Commit Graph
3396 Commits
Author SHA1 Message Date
Claude ccae8411b5 i18n(ja): fix one mistranslation and unify terms the menu and the panels spell differently
"Warn User When Executing Files" said the cursor, not the user, was warned.
The other 27 rows give the same English term one Japanese spelling in the
menu table and another in the UI table (track/tracking, Region of Interest,
Time Remapping, Separate Dimensions, Stabilize Motion, Hold, Brightness,
Vector Layer, Small Screen, Straight, Expression and a few more), or read
awkwardly ("({}) Selected Objects", "Interpret Unlabeled Alpha As"). Each
now follows the spelling the rest of the file already uses. Only Japanese
values change; no key or English text does.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K5NRZNWfaSLBWVzV8hivyS
2026-10-30 01:41:06 +00:00
Kristian Myram 86b357162c #1685: synchronize Polystar controls across animation edit routes 2026-10-30 02:29:16 +01:00
BFlat d5b6b67817 Merge pull request #2631 from storytold/fix/2582-ui-scale-on-release
Settings: a dragged UI Scale applies on release (#2582)
2026-10-30 08:25:33 +07:00
Kristian Myram 6da89b6ea8 #712: share eyedropper previews and translate the sampling hint 2026-10-30 02:17:34 +01:00
BFlat d975022ff5 Merge pull request #2629 from storytold/fix/2585-scriptui-dock-size
ScriptUI: a docked panel gets its dock's size and onResize (#2585)
2026-10-30 08:12:01 +07:00
bflatasticandClaude Opus 5.5 1158022585 Settings: a dragged UI Scale applies on release (#2582)
Dragging an integer setting applied every step, so UI Scale resized the
interface under the pointer mid-drag. A dragged value now shows in its
field and applies when the button is released (a typed one already
waited for Enter).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:53:12 +07:00
bflatasticandClaude Opus 5.5 98909ec52d Merge main into #2368; clean (main moved to e6f2cce7d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:51:52 +07:00
bflatasticandClaude Opus 5.5 50392e46cc Merge main into #2369; clean (main moved to e6f2cce7d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:51:49 +07:00
bflatasticandClaude Opus 5.5 b13a80b882 Merge main into #2623; clean (main moved to e6f2cce7d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:51:46 +07:00
bflatasticandClaude Opus 5.5 480d1ba2bf Merge main into #1897; EvalCtx in convert_to_bezier built with ..EvalCtx::new
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:51:19 +07:00
bflatasticandClaude Opus 5.5 5a5de6f71d Merge main into #1726; clean merge, no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:48:33 +07:00
bflatasticandClaude Opus 5.5 43c7cbb9aa Merge main into #2620; clean merge, no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:47:41 +07:00
bflatasticandClaude Opus 5.5 d1a3510a42 Merge main into #2442; clean merge, no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:46:40 +07:00
BFlat e6f2cce7d5 Merge pull request #2628 from storytold/fix/2552-timeline-group-multiselect
Timeline: Shift-click adds effects and other groups to the selection (#2552)
2026-10-30 07:45:22 +07:00
bflatasticandClaude Opus 5.5 cb2b83ae86 Merge main into #2368; adapt main's ui_env_light_gpu test (#2436) to the async compositor build
The test opened its project before the window existed, so its 'GPU' frames could be the ones the CPU composited while the compositor was built. It now waits for the compositor (ui_gpu::wait_for_compositor, made pub(crate)) and then opens the project, as the PR does for ui_gpu.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:44:38 +07:00
bflatasticandClaude Opus 5.5 9e6332ea27 Merge main into #1739; keep both footage re-exports (Cineon + VIDEO_EXTENSIONS) and main's gaps.md localization row with the PR's AVI row
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:44:20 +07:00
bflatasticandClaude Opus 5.5 eedd1dfaae Merge main into #1736; clean merge, no conflicts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:42:03 +07:00
bflatasticandClaude Opus 5.5 0967102432 Merge main into #2369; clean
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:41:47 +07:00
bflatasticandClaude Opus 5.5 0bb52bb8ff Merge main into #2623; clean
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:38:57 +07:00
BFlat 5dfccee3c7 Merge pull request #2624 from storytold/fix/2584-scriptui-mouse-capture
ScriptUI: a drag keeps its control past the window edge; MouseEvent.buttons (#2584)
2026-10-30 07:38:50 +07:00
bflatasticandClaude Opus 5.5 5bb66bad74 ScriptUI: a docked panel gets its dock's size and onResize (#2585)
A docked ScriptUI panel only ever saw its preferredSize: the host drew
it in a scroll area at max(dock, preferred) and the script's window never
learned the dock. scriptui.resize now gives a window a size: the script's
window takes it, lays itself out again and runs onResizing / onResize.
The dock host sends it whenever the panel's dock size changes, so
window.size is the dock's, as in After Effects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:37:19 +07:00
bflatasticandClaude Opus 5.5 1c1faaa758 Timeline: Shift-click adds effects and other groups to the selection (#2552)
Clicking an effect, Layer Style, mask or shape item row in the Timeline
always replaced the selection, so one animation preset couldn't hold
several effects and styles. Shift or Cmd/Ctrl now adds the group to the
selection, or takes a selected one out, as property rows and Effect
Controls headers already do.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:26:44 +07:00
Camille Moine d249f255ae Shapes: export per-corner rc.r as a Lottie property
The equal-radii and zero fallback branches wrote a bare number where the
uniform branch (and every other Value field) writes `{a, k}`; external
players may reject that form even though our importer reads it. Write
`{"a": 0, "k": value}` in both branches and update the export assertions.
2026-10-30 01:24:59 +01:00
Camille Moine 3bc1caaedb Shapes: per-corner roundness for Rectangle Path (#1896)
Add Per-Corner Roundness to Rectangle Path: a checkbox (off by default) and four Pixels properties (top-left, top-right, bottom-right, bottom-left). New rectangles initialise the four values from their Roundness, so ticking the box keeps the shape; the radii are animatable and expression-driven.\n\nrect_radii() builds the path clockwise from the top-left with kappa quarter-circle arcs. Overlapping radii scale down like CSS border-radius; negative and non-finite radii are square; rect() delegates to it, so uniform roundness clamps to half the shorter side as before.\n\nLottie rc has one r: four equal static radii export as that value; mixed or animated radii export roundness 0 with a warning. Import puts r into the four per-corner values so ticking the box on an imported rectangle keeps the shape.\n\nTests: path geometry and clamping, rendered per-corner pixels, Lottie equal/mixed/checkbox-off export.
2026-10-30 01:24:59 +01:00
bflatasticandClaude Opus 5.5 0d551b672d i18n: catalogs list each source once again; Georgian panels stay registered
#2054's own merge of main re-added zh-hans/zh-hant rows that main already
had, so catalogs_are_unique_and_keep_the_english_shape failed on main.
The catalog is the batch-tested one, with ('ka', GEORGIAN_PANELS) back in
ROWS (the batch's merge helper had folded it into the first 'ka' entry).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:18:14 +07:00
bflatastic a38328cc3a Keep the PR building with main: Layers stays off psd documents; preview merge and fmt 2026-10-30 07:11:40 +07:00
bflatastic 5c2e7ad343 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:11:39 +07:00
bflatastic d8b6d403d4 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	ROADMAP.md
#	crates/ui-egui/src/i18n.rs
#	docs/localization-parity.md
2026-10-30 07:11:17 +07:00
bflatastic 36fab2ab17 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/ui-egui/src/panels/dialogs.rs
#	crates/ui-egui/src/panels/dialogs_3d.rs
2026-10-30 07:10:59 +07:00
bflatastic 5c89837f91 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:10:36 +07:00
bflatastic ee19ac7d52 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	ROADMAP.md
#	docs/gaps.md
2026-10-30 07:10:16 +07:00
Marco Arnulfo 3cd7a19710 Character panel: All Fills Over All Strokes and All Strokes Over All Fills in the stroke order menu 2026-10-30 01:06:48 +01:00
bflatastic 4d3f14e0fd Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	crates/ui-egui/src/panels/viewer/frame.rs
2026-10-30 07:06:05 +07:00
bflatastic 42876133d5 Merge remote-tracking branch 'origin/main' into HEAD
# Conflicts:
#	docs/gaps.md
2026-10-30 07:05:43 +07:00
bflatastic 33ce4bbbed Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:05:19 +07:00
bflatastic 03bae81edd Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:04:56 +07:00
bflatastic 6c9e625a2e Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:04:33 +07:00
bflatasticandClaude Opus 5.5 01f92b04c5 ScriptUI: a drag keeps its control past the window edge; MouseEvent.buttons (#2584)
A drag that started on a script control stopped at the window edge:
moves outside were dropped and a release outside never reached the
control. While a button is held, the control it was pressed on now gets
the moves (with screen and control-relative coordinates) and the
release, wherever the pointer is, as in After Effects. Every MouseEvent
also carries buttons (held: 1 left, 2 right, 4 middle), so a handler can
tell a drag from a hover; scriptui.mouse accepts it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 07:04:18 +07:00
bflatastic ee7fd1402e Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:04:13 +07:00
bflatastic d6e99c0db8 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:03:44 +07:00
bflatastic e1c2147b32 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:03:20 +07:00
bflatastic b7fedd3a62 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:02:50 +07:00
bflatastic 2632e0b2d9 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:02:27 +07:00
bflatastic ff9af55e81 Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:02:03 +07:00
bflatastic 80cb8a06ae Merge remote-tracking branch 'origin/main' into HEAD 2026-10-30 07:01:38 +07:00
Marco Arnulfo efd6ab97dc fix(effects): cover Particle World's Texture Layer buffer before sampling it
Text and shape layers hand over a buffer that spans only their content;
the clamped sampling then stretched its edge pixels across the squares.
2026-10-30 00:52:10 +01:00
Marco Arnulfo a76c65bd00 fix(effects): keep Particle World on the GPU unless Textured Square draws the Texture Layer
A Texture Layer left set with another Particle Type forced the CPU for
nothing. gpu_supported now asks the same predicate the CPU path uses.
2026-10-30 00:52:10 +01:00
Marco Arnulfo 2a5e9066e5 fix(effects): draw Particle World's Texture Layer in the motion-trail samples too
With the shutter open the textured squares fell back to the particle
colour. Both branches now draw through the same sprite closure, and the
sharp frame goes through plan.post like the trails.
2026-10-30 00:52:10 +01:00
Marco Arnulfo 0c35a7a889 fix(effects): let CC Particle World's Textured Square use a Texture Layer (fixes #1465) 2026-10-30 00:52:10 +01:00
midasdf d3aa81ffba Merge remote-tracking branch 'origin/main' into jp/ja-dialogs
Resolve the two conflicts the panel catalogs and the Composition Settings
rewrite left:

- i18n/ui.rs: keep both sides' rows in the Simplified and Traditional Chinese
  catalogs, which grew at the same anchor (the PR's 301 panel/dialog rows, then
  main's 43 tool and Preview-panel rows). The tables are grouped by feature, not
  sorted by key, so the two blocks sit one after the other. Both sides also added
  "Frame Rate" once: keep one row per catalog, main's 影格速率 in Traditional
  (matching the table's existing 影格速率:) and 帧速率 in Simplified.
- comp_settings.rs: take main's rewritten tab_body (it returns () and matches on
  the tab, and show() measures the tabs) and re-apply the wrapping the old layout
  had: the three tab labels go through tr(), as Basic, Advanced and 3D Renderer
  already have rows. The old horizontal layout and its out accumulator are gone.

cargo test -p effectcraft-ui-egui --lib: 336 passed, 0 failed, 3 ignored.
2026-10-30 08:47:55 +09:00