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The browser file picker only queued a name and bytes. When the read finished, DeckCraft guessed the command and ran it on whichever document and slide were active, so a picture, sound or outline could land in the wrong place, and a later pick could finish first. The request now keeps the document, the slide or master, the operation and a cancellation id. A completion applies there, or is dropped when that target is gone or the picker was dismissed. Co-authored-by: Cursor <cursoragent@cursor.com>
33 lines
1.4 KiB
Rust
33 lines
1.4 KiB
Rust
//! DeckCraft in the browser.
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//!
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//! Runs the same [`deckcraft_ui_egui::SlideApp`] as the desktop app through eframe's web
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//! runner (wgpu: WebGPU where available, WebGL2 otherwise). Build with `trunk build --release`
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//! from this directory (output in `dist/web`).
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//!
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//! Differences from the desktop app:
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//! - no TCP control channel (browsers can't listen on sockets);
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//! - File → Open and Insert → Pictures/Audio/Video use the browser file picker; bytes arrive
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//! asynchronously through `Services::inbox`, applied to the document, slide and operation
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//! that started the pick (a dismissed picker or a closed document drops the file);
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//! - Save and Export trigger a browser download;
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//! - dropped files are read asynchronously by `web::WebShell` and delivered through the inbox;
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//! - preferences are not persisted.
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//!
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//! URL query flags: `?webgl` forces the WebGL2 backend instead of WebGPU; `?blank` starts with an
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//! empty presentation instead of the sample deck; `?show` starts the slide show.
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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#![forbid(unsafe_code)]
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#[cfg(target_arch = "wasm32")]
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mod web;
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#[cfg(target_arch = "wasm32")]
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fn main() {
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web::start();
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}
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#[cfg(not(target_arch = "wasm32"))]
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fn main() {
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eprintln!("deckcraft-web only runs in the browser: build it with `trunk build --release` in apps/deckcraft-web");
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}
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