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engine: Replace Footage keeps a still a still (#2073)
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@@ -878,8 +878,16 @@ fn replace_footage(s: &mut Session, p: &Value) -> Result<Value> {
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let path = str_p(p, "path").ok_or_else(|| bad("file.replaceFootage", "missing `path`"))?.to_string();
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let item = *items_p(s, p).first().ok_or_else(|| bad("file.replaceFootage", "select footage"))?;
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let importer = s.importer.clone().ok_or_else(|| EngineError::Other("media import is not available in this build".into()))?;
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// A numbered still brings its image sequence, as on import (`sequence: false` for one frame).
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let opts = SequenceOptions::from_params(p);
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// Replacing a still keeps it a still; replacing a sequence keeps bringing the new file's run.
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// `sequence`/`alphabetical` override that (#2073).
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let previous = match s.project.item(item).map(|it| &it.kind) {
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Some(ItemKind::Footage(f)) if f.kind == FootageKind::Sequence => (true, true, f.alphabetical),
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_ => (false, false, false),
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};
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let mut opts = SequenceOptions::from_params(p);
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if p.get("sequence").is_none() && p.get("alphabetical").is_none() {
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(opts.sequence, opts.folders, opts.alphabetical) = previous;
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}
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let src = crate::sequence::source_of(s.services.as_ref(), &path, opts);
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let f = crate::sequence::probe(importer.as_ref(), &src, s.sequence_rate()).map_err(|e| EngineError::Other(format!("{path}: {e}")))?;
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let name = src.name();
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@@ -1093,7 +1101,7 @@ pub fn specs() -> Vec<CommandSpec> {
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"File...",
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["File", "Replace Footage"],
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Some("Cmd+H"),
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"{path, item?, sequence?: bool (default true: a numbered still brings its image sequence), alphabetical?: bool}",
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"{path, item?, sequence?: bool (a numbered still brings its image sequence; default: the item keeps its kind, so a still stays a still and a sequence stays a sequence), alphabetical?: bool}",
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has_footage_selection,
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replace_footage
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),
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@@ -181,14 +181,30 @@ fn interpret_footage_start_timecode_relabels_source_time() {
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}
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#[test]
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fn replace_footage_and_reload_keep_sequences() {
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fn replace_footage_keeps_a_still_a_still() {
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let dir = folder(&RUN);
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let mut s = session();
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let item = s.execute("file.import", json!({"paths": [at(&dir, "shot_0001.png")], "sequence": false})).unwrap()["items"][0].clone();
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s.state.project_selection = vec![ItemId(item.as_u64().unwrap())];
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// Replacing with a numbered still does not silently turn the item into a sequence (#2073).
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s.execute("file.replaceFootage", json!({"path": at(&dir, "shot_0004.png")})).unwrap();
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let (name, f) = footage(&s, &item);
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assert_eq!((name.as_str(), f.sequence.len()), ("shot_[0001-0005].png", 4));
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assert_eq!((name.as_str(), f.kind), ("shot_0004.png", FootageKind::Still));
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// Asking for the run still brings it.
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s.execute("file.replaceFootage", json!({"path": at(&dir, "shot_0004.png"), "sequence": true})).unwrap();
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let (name, f) = footage(&s, &item);
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assert_eq!((name.as_str(), f.kind, f.sequence.len()), ("shot_[0001-0005].png", FootageKind::Sequence, 4));
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}
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#[test]
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fn replace_footage_and_reload_keep_sequences() {
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let dir = folder(&RUN);
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let mut s = session();
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let item = s.execute("file.import", json!({"paths": [at(&dir, "shot_0001.png")], "sequence": true})).unwrap()["items"][0].clone();
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s.state.project_selection = vec![ItemId(item.as_u64().unwrap())];
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s.execute("file.replaceFootage", json!({"path": at(&dir, "shot_0004.png")})).unwrap();
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let (name, f) = footage(&s, &item);
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assert_eq!((name.as_str(), f.kind, f.sequence.len()), ("shot_[0001-0005].png", FootageKind::Sequence, 4));
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// Reload finds a new frame and keeps the interpretation.
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s.execute("file.interpretFootage", json!({"items": [item], "frameRate": 12, "startTimecode": 2})).unwrap();
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std::fs::write(at(&dir, "shot_0003.png"), b"").unwrap();
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+4
-3
@@ -129,9 +129,10 @@ including files overwritten at the same path and byte size.
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and 3D models are not sources, and a composition can't be nested in itself. Alt-dragging onto a
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layer is one layer at a time, as in After Effects.
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Agents: `layer.replaceSource {"item": id, "layers": [ids]}`.
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- **File ▸ Replace Footage ▸ File…** (Ctrl+H) points the item at another file. Pick a numbered
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file to replace it with that file's whole sequence (`file.replaceFootage {"path": …,
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"sequence": false}` for one frame).
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- **File ▸ Replace Footage ▸ File…** (Ctrl+H) points the item at another file. A still stays a
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still, and a sequence item keeps bringing the new numbered file's run; pass
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`sequence: true` to bring a numbered still's whole run (`file.replaceFootage {"path": …,
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"sequence": true}`), or `sequence: false` for one frame.
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- **Replace with Precomposition (used N times)**, right-clicking a footage item or solid in the
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Project panel, puts the item in a new composition of its size,
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pixel aspect and frame rate, in the same folder, and switches every layer in every composition
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