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Author SHA1 Message Date
Dylan M. Taylor 3613b2366a fix(h264): use Option::as_ref instead of closure (S1612) 2026-10-25 20:08:16 -04:00
7 changed files with 67 additions and 132 deletions
-2
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@@ -137,7 +137,6 @@ app's JSON control channel (`deckcraft --control PORT`).
| Date | What landed |
|---|---|
| 2026-10-25 | Windows installer: the Start menu shortcut takes the icon embedded in `deckcraft.exe` instead of an MSI `<Icon>`, so a taskbar pin keeps its icon after an update (#1114); a pin that already lost it has to be unpinned and pinned again once |
| 2026-10-24 | AutoFormat as you type: a paragraph that starts with `*`, `-`, `--`, `>`, `<>`, `1.`, `1)`, `I.`, `i.`, `A.`, `a.` or `a)` and a space or tab becomes a bulleted or numbered list in that style; Backspace right after puts the typed text back, and Tools ▸ AutoCorrect and `text.autocorrect {lists}` turn it off |
| 2026-10-24 | Tables: while the caret is in a cell, dragging into another cell selects that range of cells (shaded, merged cells taken in whole), and Shift+arrow grows or shrinks it; formatting applies to the selected cells only, and Delete clears their text and keeps the table |
| 2026-10-24 | Preferences ▸ Measurement units: inches or centimetres. The Format pane's Size and Position fields, Shape Format ▸ Size on the ribbon, the Slide Size dialog and the ruler show and take the chosen unit; the deck still stores points (#1326) |
@@ -294,7 +293,6 @@ app's JSON control channel (`deckcraft --control PORT`).
| Date | Change | Summary |
|---|---|---|
| 2026-10-25 | trivial | Progress log: Windows shortcut icon survives updates (#1114). Scores and milestone names unchanged |
| 2026-10-24 | trivial | Progress log: selecting a range of table cells by dragging. Scores and milestone names unchanged |
| 2026-10-24 | trivial | Progress log: measurement units in centimetres (#1326). Scores unchanged |
| 2026-10-22 | trivial | Progress log: Animation Pane ▸ Play From. Scores unchanged |
-23
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@@ -430,27 +430,4 @@ mod tests {
assert_eq!(mac, win, "macOS and Windows offer different file types");
assert_eq!(mac, linux, "macOS and Linux offer different file types");
}
/// #1114: a shortcut that names an MSI `<Icon>` shows a blank icon once an update deletes the
/// cached copy of it, and a taskbar pin (a copy of the shortcut) is never repaired. Shortcuts
/// take the icon embedded in `deckcraft.exe`; only `ARPPRODUCTICON` uses the MSI `<Icon>`.
#[test]
fn windows_shortcuts_use_the_icon_embedded_in_the_exe() {
let wxs = include_str!("../../../packaging/windows/deckcraft.wxs");
let shortcuts: Vec<&str> = wxs.split("<Shortcut").skip(1).filter_map(|s| s.split("/>").next()).collect();
assert!(!shortcuts.is_empty(), "deckcraft.wxs has no shortcut");
for shortcut in shortcuts {
assert!(!shortcut.contains("Icon="), "a shortcut names an MSI <Icon>:{shortcut}");
}
assert!(wxs.contains("<Property Id=\"ARPPRODUCTICON\""), "Apps and features keeps its icon");
}
/// The shortcuts take the exe's own icon, and `package.ps1 -SkipBuild` packages an existing
/// exe without `DECKCRAFT_REQUIRE_WINRES`, so the script has to refuse one with no icon.
#[test]
fn the_windows_package_script_rejects_an_exe_without_an_icon() {
let script = include_str!("../../../packaging/windows/package.ps1");
assert!(script.contains("ExtractIconEx"), "package.ps1 does not count the exe's icons");
assert!(script.contains("has no embedded icon"), "package.ps1 does not reject an iconless exe");
}
}
-3
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@@ -65,6 +65,3 @@ sync_github_name = true
[people.Katacc]
sync_github_name = true
[people.SofiaAFigueredo]
real_name = "Sofia Alves Figueredo"
+1 -1
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@@ -575,7 +575,7 @@ impl Pps {
ensure!(sps_id < 32, "seq_parameter_set_id out of range");
let sps = spss
.get(sps_id as usize)
.and_then(|s| s.as_ref())
.and_then(Option::as_ref)
.ok_or_else(|| crate::Error::MissingParameterSet(format!("SPS {sps_id} for PPS {id}")))?;
let entropy_coding_mode = r.read_flag()?;
let bottom_field_pic_order_in_frame_present = r.read_flag()?;
+64 -86
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@@ -1366,106 +1366,84 @@ impl<'a> SliceDecoder<'a> {
/// prediction_unit(): parse, derive motion, store it and predict. Returns merge_flag.
fn prediction_unit(&mut self, g: PbGeom, part: PartMode, skip: bool) -> Result<bool> {
let PbGeom { xc, yc, ncb, xp, yp, w, h, part_idx } = g;
let merge = if skip { true } else { self.dd(MERGE_FLAG) == 1 };
let mvf = if merge {
let idx = self.merge_idx();
self.derive_merge(g, part, idx as usize)
let idx = if self.sh.max_num_merge_cand > 1 {
let mut i = 0;
if self.dd(MERGE_IDX) == 1 {
i = 1;
while i < self.sh.max_num_merge_cand - 1 && self.bypass() == 1 {
i += 1;
}
}
i
} else {
0
};
self.derive_merge(PbGeom { xc, yc, ncb, xp, yp, w, h, part_idx }, part, idx as usize)
} else {
self.amvp_motion(g)?
let pred_idc = if self.sh.is_b() {
if w + h != 12 {
let depth = self.pic.blk_at(xc, yc).depth as usize;
if self.dd(INTER_PRED_IDC + depth) == 1 { 2 } else { self.dd(INTER_PRED_IDC + 4) }
} else {
self.dd(INTER_PRED_IDC + 4)
}
} else {
0
};
let mut ref_idx = [-1i8; 2];
let mut mvd = [[0i32; 2]; 2];
let mut mvp_flag = [0u32; 2];
for l in 0..2 {
let used = if l == 0 { pred_idc != 1 } else { pred_idc != 0 };
if !used {
continue;
}
let nref = self.sh.num_ref_idx[l];
let mut ri = 0;
if nref > 1 {
while ri < nref - 1 {
let bin = if ri < 2 { self.dd(REF_IDX + ri as usize) } else { self.bypass() };
if bin == 0 {
break;
}
ri += 1;
}
}
ref_idx[l] = ri as i8;
if l == 1 && self.sh.mvd_l1_zero && pred_idc == 2 {
mvd[1] = [0, 0];
} else {
mvd[l] = self.mvd_coding()?;
}
mvp_flag[l] = self.dd(MVP_FLAG);
}
let mut f = MvField { mv: [[0; 2]; 2], ref_idx };
for l in 0..2 {
if ref_idx[l] < 0 {
continue;
}
let mvp = self.derive_amvp(PbGeom { xc, yc, ncb, xp, yp, w, h, part_idx }, l, ref_idx[l] as usize, mvp_flag[l] as usize);
// mvLX = (mvp + mvd) wrapped to 16 bits (8-94)
f.mv[l] = [(mvp[0] as i32 + mvd[l][0]) as i16, (mvp[1] as i32 + mvd[l][1]) as i16];
}
f
};
for l in 0..2 {
if mvf.ref_idx[l] >= 0 {
ensure!((mvf.ref_idx[l] as usize) < self.refs[l].len(), "reference index out of range");
}
}
self.store_motion(g.xp, g.yp, g.w, g.h, mvf);
self.motion_compensate(g.xp, g.yp, g.w as usize, g.h as usize, &mvf);
Ok(merge)
}
/// merge_idx(): the merge candidate index, truncated unary (0 when there is one candidate).
fn merge_idx(&mut self) -> u32 {
if self.sh.max_num_merge_cand <= 1 {
return 0;
}
let mut i = 0;
if self.dd(MERGE_IDX) == 1 {
i = 1;
while i < self.sh.max_num_merge_cand - 1 && self.bypass() == 1 {
i += 1;
}
}
i
}
/// inter_pred_idc: 0 = list 0, 1 = list 1, 2 = both.
fn inter_pred_idc(&mut self, xc: i32, yc: i32, w: i32, h: i32) -> u32 {
if !self.sh.is_b() {
return 0;
}
if w + h != 12 {
let depth = self.pic.blk_at(xc, yc).depth as usize;
if self.dd(INTER_PRED_IDC + depth) == 1 { 2 } else { self.dd(INTER_PRED_IDC + 4) }
} else {
self.dd(INTER_PRED_IDC + 4)
}
}
/// ref_idx_lX: truncated unary, the first two bins context-coded.
fn ref_idx(&mut self, l: usize) -> u32 {
let nref = self.sh.num_ref_idx[l];
let mut ri = 0;
if nref > 1 {
while ri < nref - 1 {
let bin = if ri < 2 { self.dd(REF_IDX + ri as usize) } else { self.bypass() };
if bin == 0 {
break;
}
ri += 1;
}
}
ri
}
/// The AMVP branch: parse each used list's reference index, mvd and predictor flag, then add
/// every mvd to its predictor.
fn amvp_motion(&mut self, g: PbGeom) -> Result<MvField> {
let pred_idc = self.inter_pred_idc(g.xc, g.yc, g.w, g.h);
let mut ref_idx = [-1i8; 2];
let mut mvd = [[0i32; 2]; 2];
let mut mvp_flag = [0u32; 2];
for l in 0..2 {
let used = if l == 0 { pred_idc != 1 } else { pred_idc != 0 };
if !used {
continue;
}
ref_idx[l] = self.ref_idx(l) as i8;
if l == 1 && self.sh.mvd_l1_zero && pred_idc == 2 {
mvd[1] = [0, 0];
} else {
mvd[l] = self.mvd_coding()?;
}
mvp_flag[l] = self.dd(MVP_FLAG);
}
let mut f = MvField { mv: [[0; 2]; 2], ref_idx };
for l in 0..2 {
if ref_idx[l] < 0 {
continue;
}
let mvp = self.derive_amvp(g, l, ref_idx[l] as usize, mvp_flag[l] as usize);
// mvLX = (mvp + mvd) wrapped to 16 bits (8-94)
f.mv[l] = [(mvp[0] as i32 + mvd[l][0]) as i16, (mvp[1] as i32 + mvd[l][1]) as i16];
}
Ok(f)
}
/// Writes a prediction block's motion into the picture's 4x4 motion field.
fn store_motion(&mut self, xp: i32, yp: i32, w: i32, h: i32, mvf: MvField) {
// store motion
let w4 = self.pic.w4;
for by in (yp >> 2)..((yp + h) >> 2) {
let o = by as usize * w4;
self.pic.mvf[o + (xp >> 2) as usize..o + ((xp + w) >> 2) as usize].fill(mvf);
}
self.motion_compensate(xp, yp, w as usize, h as usize, &mvf);
Ok(merge)
}
fn mvd_coding(&mut self) -> Result<[i32; 2]> {
+2 -8
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@@ -58,15 +58,9 @@
<Component Id="DeckcraftApp" Guid="D87EA444-41A4-4C19-922E-66D1A29461FF">
<File Id="DeckcraftNotice" Source="$(var.BinDir)\NOTICE" KeyPath="no" />
<File Id="DeckcraftExe" Source="$(var.BinDir)\deckcraft.exe" KeyPath="yes">
<!-- No Icon here, so the shortcut shows the icon embedded in deckcraft.exe (build.rs). An
MSI Icon is cached under %APPDATA%\Microsoft\Installer\{ProductCode}\, and every
update is a major upgrade with a new ProductCode that deletes the old folder. A
taskbar pin is a copy of this shortcut that the update never touches, so it kept
pointing at the deleted file and lost its icon (#1114). The exe's path survives
updates; the shortcut is not advertised, so it targets that path and its icon is the
exe's own. The Icon above stays for ARPPRODUCTICON (Apps and features). -->
<Shortcut Id="StartMenuShortcut" Directory="ProgramMenuFolder" Name="DeckCraft"
Description="DeckCraft presentations and slide shows" WorkingDirectory="INSTALLFOLDER" Advertise="no" />
Description="DeckCraft presentations and slide shows" WorkingDirectory="INSTALLFOLDER" Advertise="yes"
Icon="DeckcraftIcon.ico" IconIndex="0" />
</File>
<!-- .deckcraft: DeckCraft's own format. -->
-9
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@@ -83,15 +83,6 @@ foreach ($check in @(@('deckcraft.exe', 2), @('deckcraft-cli.exe', 3))) {
if ($h.Subsystem -ne $check[1]) { throw "$($check[0]) has PE subsystem $($h.Subsystem), expected $($check[1])" }
Write-Output "ok $($check[0]): $Arch, PE subsystem $($h.Subsystem)"
}
# The Start menu shortcut is not advertised and names no MSI icon, so it shows the icon embedded in
# deckcraft.exe (#1114). -SkipBuild takes whatever binary is already there, which may come from a
# build without DECKCRAFT_REQUIRE_WINRES=1 whose resource compilation failed: refuse an exe with no
# icon instead of shipping shortcuts with a generic one. ExtractIconEx with index -1 counts them.
Add-Type -Namespace DeckCraft -Name Shell -MemberDefinition '[DllImport("shell32.dll", CharSet = CharSet.Unicode)] public static extern uint ExtractIconEx(string file, int index, IntPtr[] large, IntPtr[] small, uint icons);'
$Icons = [DeckCraft.Shell]::ExtractIconEx((Join-Path $Bin 'deckcraft.exe'), -1, $null, $null, 0)
if ($Icons -eq 0) { throw 'deckcraft.exe has no embedded icon: rebuild it with DECKCRAFT_REQUIRE_WINRES=1 (omit -SkipBuild)' }
Write-Output "ok deckcraft.exe: $Icons embedded icon group(s)"
$Stage = Join-Path $TargetDir "windows-package\$Arch"
Remove-Item -Recurse -Force $Stage -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force -Path $Stage | Out-Null