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Merge pull request #1538 from guillehr2/black-white-artifacts-1463
Effects: Black & White no longer turns faint colour noise in shadows into blocks
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@@ -326,20 +326,27 @@ pub fn mirror_pow(v: f32, p: f32) -> f32 {
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v.abs().powf(p).copysign(v)
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}
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/// Black & White: a pixel's gray is its smallest channel plus its chroma (largest − smallest
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/// channel) times the colour sliders' weight for its hue. A neutral pixel keeps its value, a pure
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/// hue becomes its slider's percentage (Reds 40 % turns pure red into 40 % gray), and the gray
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/// never moves further from the smallest channel than the pixel's own chroma times the weight.
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/// It used to offset the luminance by the HSL saturation, which is near 1 for any tinted
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/// near-black pixel: the faint colour noise of compressed footage's shadows came out as bright
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/// and black blocks (#1463), and 32-bpc overbrights divided by zero.
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fn black_white(ctx: &EffectCtx, mut b: Buf) -> Buf {
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let w = [ctx.params.f("reds"), ctx.params.f("yellows"), ctx.params.f("greens"), ctx.params.f("cyans"), ctx.params.f("blues"), ctx.params.f("magentas")]
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.map(|v| v as f32 / 100.0);
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let tint_on = ctx.params.b("tint");
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let tc = ctx.params.color("tintColor");
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b.img.map_straight(|c| {
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let (h, s, _) = rgb_to_hsl(c[0], c[1], c[2]);
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let (h, _, _) = rgb_to_hsl(c[0], c[1], c[2]);
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// Interpolate the six hue weights around the colour wheel.
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let hp = h * 6.0;
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let i = hp.floor() as usize % 6;
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let f = hp - hp.floor();
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let wt = w[i] + (w[(i + 1) % 6] - w[i]) * f;
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let base = luminance(c[0], c[1], c[2]);
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let gray = (base + (wt - 0.5) * s * 0.6).max(0.0);
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let (max, min) = (c[0].max(c[1]).max(c[2]), c[0].min(c[1]).min(c[2]));
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let gray = (min + (max - min) * wt).max(0.0);
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if tint_on {
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let (th, ts, _) = rgb_to_hsl(tc[0], tc[1], tc[2]);
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let (r, g, bl) = hsl_to_rgb(th, ts, gray.min(1.0));
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@@ -1220,6 +1227,66 @@ mod tests {
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assert!(go(0.0, 100.0, 64) >= 30);
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}
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/// #1463: Black & White's sliders set the gray of each pure hue and blend between
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/// neighbouring hues; neutral pixels keep their value, overbright ones too, and an overbright
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/// colour stays finite (it used to divide by zero).
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#[test]
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fn black_white_sliders_set_the_gray_of_each_hue() {
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let bw = |vals: &[(&str, Value)], c: [f32; 3]| px("ec.color.blackwhite", vals, [c[0], c[1], c[2], 1.0]);
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let gray = |v: f32| [v, v, v, 1.0];
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// The defaults: Reds 40, Yellows 60, Greens 40, Cyans 60, Blues 20, Magentas 80 (%).
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let hues = [
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([1.0, 0.0, 0.0], 0.4),
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([1.0, 1.0, 0.0], 0.6),
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([0.0, 1.0, 0.0], 0.4),
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([0.0, 1.0, 1.0], 0.6),
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([0.0, 0.0, 1.0], 0.2),
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([1.0, 0.0, 1.0], 0.8),
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// Half as bright, half the gray; orange is halfway from Reds to Yellows.
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([0.5, 0.0, 0.0], 0.2),
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([1.0, 0.5, 0.0], 0.5),
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// Neutral pixels keep their value.
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([0.3, 0.3, 0.3], 0.3),
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([4.0, 4.0, 4.0], 4.0),
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// An overbright red: its smallest channel plus its chroma at Reds' 40 %.
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([1.5, 0.5, 0.5], 0.9),
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];
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for (c, want) in hues {
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let o = bw(&[], c);
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assert!(close(o, gray(want), 1e-5), "{c:?}: {o:?}, want {want}");
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}
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assert!(close(bw(&[("reds", num(120.0))], [1.0, 0.0, 0.0]), gray(1.2), 1e-5));
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assert!(close(bw(&[("reds", num(-200.0))], [1.0, 0.0, 0.0]), gray(0.0), 1e-5));
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assert!(close(bw(&[("blues", num(300.0))], [0.1, 0.1, 0.3]), gray(0.7), 1e-5));
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}
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/// #1463: faint colour noise stays faint. The shadows of compressed footage carry a code or
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/// two of colour noise, which Black & White turned into bright and black blocks (the HSL
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/// saturation it scaled is near 1 for any tinted near-black pixel). At 8, 16 and 32 bpc the
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/// gray of a dark ramp with ±2 steps of colour noise stays within 2 steps of the clean ramp's.
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#[test]
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fn black_white_keeps_faint_colour_noise_faint() {
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// A step of 8 bpc, of 16 bpc (After Effects' 0..32768), and a small 32-bpc float one.
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for step in [1.0 / 255.0, 1.0 / 32768.0, 1e-3_f32] {
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let (w, h) = (64u32, 4u32);
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let (mut clean, mut noisy) = (Image::new(w, h), Image::new(w, h));
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for y in 0..h {
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for x in 0..w {
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// A dark ramp up to a quarter gray, in whole steps...
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let v = (x as f32 / w as f32 * 0.25 / step).round() * step;
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// ...and up to ±2 steps of noise per channel, mixed differently in each pixel.
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let n = |k: u32| (((x * 7 + y * 13 + k * 2) % 5) as f32 - 2.0) * step;
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clean.set(x, y, [v, v, v, 1.0]);
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noisy.set(x, y, [(v + n(0)).max(0.0), (v + n(1)).max(0.0), (v + n(2)).max(0.0), 1.0]);
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}
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}
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let bw = |img| run_fx("ec.color.blackwhite", &[], img, 0.0, EffectEnv::default()).img;
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let (a, b) = (bw(clean), bw(noisy));
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let worst = a.data.iter().zip(&b.data).map(|(p, q)| (p[0] - q[0]).abs()).fold(0.0, f32::max);
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assert!(worst <= 2.0 * step + 1e-6, "step {step}: the noise moved the gray by {} steps", worst / step);
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}
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}
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#[test]
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fn levels_clips_black_and_white_independently() {
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let lv = |vals: &[(&str, Value)], v: f32| px("ec.color.levels", vals, [v, v, v, 1.0])[0];
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@@ -154,8 +154,9 @@ fn fxc_point(@builtin(global_invocation_id) gid: vec3<u32>) {
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let i = u32(max(floor(hp), 0.0)) % 6u;
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let f = hp - floor(hp);
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let wt = w[i] + (w[(i + 1u) % 6u] - w[i]) * f;
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let base = luminance(c);
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let gray = max(base + (wt - 0.5) * hsl.y * 0.6, 0.0);
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let mx = max(max(c.x, c.y), c.z);
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let mn = min(min(c.x, c.y), c.z);
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let gray = max(mn + (mx - mn) * wt, 0.0);
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var o = vec3<f32>(gray);
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if (P.u[0].y != 0u) {
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o = hsl_to_rgb(P.f[2].x, P.f[2].y, min(gray, 1.0));
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@@ -29,6 +29,7 @@ fn color_balance_vibrance_tritone_mixer() {
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fn black_white_colorama_selective_color() {
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effect_case("ec.color.blackwhite", &[]);
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effect_case("ec.color.blackwhite", &[("reds", n(120.0)), ("blues", n(-50.0)), ("cyans", n(200.0)), ("tint", on())]);
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effect_case("ec.color.blackwhite", &[("yellows", n(300.0)), ("greens", n(-200.0)), ("magentas", n(0.0))]);
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effect_case("ec.color.colorama", &[]);
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effect_case("ec.color.colorama", &[("inputPhase/mode", e(4)), ("inputPhase/phaseShift", n(75.0)), ("outputCycle/cycles", n(2.5)), ("blend", n(40.0))]);
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effect_case("ec.color.colorama", &[("inputPhase/mode", e(8)), ("outputCycle/cycles", n(1.3))]);
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