Menus: a pointer coming back into the window over another title switches menus (#1290)

This commit is contained in:
tylerjenningsw
2026-10-27 14:03:48 -04:00
parent 8220d96929
commit 238361e59f
2 changed files with 27 additions and 1 deletions
+12 -1
View File
@@ -14,6 +14,12 @@ fn browse_menu_id() -> egui::Id {
egui::Id::unique("menu-bar-browse")
}
/// The id under which [`menu_bar`] remembers where it last saw the pointer (`None`: outside the
/// window).
fn last_pointer_id() -> egui::Id {
egui::Id::unique("menu-bar-last-pointer")
}
/// Draw the in-window menu bar (the engine's AE menu tree).
///
/// The titles open on the press, not the release (native menu bars): while one is held the menus
@@ -34,6 +40,12 @@ pub fn menu_bar(app: &mut EffectcraftApp, ui: &mut egui::Ui) {
if ctx.data(|d| d.get_temp(browse_menu_id())).unwrap_or(false) {
nav.set_browsing();
}
// Whether the pointer has moved since the last frame. Kept by position rather than egui's
// `delta`, which is zero for the first position after the pointer comes back into the window:
// coming back in over another title must switch to it too (#1290).
let pointer = ctx.pointer_hover_pos();
let last = ctx.data_mut(|d| std::mem::replace(d.get_temp_mut_or(last_pointer_id(), None), pointer));
let moved = pointer.is_some() && pointer != last;
let mut drawn = 0;
ui.horizontal_centered(|ui| {
ui.add_space(6.0);
@@ -53,7 +65,6 @@ pub fn menu_bar(app: &mut EffectcraftApp, ui: &mut egui::Ui) {
// then happened somewhere else), and toggle the menu. Hovering another title
// switches to it once the pointer has moved: merely resting there must not take a
// keyboard-driven menu over.
let moved = ctx.input(|i| i.pointer.delta() != egui::Vec2::ZERO);
// With the button down elsewhere nothing is hovered, so the title under the
// pointer takes the highlight by hand: the hover-switch to it shows, one frame
// later like egui's own hover (the open title keeps its open look).
+15
View File
@@ -418,3 +418,18 @@ fn a_resting_pointer_does_not_override_the_arrow_keys() {
assert!(shown(&h, "Keyboard Shortcuts"), "Right opened Edit with the pointer still on File");
assert!(!shown(&h, "Open Project"));
}
/// Leaving the window keeps the menu open, and coming back in over another title switches to it
/// (#1290): egui reports no pointer movement for that first position.
#[test]
fn pointer_reentering_over_another_title_switches_menus() {
let mut h = harness();
let (file, edit) = (rect(&h, "menu.File"), rect(&h, "menu.Edit"));
click_at(&mut h, file.center());
h.input_mut().events.push(Event::PointerGone);
h.run_steps(2);
assert!(shown(&h, "Open Project"), "leaving the window kept File open");
move_to(&mut h, edit.center());
assert!(shown(&h, "Keyboard Shortcuts"), "coming back over Edit opened it");
assert!(!shown(&h, "Open Project"), "and closed File");
}