Commit Graph
18 Commits
Author SHA1 Message Date
Matej Kozlovský f8bd967861 gpu: honour wgpu env overrides in headless/CLI (with_env, WGPU_ADAPTER_NAME, WGPU_POWER_PREF)
GpuContext::request() now applies InstanceDescriptor::with_env() (WGPU_BACKEND,
WGPU_DX12_COMPILER, WGPU_VALIDATION, WGPU_DEBUG, ...), the same variables the
desktop app honours via egui-wgpu, and requests PowerPreference::from_env(),
defaulting to HighPerformance (an unknown WGPU_POWER_PREF logs a warning).

WGPU_ADAPTER_NAME (CLI/headless only; the desktop ignores it) picks the first
adapter whose name contains the trimmed value, case-insensitively. Empty or
blank counts as unset. Only the name is matched (backend via WGPU_BACKEND). A non-matching name is an
error that says so and lists each distinct adapter once as 'name (backend)', instead of wgpu::util::initialize_adapter_from_env's panic;
no adapters at all gets its own message.
2026-10-16 20:12:35 +02:00
Matej Kozlovský d1c1e23bb9 xtask bench --repeat N: median/p90/min/max summary, compare by median
Runs every scenario N times (default 1, unchanged). Every run is still
appended to results.jsonl; with N > 1 one "kind": "summary" row per key
follows, whose metrics are the medians of the successful runs (user_s and
sys_s included, byte/instruction counts rounded) and whose summary holds
median, p90 (nearest rank, = max for N < 10), min and max. A failed run marks
the summary failed so the gate refuses it.

--compare uses the latest row per key; the table labels each side "median
of N" or "1 run" and warns when they differ, and --fail-over refuses such
keys. --repeat with --with is rejected. docs/testing.md documents the format.
2026-10-16 19:39:53 +02:00
Matej Kozlovský 77a8d6ae73 gpu: upload cache drops textures of freed buffers on every insert
Entries whose layer buffer was freed were pruned only once the cache went over its budget
(1.5 GiB), so an animated layer, which makes a new buffer every frame, left a dead 4K texture
per frame allocated until the cache filled up.
2026-10-15 10:19:42 +02:00
Matej Kozlovský 217f0ffd59 GPU tests: print why the GPU didn't start, and fail with EFFECTCRAFT_REQUIRE_GPU=1 instead of skipping 2026-10-15 03:53:00 +02:00
Matej Kozlovský 295e2a3837 GPU: stop drawing a frame once the device has failed 2026-10-15 01:38:36 +02:00
Matej Kozlovský 2603a6f0e0 Export: render in parallel once the GPU stops for good 2026-10-15 01:30:54 +02:00
Matej Kozlovský 2669e1a1de Export: cap GPU renders only, for GPU-accelerated projects (#879 review)
- The cap applied whenever an accelerator was attached, so Software Only
  projects (which render on the CPU) rendered one frame at a time. It
  now needs the project's GPU acceleration too, as #898 gates it.
- Only the render is capped: each window of max(cap, threads) frames
  renders in chunks of the cap, then encodes in parallel, holding at
  most one window of images.
- An invalid EFFECTCRAFT_GPU_INFLIGHT (0, negative, not a number, too
  large) logs a warning before using the default.
- The default stays one frame: the GPU backend reports no free or total
  device memory portably, so it is not sized from VRAM.
2026-10-12 16:51:36 +02:00
Matej Kozlovský 9d63ec19fc Export: one GPU frame in flight by default (#879)
Three frames at once still filled an 8 GB card on the #879 project at
1080p (7.9 GB, the same as no cap); one frame peaked at 6.3 GB and two at
7.0 to 7.8 GB. One matches how the export scheduler in #898 renders image
sequences (one GPU worker, synchronous readback). EFFECTCRAFT_GPU_INFLIGHT
still raises it.
2026-10-12 16:23:12 +02:00
Matej Kozlovský 742472440e Export: cap GPU frames rendering at once (#879)
With a GPU accelerator every frame of a batch rendered in parallel, each
holding its own working textures, so a 30-frame 1080p batch could take
the whole card (20+ GB on an RTX 3090) and run shared-memory GPUs out of
memory. Cx::frames now renders GPU frames in consecutive chunks of 3
(EFFECTCRAFT_GPU_INFLIGHT overrides it), the same cap as the export
scheduler in #898; output order and the CPU path are unchanged.

Fixes #879
2026-10-12 16:00:05 +02:00
Matej Kozlovský 47dbd8dbd5 Cryptomatte: the rank planes are resolved once per evaluation and the GPU path reduces them on all cores, instead of formatting and looking up channel names for every pixel in a single-threaded loop (#473)
AuxChannels::crypto_rank_planes resolves a layer's (ID, coverage) planes once; crypto_ranks keeps its signature on top of it. The CPU effect and the GPU effect's aux image (effectcraft_effects::crypto_aux_image, rayon) index the planes per pixel. Output is bit-identical.
2026-10-12 13:29:03 +02:00
Matej Kozlovský f6497177b4 Merge main into gpu-resident-effects 2026-10-12 12:41:40 +02:00
Matej Kozlovský bc6a145203 GPU: a layer's effect stack runs resident on the GPU and is placed directly, instead of a readback and re-upload around every GPU effect run (#687) 2026-10-12 09:47:28 +02:00
Matej Kozlovský d8ff1189dc GPU: the upload cache budget can be set per context and warns once when full, instead of evicting layer textures silently (#687) 2026-10-12 09:47:28 +02:00
Matej Kozlovský 9c5c187292 GPU: an Enc reuses the working textures it released at once instead of allocating new ones for every intermediate of a frame (#687) 2026-10-12 09:47:28 +02:00
Matej Kozlovský eec81bbe0e Render: an adjustment layer's footprint key ignores its effects, so a time-dependent effect (Noise) no longer re-keys it and the GPU re-uploads it every frame (#687) 2026-10-12 09:47:28 +02:00
Matej Kozlovský ced9e97c4a GPU: log why the GPU compositor declined a frame before the CPU renders it, instead of falling back silently (#640) 2026-10-10 21:17:51 +02:00
Matej Kozlovský 8321d099d2 GPU: precomp layers render their nested comp resident on the GPU instead of on the CPU and uploading it every frame (#640) 2026-10-10 21:17:51 +02:00
Matej Kozlovský 21b732875f Render: Renderer::precomp_source and run_layer_effects_on, so an accelerator can render a precomp layer's nested comp itself (#640) 2026-10-10 21:17:51 +02:00