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https://github.com/storytold/deckcraft.git
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4
Commits
| Author | SHA1 | Date | |
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5edf3f693e | ||
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16ddef0744 | ||
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00b8bf38d6 | ||
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3fd1dfed36 |
@@ -11,6 +11,10 @@ use crate::geom::{Op, P};
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/// Line segments per Bézier when a crossing shape is flattened.
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const CURVE_STEPS: usize = 16;
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/// Point-against-edge tests one clipped item may cost (all its subpaths together); an item over
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/// it is dropped, as a single polygon over it already was.
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const MAX_CLIP_WORK: usize = 1_000_000;
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/// The bounding box `[l, t, r, b]` of the points in `ops` (control points included).
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pub(crate) fn ops_bbox(ops: &[Op]) -> Option<[f64; 4]> {
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let mut b: Option<[f64; 4]> = None;
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@@ -100,14 +104,20 @@ fn is_rect(clip: &[P]) -> bool {
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/// Sutherland–Hodgman: `poly` cut by convex `clip`.
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pub(crate) fn clip_polygon(poly: &[P], clip: &[P]) -> Vec<P> {
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if poly.len().saturating_mul(clip.len()) > 1_000_000 {
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return Vec::new();
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}
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clip_polygon_within(poly, clip, &mut { MAX_CLIP_WORK }).unwrap_or_default()
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}
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/// [`clip_polygon`] charging each point visited against each clip edge to `budget`: the polygon
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/// can gain a vertex at every edge, so its cost isn't known from its input size alone. `None`
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/// once the budget is spent.
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fn clip_polygon_within(poly: &[P], clip: &[P], budget: &mut usize) -> Option<Vec<P>> {
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let mut poly = poly.to_vec();
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for i in 0..clip.len() {
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if poly.len().saturating_mul(clip.len() - i) > 1_000_000 {
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return Vec::new();
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// The work actually done: this edge visits the polygon as it now stands.
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if poly.len() > *budget {
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return None;
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}
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*budget -= poly.len();
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let (a, b) = (clip[i], clip[(i + 1) % clip.len()]);
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let keep = |p: P| cross(a, b, p) >= 0.0;
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let cut = |p: P, q: P| {
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@@ -133,7 +143,7 @@ pub(crate) fn clip_polygon(poly: &[P], clip: &[P]) -> Vec<P> {
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break;
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}
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}
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poly
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Some(poly)
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}
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fn disjoint(b: [f64; 4], c: [f64; 4]) -> bool {
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@@ -158,9 +168,12 @@ pub(crate) fn clip_raw(raw: Raw, clip: &[P]) -> Vec<Raw> {
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return Vec::new();
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}
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let subs = flatten(&ops);
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if too_much_work(&subs, clip, usize::from(fill.is_some()) + usize::from(stroke.is_some())) {
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return Vec::new();
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}
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let mut out = Vec::new();
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if fill.is_some() {
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let f = clip_fill(&subs, clip);
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let Some(f) = clip_fill(&subs, clip) else { return Vec::new() };
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if !f.is_empty() {
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out.push(Raw::Path { ops: f, fill, stroke: None, even_odd, region: region.clone() });
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}
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@@ -181,7 +194,11 @@ pub(crate) fn clip_raw(raw: Raw, clip: &[P]) -> Vec<Raw> {
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if disjoint(b, cb) {
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return Vec::new();
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}
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let f = clip_fill(&flatten(&ops), clip);
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let subs = flatten(&ops);
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if too_much_work(&subs, clip, 1) {
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return Vec::new();
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}
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let f = clip_fill(&subs, clip).unwrap_or_default();
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if f.is_empty() { Vec::new() } else { vec![Raw::Pattern { ops: f, even_odd, tile, region }] }
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}
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Raw::Bitmap { rect, img, region } => crop(rect, img, clip).map(|(rect, img)| vec![Raw::Bitmap { rect, img, region }]).unwrap_or_default(),
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@@ -230,17 +247,28 @@ pub(crate) fn flatten(ops: &[Op]) -> Vec<(Vec<P>, bool)> {
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subs
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}
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fn clip_fill(subs: &[(Vec<P>, bool)], clip: &[P]) -> Vec<Op> {
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/// Whether cutting every subpath of one item by `clip` would exceed [`MAX_CLIP_WORK`]; the
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/// per-polygon check alone lets many small subpaths each spend the whole allowance. `passes` is
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/// how many clipping passes the item gets (fill and stroke each cut every subpath), so one item
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/// shares a single allowance between them.
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fn too_much_work(subs: &[(Vec<P>, bool)], clip: &[P], passes: usize) -> bool {
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subs.iter().map(|s| s.0.len() + 1).sum::<usize>().saturating_mul(clip.len()).saturating_mul(passes) > MAX_CLIP_WORK
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}
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/// The clipped fill of every subpath, its clipping work shared by all of them: `None` (the whole
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/// item goes) once [`MAX_CLIP_WORK`] is spent.
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fn clip_fill(subs: &[(Vec<P>, bool)], clip: &[P]) -> Option<Vec<Op>> {
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let mut ops = Vec::new();
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let mut budget = MAX_CLIP_WORK;
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for (pts, _) in subs {
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let poly = clip_polygon(pts, clip);
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let poly = clip_polygon_within(pts, clip, &mut budget)?;
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if poly.len() >= 3 {
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ops.push(Op::M(poly[0]));
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ops.extend(poly[1..].iter().map(|p| Op::L(*p)));
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ops.push(Op::Z);
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}
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}
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ops
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Some(ops)
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}
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fn clip_stroke(subs: &[(Vec<P>, bool)], clip: &[P]) -> Vec<Op> {
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@@ -2074,3 +2074,63 @@ fn clip_polygon_work_bound() {
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let clipped = crate::cliprect::clip_polygon(&poly, &clip);
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assert!(clipped.is_empty(), "excessive polygon clip product rejected");
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}
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#[test]
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fn clip_polygon_charges_actual_work_not_projected_growth() {
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// Two convex 1,000-gons: the product is exactly the budget, and a cut that adds a vertex must
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// not make a later step look over budget.
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let gon = |cx: f64| -> Vec<(f64, f64)> {
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(0..1000).map(|i| (i as f64 / 1000.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (cx + 100.0 * c, 100.0 * s)).collect()
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};
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let clipped = crate::cliprect::clip_polygon(&gon(0.0), &gon(30.0));
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assert!(clipped.len() > 100, "the intersection is kept: {}", clipped.len());
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}
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#[test]
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fn clip_work_is_shared_by_fill_and_stroke() {
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use crate::canvas::Raw;
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use crate::geom::Op;
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// One zigzag subpath crossing a 512-gon's edge: about 510k point-edge tests per pass, so a
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// fill alone fits the allowance but a fill plus a stroke would spend it twice.
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let clip: Vec<(f64, f64)> =
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(0..512).map(|i| (i as f64 / 512.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (100.0 + 100.0 * c, 100.0 + 100.0 * s)).collect();
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let mut ops = vec![Op::M((0.0, 95.0))];
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ops.extend((1..1000).map(|i| Op::L((i as f64 * 0.19, if i % 2 == 0 { 95.0 } else { 300.0 }))));
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ops.push(Op::Z);
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let raw = |fill, stroke| Raw::Path { ops: ops.clone(), fill, stroke, even_odd: false, region: None };
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let black = [0, 0, 0, 255];
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assert!(!crate::cliprect::clip_raw(raw(Some(black), None), &clip).is_empty(), "a fill alone is within the allowance");
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assert!(crate::cliprect::clip_raw(raw(Some(black), Some((black, 1.0))), &clip).is_empty(), "fill and stroke share one allowance");
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}
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#[test]
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fn clip_work_is_bounded_across_subpaths() {
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use crate::canvas::Raw;
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use crate::geom::Op;
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// 512-gon clip; 4,000 small triangles crossing its edge: each under the per-polygon cap, together
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// far over it, for both the fill and the stroke.
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let clip: Vec<(f64, f64)> =
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(0..512).map(|i| (i as f64 / 512.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (100.0 + 100.0 * c, 100.0 + 100.0 * s)).collect();
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let tri = |x: f64| [Op::M((x, 95.0)), Op::L((x + 1.0, 95.0)), Op::L((x, 300.0)), Op::Z];
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let many: Vec<Op> = (0..4000).flat_map(|i| tri(i as f64 % 200.0)).collect();
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let raw = |ops| Raw::Path { ops, fill: Some([0, 0, 0, 255]), stroke: Some(([0, 0, 0, 255], 1.0)), even_odd: false, region: None };
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assert!(crate::cliprect::clip_raw(raw(many), &clip).is_empty(), "the whole item's clipping work is bounded");
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assert_eq!(crate::cliprect::clip_raw(raw(tri(100.0).to_vec()), &clip).len(), 2, "a small crossing shape is still clipped");
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}
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/// Clipping a fill can add a vertex at every clip edge, so a polygon's work isn't its input size:
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/// shapes that pass the up-front estimate but grow while clipped are charged as they grow, against
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/// one budget for the whole item.
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#[test]
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fn growing_fill_clips_share_one_budget() {
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use crate::canvas::Raw;
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use crate::geom::Op;
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let clip: Vec<(f64, f64)> =
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(0..512).map(|i| (i as f64 / 512.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (100.0 + 100.0 * c, 100.0 + 100.0 * s)).collect();
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// A triangle around the whole circle: clipped, it becomes the 512-gon, about 130,000 steps.
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let tri = [Op::M((-1000.0, -1000.0)), Op::L((1000.0, -1000.0)), Op::L((100.0, 1000.0)), Op::Z];
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let raw = |n: usize| Raw::Path { ops: tri.repeat(n), fill: Some([0, 0, 0, 255]), stroke: None, even_odd: false, region: None };
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// 400 of them pass the estimate (400 x 4 x 512 is under a million) but cost about 52 million.
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assert!(crate::cliprect::clip_raw(raw(400), &clip).is_empty(), "the growing work is charged");
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assert_eq!(crate::cliprect::clip_raw(raw(2), &clip).len(), 1, "a couple of them are still clipped");
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}
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