles), the Project panel's columns,
footer tooltips and column menu;
- form and dialog labels and choice options (the forms the panels open —
import, interpret footage, render queue, trackers, text animators…);
- panel context menus (timeline layer/property menus, graph editor);
- the tracker, graph editor, text-panel, animator and Content-Aware Fill
labels;
- the Preview panel's transport tooltips, credits table headers and sort
options, the composition-settings tabs and the About links;
- the engine's text-animator menu labels, added as a data source like the
settings pages (they are interface text the panels draw).
Strings are wrapped where they are drawn with the existing `tr`/`tr_args`
mechanism (the label helpers already ask the catalog, so the data tables
need no new ids); the catalog tests keep the three complete languages
listing the same sources, reject duplicate or empty rows and keep the
placeholder counts. A new test assertion in
`japanese_rows_translate_the_panels` pins a sample of this step.
The panel catalogs are now 993 Japanese and 995 Chinese rows (the two
Chinese catalogs are the complete source list); with the 628-row menu
catalogs Japanese is 1,621 of ≈ 4,200 interface strings (39%, up from 27%).
Still English: effect parameter names (≈ 1,650 registry names, drawn from
the model, not the catalogs), Home-screen literals, tooltips drawn from
engine data, engine error messages, and the rows other languages lack.
Docs: localization-parity (header, per-language table, overall share,
revision history), ROADMAP (language table, progress log, revision history).
The draft records the project epoch and comp it was opened for. A script or the
control channel opening a project or activating another comp while it is open
closed nothing before, and OK added the primitive (and switched to Advanced 3D)
in whatever comp was active then, even in a new project reusing the comp id.
FreeBSD aarch64: build with 16 codegen units and no LTO in the emulated release VM, which ran past
the job's 5-hour limit with the single-unit thin-LTO profile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
OK runs layer.newPrimitive, which switches a Classic 3D comp to Advanced 3D in the same undo step. The dimension fields are the Geometry Options the engine builds for the chosen type.
The dialog offered four hard-coded light types and reopened an Environment light as Spot, so OK turned it into one. It now lists every light type the engine has, keeps the light's own type, and shows Falloff and Shadows only for lights that have them.
- `Frames::disk_frames` takes a frame range instead of a frame count, still clamped to the existing 100,000-frame limit.
- The Timeline passes the visible range (`disk_bar_range`), including frames only partly in view, and clips the blue bar to the work-area row.
- Membership stays live: nothing is cached, so the bar updates as before when frames are written, evicted or promoted to RAM.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`crates/ui-egui/src/frames.rs`:
- The cache remembers the scale of the frame on screen (the active viewer's urgent request). Prefetch and passive viewers don't change it, so a second viewer at another zoom can't evict the active viewer's frames.
- RAM and GPU eviction take frames of other scales first, then fall back to the existing playhead-aware order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both devices EffectCraft creates now ask for `MemoryHints::MemoryUsage`:
- the window device (`apps/effectcraft/src/main.rs`, through a new `device_descriptor` helper);
- the headless compositor device (`crates/gpu/src/context.rs`).
The limits, labels, features and error paths are unchanged. The devices tests create stay as they were.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New `crates/project/src/file_check.rs`: a no-output `Serializer` that walks the value once. It refuses non-finite numbers and nesting past 127 levels, and it allocates only on error.
- `to_file_json_with_view` runs that check, then writes the file. It also refuses a project schema newer than this build, the remaining thing `from_json` would reject in a file we wrote.
- **Debug builds still reparse the text as well**, so a new kind of mismatch still shows up in tests.
The bytes written are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`crates/effects/src/noise3.rs` only:
- a `blend_mode(u32) -> Option<BlendMode>` helper, which the CPU and GPU paths now share;
- the CPU `render` resolves the mode once and passes `Option<BlendMode>` to the per-pixel `composite`.
The semantics are unchanged: None means the noise alone, and an unknown index means Normal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
macOS does not install the on-demand PingFang SC (macOS 27 on an English
install ships Hiragino Sans GB, Heiti SC, Songti SC and STSong instead),
and the Simplified Chinese fallback list named only Windows and Linux
families. A Chinese character therefore fell through to the exhaustive
search, which picks the first installed face that covers it — Hiragino
Sans, the Japanese face — so Chinese text in a composition was drawn
with Japanese glyph forms (#453). Japanese kana and kanji were already
handled, and a Chinese-only character the Japanese face lacks (e.g.
页) still found a Chinese face, which is why the symptom looked
selective.
Add the macOS Chinese faces to the fallback lists: Hiragino Sans GB,
Heiti SC, Songti SC and STSong for Simplified Chinese, Songti TC for
Traditional (Heiti TC was already named). The interface language still
chooses between the scripts and an English interface keeps the
Japanese-first order for shared Han ideographs, as designed in #312;
what changes is that a Chinese-locale request has an installed Chinese
family to answer it on macOS.
Tests: a text-layer render test draws Japanese and Chinese text and
checks glyph coverage (skipped where no CJK face is installed); a layout
test checks every CJK glyph comes from a face that has the character, so
a missing-glyph box cannot creep back; and the fonts test fails without
the list change ("Hiragino Sans GB missing from the Han list"), passes
with it, and walks the Han branch's list to prove the first installed
Simplified family is a Chinese face, not a Japanese one.
Verified with CARGO_BUILD_JOBS=2 RUST_TEST_THREADS=2:
effectcraft-text 64 passed; effectcraft-render 233 passed, 1 ignored;
cargo clippy -p effectcraft-text -p effectcraft-render --all-targets --
-D warnings clean; cargo fmt --all -- --check clean. A 900x240 render of
"骨直真具画 中文测试" with the zh-hans request now uses Hiragino Sans GB
and differs from the Japanese render, which still uses Hiragino Sans.
The gradient antialias could leave a half-covered pixel where an opaque source reaches h = 1. Add an endpoint guard on CPU and GPU and cover an opaque edge in the regression test.
Use the measured Softness kernel (sigma = 0.42 * Softness), threshold the blurred height with a ~1 px antialias, and allow Cut Away 100 to empty the matte. Split the source-matte displacement from the height-field RGB refraction: the matte uses a z=1 bevel normal fitted to the T2 step edges, while RGB follows the measured z=height refraction. Align the documented AE defaults and add CPU regression tests for the cut threshold, Cut Away 100, and the inward matte warp. Update the GPU kernel and parameters to match, keeping CPU/GPU parity.
- English (and Auto where offered) stays first as the source language and fallback; the rest sort by native name with accents folded, so Čeština is under C and Magyar under M; Cyrillic and CJK names follow the Latin ones
- The list used the registry order, which is the order the languages were added
On an adjustment layer Motion Tile kept the comp-sized buffer whatever the
Output Width / Height, and the adjustment draw dropped any stack result whose
size differed from the canvas. After Effects grows (or crops) the comp
rectangle there as on any layer, so a Transform after it brings the extra
tiles into view, as in the frames attached to #1727 and #1409.
- motion_tile_frame: one output frame for the CPU and GPU effect; on an
adjustment it grows about the comp rectangle on whole pixels, keeps the
buffer at 100 % and past 16 384 pixels a side.
- adjustment_crop: the CPU and GPU adjustment draws put a stack result whose
frame changed back onto the canvas instead of dropping it (Enc::crop on
the GPU).
Tests: the #1727 After Effects frames (910 x 340 % and 90 x 340 % then
Scale 12 %), tiles past the frame and cropping on CPU, GPU vs CPU for
adjustment and full-frame layers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>