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Merge pull request #2569 from Zaxaerith/docs/2564-clarify-command-dispatch
docs: clarify engine and UI-only command access (#2564)
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@@ -84,9 +84,10 @@ a few places where it matters to us:
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without a plugin.
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- **A project file you can read.** Projects are versioned JSON (`.ecproj`), so they diff cleanly
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in version control.
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- **Everything is scriptable.** Every menu item, timeline drag and property edit goes through one
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command registry, so the same actions are reachable from a command line, a JSON control
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channel and an MCP server for agents.
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- **Everything is scriptable.** Menu actions, timeline edits and property changes are exposed as
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commands. Engine commands are available through the CLI, JSON control channel and MCP;
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UI-only commands use the frontend dispatcher and can be invoked through the control channel
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or an attached MCP bridge.
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- **No FFmpeg.** Video and audio decoding and encoding are pure Rust: FilmCraft's codecs and
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EffectCraft's own VP9, AV1, HEVC and Opus encoders.
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@@ -173,8 +174,10 @@ cannot express; File ▸ Import ▸ Lottie… opens one as a new composition.
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## Built for agents
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Everything you can do from a menu is a command with an id, and agents can reach every one of
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them:
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Engine commands are available through the CLI, JSON control channel and MCP. UI-only commands
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need the running app's frontend dispatcher: complete menu access requires the app's control
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channel or an attached MCP bridge. Headless MCP sessions expose supported engine commands,
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but not UI-only commands or bridge-only `ui_*` tools.
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- **MCP server:** `effectcraft-cli mcp` speaks the Model Context Protocol over stdio, headless
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or bridged to the running app (`--bridge 9877`). Tools cover commands, the project and property
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