engine: Replace Footage keeps a still a still (#2073)

This commit is contained in:
Madhav Agarwal
2026-10-29 10:20:20 +05:30
parent 990fa668cd
commit a29eda3844
3 changed files with 33 additions and 8 deletions
+11 -3
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@@ -878,8 +878,16 @@ fn replace_footage(s: &mut Session, p: &Value) -> Result<Value> {
let path = str_p(p, "path").ok_or_else(|| bad("file.replaceFootage", "missing `path`"))?.to_string();
let item = *items_p(s, p).first().ok_or_else(|| bad("file.replaceFootage", "select footage"))?;
let importer = s.importer.clone().ok_or_else(|| EngineError::Other("media import is not available in this build".into()))?;
// A numbered still brings its image sequence, as on import (`sequence: false` for one frame).
let opts = SequenceOptions::from_params(p);
// Replacing a still keeps it a still; replacing a sequence keeps bringing the new file's run.
// `sequence`/`alphabetical` override that (#2073).
let previous = match s.project.item(item).map(|it| &it.kind) {
Some(ItemKind::Footage(f)) if f.kind == FootageKind::Sequence => (true, true, f.alphabetical),
_ => (false, false, false),
};
let mut opts = SequenceOptions::from_params(p);
if p.get("sequence").is_none() && p.get("alphabetical").is_none() {
(opts.sequence, opts.folders, opts.alphabetical) = previous;
}
let src = crate::sequence::source_of(s.services.as_ref(), &path, opts);
let f = crate::sequence::probe(importer.as_ref(), &src, s.sequence_rate()).map_err(|e| EngineError::Other(format!("{path}: {e}")))?;
let name = src.name();
@@ -1093,7 +1101,7 @@ pub fn specs() -> Vec<CommandSpec> {
"File...",
["File", "Replace Footage"],
Some("Cmd+H"),
"{path, item?, sequence?: bool (default true: a numbered still brings its image sequence), alphabetical?: bool}",
"{path, item?, sequence?: bool (a numbered still brings its image sequence; default: the item keeps its kind, so a still stays a still and a sequence stays a sequence), alphabetical?: bool}",
has_footage_selection,
replace_footage
),
+18 -2
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@@ -181,14 +181,30 @@ fn interpret_footage_start_timecode_relabels_source_time() {
}
#[test]
fn replace_footage_and_reload_keep_sequences() {
fn replace_footage_keeps_a_still_a_still() {
let dir = folder(&RUN);
let mut s = session();
let item = s.execute("file.import", json!({"paths": [at(&dir, "shot_0001.png")], "sequence": false})).unwrap()["items"][0].clone();
s.state.project_selection = vec![ItemId(item.as_u64().unwrap())];
// Replacing with a numbered still does not silently turn the item into a sequence (#2073).
s.execute("file.replaceFootage", json!({"path": at(&dir, "shot_0004.png")})).unwrap();
let (name, f) = footage(&s, &item);
assert_eq!((name.as_str(), f.sequence.len()), ("shot_[0001-0005].png", 4));
assert_eq!((name.as_str(), f.kind), ("shot_0004.png", FootageKind::Still));
// Asking for the run still brings it.
s.execute("file.replaceFootage", json!({"path": at(&dir, "shot_0004.png"), "sequence": true})).unwrap();
let (name, f) = footage(&s, &item);
assert_eq!((name.as_str(), f.kind, f.sequence.len()), ("shot_[0001-0005].png", FootageKind::Sequence, 4));
}
#[test]
fn replace_footage_and_reload_keep_sequences() {
let dir = folder(&RUN);
let mut s = session();
let item = s.execute("file.import", json!({"paths": [at(&dir, "shot_0001.png")], "sequence": true})).unwrap()["items"][0].clone();
s.state.project_selection = vec![ItemId(item.as_u64().unwrap())];
s.execute("file.replaceFootage", json!({"path": at(&dir, "shot_0004.png")})).unwrap();
let (name, f) = footage(&s, &item);
assert_eq!((name.as_str(), f.kind, f.sequence.len()), ("shot_[0001-0005].png", FootageKind::Sequence, 4));
// Reload finds a new frame and keeps the interpretation.
s.execute("file.interpretFootage", json!({"items": [item], "frameRate": 12, "startTimecode": 2})).unwrap();
std::fs::write(at(&dir, "shot_0003.png"), b"").unwrap();
+4 -3
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@@ -129,9 +129,10 @@ including files overwritten at the same path and byte size.
and 3D models are not sources, and a composition can't be nested in itself. Alt-dragging onto a
layer is one layer at a time, as in After Effects.
Agents: `layer.replaceSource {"item": id, "layers": [ids]}`.
- **File ▸ Replace Footage ▸ File…** (Ctrl+H) points the item at another file. Pick a numbered
file to replace it with that file's whole sequence (`file.replaceFootage {"path": …,
"sequence": false}` for one frame).
- **File ▸ Replace Footage ▸ File…** (Ctrl+H) points the item at another file. A still stays a
still, and a sequence item keeps bringing the new numbered file's run; pass
`sequence: true` to bring a numbered still's whole run (`file.replaceFootage {"path": …,
"sequence": true}`), or `sequence: false` for one frame.
- **Replace with Precomposition (used N times)**, right-clicking a footage item or solid in the
Project panel, puts the item in a new composition of its size,
pixel aspect and frame rate, in the same folder, and switches every layer in every composition