Lumetri: hue/saturation curves stay inside their box beside a close point (fixes #1656)

This commit is contained in:
Marco Arnulfo
2026-10-16 16:08:18 +02:00
parent 8f02f52a44
commit ad4ed3981e
+30 -2
View File
@@ -301,7 +301,8 @@ impl OffsetCurve {
}
let n = ext.len();
// Tangents: the mean of the neighbouring slopes, flat at local extrema and next to flat
// segments so the curve never overshoots its points.
// segments, and at most three times either slope (Fritsch-Carlson) so the curve never
// overshoots its points, even beside a short steep segment.
let slope = |k: usize| (ext[k + 1].1 - ext[k].1) / (ext[k + 1].0 - ext[k].0).max(1e-6);
let m: Vec<f32> = (0..n)
.map(|k| {
@@ -309,7 +310,12 @@ impl OffsetCurve {
return 0.0;
}
let (a, b) = (slope(k - 1), slope(k));
if a * b <= 0.0 { 0.0 } else { (a + b) * 0.5 }
if a * b <= 0.0 {
0.0
} else {
let lim = 3.0 * a.abs().min(b.abs());
((a + b) * 0.5).clamp(-lim, lim)
}
})
.collect();
let eval = |x: f32| -> f32 {
@@ -989,6 +995,28 @@ mod tests {
}
}
#[test]
fn hue_saturation_curve_stays_between_its_points() {
// #1656: a point dragged to the bottom right next to another one. The steep short
// segment used to pull the long one beside it far outside the box (|offset| > 0.5).
// The third pair sits across the hue wrap (0.98 and 0.005 are neighbours).
let cases = [("0.3,0.4 0.31,0 0.7,0.6", true), ("0.1,0.3 0.3,0.5 0.31,1 0.7,0.5", false), ("0.5,0.6 0.98,0.4 0.005,0", true)];
for (pts, periodic) in cases {
let c = OffsetCurve::parse(pts, periodic).unwrap();
for i in 0..=1000 {
let x = i as f32 / 1000.0;
let v = c.at(x);
assert!((-0.5..=0.5).contains(&v), "{pts} at {x}: {v}");
}
for p in parse_points(pts) {
assert!((c.at(p.0) - (p.1 - 0.5)).abs() < 0.02, "{pts}: passes through {p:?}");
}
if periodic {
assert!((c.at(0.0) - c.at(1.0)).abs() < 1e-4, "{pts}: no seam at the wrap");
}
}
}
fn close_px(a: [f32; 4], b: [f32; 4], eps: f32) -> bool {
a.iter().zip(b).all(|(x, y)| (x - y).abs() <= eps)
}