The text editor's Select All and Undo arms ignored Alt, so a Deselect All
rebound to Cmd+Alt+A or Cmd+Alt+Z was taken as Select All or Undo while a
text edit was open.
The arms now match exactly the chords the editor owns (Cmd/Ctrl+A, and
Cmd/Ctrl+Z with or without Shift); their Alt variants fall through to the
Deselect All binding match. Chords the editor owns still win over a rebound
Deselect All, so Undo keeps working while typing.
Test: a UI kittest rebinds Deselect All to each Alt variant and checks that
Cmd+A and Cmd+Z still edit the text while the rebound chord ends the edit.
While a text layer was being edited, Edit > Deselect All and its shortcuts
selected every character (or did nothing) instead of ending the edit and
deselecting the layer.
- deselect_all now commits the open edit first, through the same route as
text.endEdit: a created-but-empty type-tool layer is discarded, anything
typed is kept, and no extra undo step is introduced.
- While the in-canvas editor holds the keyboard, the editor forwards the
command's currently assigned shortcut (and any function-key chord) so
Deselect All reaches the command from the comp; bare-letter bindings stay
typing, and Select All still selects characters.
- The Project-panel focus redirects (invocation and menu enabled-ness) stand
down while a text edit is open, so the menu and shortcut end the edit even
when focus stayed on Project after Layer > New > Text.
Tests: three engine cases (commit + discard semantics), six UI kittest cases
(chords, F2, rebinding, menu enabled-ness, Project focus), RED at base.
- scriptui.js: replace the self-comparison NaN check (o.max === o.max) with
the explicit Number.isNaN(o.max) (S1764).
- sw.js: mark the fire-and-forget cache.put() with void and a .catch() so the
promise rejection is handled (S9383).
- prelude.js: return __err(...) from the activeCamera getter so every path
yields a value (S4275); __err always throws, so behavior is unchanged.
Found while testing crates/keyframe/src/value.rs:79-95 (ShapePath::feather_after_remove, called from crates/engine/src/commands/mask.rs:330)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A 2-D point property took any array: `[1, 2, 3]` and `[1, 2, 3, 4]` were cut to `[1, 2]` and
`[1]` was broadcast to `[1, 1]`, each reported as success, so a script holding a wrong value
silently did something else instead of failing. After Effects raises "Array is not of the
correct dimension" and leaves the property unchanged.
The length must now match the property's dimension, with the one exception After Effects also
makes: two values for a 3-D property, where z stays 0, so `position.setValue([x, y])` keeps
working.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Tests that share a fixture each generate it on a first run and rename
their temp file into place. On Windows the losing rename fails with
PermissionDenied while the winner has the file open. Treat a failed
rename as "another test made it first" when the fixture exists, as
`png_sequence` already does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`Stills` is only used by the `#[cfg(unix)]` part of
`footage_on_other_computers_is_never_looked_at`. On Windows it was dead
code, so `cargo xtask ci` stopped at clippy (`-D warnings`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>