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Parity audit at 978e8d7: ≈94% weighted (98% with fractions), 80/12/0, ≈4–5 h wall clock left
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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## How far from full parity
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Measured feature by feature in [docs/parity.md](docs/parity.md) (late 2 October 2026):
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Measured feature by feature in [docs/parity.md](docs/parity.md) (3 October 2026):
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- **≈ 93% of After Effects' features, weighted by importance** (96% of the essentials, 90% of
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professional daily-use features, 65% of the long tail); all 298 After Effects effects.
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- **≈ 50–55 agent-hours of work remain**: about **11–14 hours of wall-clock time** with five Claude
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Opus 5.5 agents in parallel, ≈ 6–8 hours for the essentials and daily-use features.
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- Hardest remaining pieces: the web app's depth, GPU 3D, Content-Aware Fill, a plug-in API.
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- **≈ 94% of After Effects' features, weighted by importance**, counting partial features as half
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done (≈ 98% with per-feature fractions): 80 of 92 features done, 12 partial, none missing; all
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298 After Effects effects (42 still simplified).
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- **≈ 19–22 agent-hours of work remain**: about **4–5 hours of wall-clock time** with five Claude
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Opus 5.5 agents in parallel, ≈ 3 hours for the essentials and daily-use features.
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- Hardest remaining pieces: the web app's threading, wider GPU effect coverage, Advanced 3D
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completion, and learned-model quality for Roto Brush and face tracking.
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Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).
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How close EffectCraft is to After Effects 2026, feature by feature, and how much work is left.
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## Current status (audit at commit `fa26ad9`, 2 October 2026, late)
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## Current status (audit at commit `978e8d7`, 3 October 2026)
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| Measure | Value |
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|---|---|
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| **Feature parity, weighted by tier** (P0 ×3, P1 ×2, P2 ×1) | **≈ 93%** |
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| Unweighted | ≈ 91% |
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| P0 / P1 / P2 | ≈ 96% / 90% / 65% |
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| Features done / partial / missing | 41 / 50 / 1 of 92 (missing: a plug-in API) |
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| **Effects** | **298 of 298** After Effects 2026 effects exist (some still simplified) |
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| Disabled menu entries left | 26 commands (31 menu items) |
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| Remaining work | ≈ 50–55 agent-hours at the pace measured so far (≈ 150 by the original conservative audit scale) |
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| **Wall-clock estimate** | **≈ 11–14 hours** with five agents in parallel; ≈ 6–8 hours for 100% of P0 + P1 |
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| **Feature parity, weighted by tier** (P0 ×3, P1 ×2, P2 ×1) | **≈ 94%** counting every partial feature as half done; ≈ 98% using per-feature fractions |
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| Unweighted | ≈ 94% (half-credit) / 98% (fractions) |
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| P0 / P1 / P2 | ≈ 96% / 92% / 85% (half-credit); 99% / 97% / 96% (fractions) |
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| Features done / partial / missing | 80 / 12 / 0 of 92 |
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| **Effects** | **298 of 298** After Effects 2026 effects exist; 42 still simplified ([effects.md](effects.md)); 58 run on the GPU |
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| Disabled menu entries left | 0 (the stub list is empty) |
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| Remaining work | ≈ 19–22 agent-hours at the pace measured so far (≈ 58 on the conservative audit scale) |
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| **Wall-clock estimate** | **≈ 4–5 hours** with five agents in parallel; ≈ 3 hours for 100% of P0 + P1 |
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Partial features: effect implementations (42 simplified effects), the Preview panel's settings
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(range, play from, skip, frame rate, full screen), GPU coverage (Advanced 3D, more GPU effects),
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the web app (no threads for viewer frames and Roto Brush), the Learn panel and Align to Selection /
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Distribute, Advanced 3D (iris shapes, collapsed precomps, extruded strokes), ScriptUI resource
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strings and `onDraw`, Essential Graphics font and scale controls, and the learned-model quality of
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Roto Brush and face tracking (both are classical). Menu items still absent: Save Frame As ▸
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Photoshop Layers / ProEXR, Open in Essential Graphics, Vanishing Point import, Watch Folder.
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### Previous audit (commit `fa26ad9`, 2 October 2026, late): ≈ 93%
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By area: Layers 98%, Output 95%, Compositions 95%, Automation 96%, Paint 95%, Text 95%, Import 96%,
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Animation 94%, Masks 94%, Preview 94%, Interface 93%, Shapes 93%, 3D 91%, Audio 90%, Project 90%,
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