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Merge pull request #2272 from onlykshitij/fix/scriptui-srgb-colours
ScriptUI: fix script-drawn colours showing too bright
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@@ -241,7 +241,7 @@ fn commit(app: &mut EffectcraftApp, ctx: &egui::Context) {
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}
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}
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fn to_color32(c: [f32; 4]) -> Color32 {
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pub(super) fn to_color32(c: [f32; 4]) -> Color32 {
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let b = |v: f32| (v.clamp(0.0, 1.0) * 255.0).round() as u8;
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Color32::from_rgba_unmultiplied(b(c[0]), b(c[1]), b(c[2]), b(c[3]))
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}
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@@ -261,20 +261,22 @@ fn draw_widget(app: &mut EffectcraftApp, ui: &mut egui::Ui, origin: egui::Pos2,
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}
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}
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/// A draw-list colour (`None` is the theme colour). Script colours are display (sRGB) values
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/// in 0..1, as in After Effects, not linear light: `[43/255, 43/255, 43/255, 1]` is RGB 43.
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fn draw_color(c: &Option<[f32; 4]>, theme: Color32) -> Color32 {
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c.map_or(theme, super::gradient_editor::to_color32)
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}
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/// Paint an onDraw draw list in `rect` (control coordinates → screen).
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fn paint_draw(ui: &egui::Ui, rect: Rect, ops: &[DrawOp], t: &Tokens, services: &dyn Services) {
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let p = ui.painter().with_clip_rect(rect.intersect(ui.clip_rect()));
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let col = |c: &Option<[f32; 4]>, theme: Color32| match c {
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Some(c) => egui::Rgba::from_rgba_unmultiplied(c[0], c[1], c[2], c[3]).into(),
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None => theme,
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};
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let at = |x: f64, y: f64| rect.min + vec2(x as f32, y as f32);
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for op in ops {
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match op {
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DrawOp::Fill { color, path } => {
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// Any path shape (concave, self-intersecting, with holes): non-zero winding
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// triangles, not egui's convex-only polygon fill.
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let c = col(color, t.field_bg);
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let c = draw_color(color, t.field_bg);
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let mut mesh = egui::Mesh::default();
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for tri in PathSeg::fill_triangles(path, 48, false) {
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let base = mesh.vertices.len() as u32;
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@@ -288,14 +290,14 @@ fn paint_draw(ui: &egui::Ui, rect: Rect, ops: &[DrawOp], t: &Tokens, services: &
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}
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}
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DrawOp::Stroke { color, width, path } => {
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let s = Stroke::new(*width as f32, col(color, t.text));
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let s = Stroke::new(*width as f32, draw_color(color, t.text));
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for (pts, closed) in PathSeg::polylines(path, 48) {
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let pts: Vec<egui::Pos2> = pts.iter().map(|q| at(q[0], q[1])).collect();
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p.add(if closed { egui::Shape::closed_line(pts, s) } else { egui::Shape::line(pts, s) });
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}
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}
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DrawOp::Text { text, color, x, y, size, .. } => {
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p.text(at(*x, *y), Align2::LEFT_TOP, text, Tokens::ui(*size as f32), col(color, t.text));
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p.text(at(*x, *y), Align2::LEFT_TOP, text, Tokens::ui(*size as f32), draw_color(color, t.text));
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}
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DrawOp::Image { image, x, y, w, h } => {
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let tex = image.as_ref().and_then(|i| image_texture(ui.ctx(), i, services));
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@@ -595,3 +597,47 @@ pub fn sync_panels(app: &mut EffectcraftApp) {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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/// Script colours are sRGB, not linear: `#2B2B2B` drew as RGB 114 when read as linear light.
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#[test]
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fn draw_colours_are_srgb() {
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let v = 43.0 / 255.0;
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assert_eq!(draw_color(&Some([v, v, v, 1.0]), Color32::RED), Color32::from_rgb(43, 43, 43));
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let orange = [242.0 / 255.0, 140.0 / 255.0, 40.0 / 255.0, 1.0];
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assert_eq!(draw_color(&Some(orange), Color32::RED), Color32::from_rgb(242, 140, 40));
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assert_eq!(draw_color(&None, Color32::RED), Color32::RED, "no colour is the theme colour");
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}
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/// fillPath, strokePath and drawString all paint the script's colour as sRGB.
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#[test]
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fn paint_draw_paints_srgb_colours() {
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let v = 43.0 / 255.0;
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let color = Some([v, v, v, 1.0]);
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let path = vec![PathSeg::R { x: 0.0, y: 0.0, w: 10.0, h: 10.0 }];
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let ops = [
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DrawOp::Fill { color, path: path.clone() },
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DrawOp::Stroke { color, width: 1.0, path },
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DrawOp::Text { text: "Hi".into(), color, x: 0.0, y: 0.0, size: 12.0, style: String::new() },
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];
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let t = Tokens::for_kind(crate::theme::ThemeKind::Dark);
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let mut out = egui::Context::default().run_ui(egui::RawInput::default(), |ui| {
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paint_draw(ui, Rect::from_min_size(pos2(0.0, 0.0), vec2(50.0, 50.0)), &ops, &t, &effectcraft_engine::FsServices);
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});
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out.textures_delta.clear();
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let want = Color32::from_rgb(43, 43, 43);
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let (mut fill, mut stroke, mut text) = (false, false, false);
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for s in out.shapes {
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match s.shape {
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egui::Shape::Mesh(m) => fill |= m.vertices.iter().all(|v| v.color == want),
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egui::Shape::Path(p) => stroke |= matches!(p.stroke.color, egui::epaint::ColorMode::Solid(c) if c == want),
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egui::Shape::Text(t) => text |= t.fallback_color == want,
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_ => {}
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}
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}
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assert!(fill && stroke && text, "fill {fill}, stroke {stroke}, text {text}");
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}
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}
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