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Author SHA1 Message Date
Dylan M. Taylor 3c2ea85cee refactor(rtf): split the outline reader into per-construct methods (S3776) 2026-10-25 20:31:22 -04:00
Sofia Alves FigueredoandClaude Sonnet 5.5 230b6485d9 fix(windows): keep the shortcut icon after an update (#1114) (#1391)
* fix(windows): keep the shortcut icon after an update (#1114)

The MSI's Start menu shortcut took its icon from the WiX <Icon>, which Windows
Installer caches under %APPDATA%\Microsoft\Installer\{ProductCode}\. Every
update is a major upgrade with a new ProductCode, so the old folder is deleted.
A taskbar pin is a copy of the shortcut that the update never touches, so it
kept pointing at the deleted file and lost its icon.

Drop the Icon from the shortcut so it shows the icon embedded in deckcraft.exe,
whose path survives updates. The <Icon> stays for ARPPRODUCTICON. A test keeps
shortcuts from naming an MSI icon again.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* contributors: credit Sofia Alves Figueredo by real name

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* fix(windows): make the Start menu shortcut non-advertised (#1114)

Addresses the review comment: without an MSI Icon, a non-advertised shortcut
targets the installed exe directly and takes its embedded icon.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* fix(windows): package.ps1 rejects a deckcraft.exe with no embedded icon (#1114)

The shortcuts now take the exe's own icon, and -SkipBuild packages an existing
exe that may come from a build without DECKCRAFT_REQUIRE_WINRES=1. Count its
icons with ExtractIconEx and stop before WiX when there are none.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 20:23:43 -04:00
7 changed files with 247 additions and 143 deletions
+2
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@@ -137,6 +137,7 @@ app's JSON control channel (`deckcraft --control PORT`).
| Date | What landed |
|---|---|
| 2026-10-25 | Windows installer: the Start menu shortcut takes the icon embedded in `deckcraft.exe` instead of an MSI `<Icon>`, so a taskbar pin keeps its icon after an update (#1114); a pin that already lost it has to be unpinned and pinned again once |
| 2026-10-24 | AutoFormat as you type: a paragraph that starts with `*`, `-`, `--`, `>`, `<>`, `1.`, `1)`, `I.`, `i.`, `A.`, `a.` or `a)` and a space or tab becomes a bulleted or numbered list in that style; Backspace right after puts the typed text back, and Tools ▸ AutoCorrect and `text.autocorrect {lists}` turn it off |
| 2026-10-24 | Tables: while the caret is in a cell, dragging into another cell selects that range of cells (shaded, merged cells taken in whole), and Shift+arrow grows or shrinks it; formatting applies to the selected cells only, and Delete clears their text and keeps the table |
| 2026-10-24 | Preferences ▸ Measurement units: inches or centimetres. The Format pane's Size and Position fields, Shape Format ▸ Size on the ribbon, the Slide Size dialog and the ruler show and take the chosen unit; the deck still stores points (#1326) |
@@ -293,6 +294,7 @@ app's JSON control channel (`deckcraft --control PORT`).
| Date | Change | Summary |
|---|---|---|
| 2026-10-25 | trivial | Progress log: Windows shortcut icon survives updates (#1114). Scores and milestone names unchanged |
| 2026-10-24 | trivial | Progress log: selecting a range of table cells by dragging. Scores and milestone names unchanged |
| 2026-10-24 | trivial | Progress log: measurement units in centimetres (#1326). Scores unchanged |
| 2026-10-22 | trivial | Progress log: Animation Pane ▸ Play From. Scores unchanged |
+23
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@@ -430,4 +430,27 @@ mod tests {
assert_eq!(mac, win, "macOS and Windows offer different file types");
assert_eq!(mac, linux, "macOS and Linux offer different file types");
}
/// #1114: a shortcut that names an MSI `<Icon>` shows a blank icon once an update deletes the
/// cached copy of it, and a taskbar pin (a copy of the shortcut) is never repaired. Shortcuts
/// take the icon embedded in `deckcraft.exe`; only `ARPPRODUCTICON` uses the MSI `<Icon>`.
#[test]
fn windows_shortcuts_use_the_icon_embedded_in_the_exe() {
let wxs = include_str!("../../../packaging/windows/deckcraft.wxs");
let shortcuts: Vec<&str> = wxs.split("<Shortcut").skip(1).filter_map(|s| s.split("/>").next()).collect();
assert!(!shortcuts.is_empty(), "deckcraft.wxs has no shortcut");
for shortcut in shortcuts {
assert!(!shortcut.contains("Icon="), "a shortcut names an MSI <Icon>:{shortcut}");
}
assert!(wxs.contains("<Property Id=\"ARPPRODUCTICON\""), "Apps and features keeps its icon");
}
/// The shortcuts take the exe's own icon, and `package.ps1 -SkipBuild` packages an existing
/// exe without `DECKCRAFT_REQUIRE_WINRES`, so the script has to refuse one with no icon.
#[test]
fn the_windows_package_script_rejects_an_exe_without_an_icon() {
let script = include_str!("../../../packaging/windows/package.ps1");
assert!(script.contains("ExtractIconEx"), "package.ps1 does not count the exe's icons");
assert!(script.contains("has no embedded icon"), "package.ps1 does not reject an iconless exe");
}
}
+3
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@@ -65,3 +65,6 @@ sync_github_name = true
[people.Katacc]
sync_github_name = true
[people.SofiaAFigueredo]
real_name = "Sofia Alves Figueredo"
+201 -140
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@@ -126,155 +126,216 @@ fn advance(rtf: &str, i: usize, n: usize) -> usize {
if rtf.is_char_boundary(i + n) { i + n } else { i + rtf.get(i..).and_then(|r| r.chars().next()).map_or(1, char::len_utf8) }
}
/// Group state: whether the text is being skipped, and the `\uc` fallback count.
#[derive(Clone, Copy)]
struct St {
skip: bool,
uc: usize,
}
/// Parser state for [`rtf_to_outline`]: the cursor, the group stack and the outline so far.
struct Outline<'a> {
rtf: &'a str,
b: &'a [u8],
i: usize,
stack: Vec<St>,
st: St,
level: Option<u32>,
indent: i64,
pending_skip: usize,
line: String,
out: String,
}
/// Read an RTF outline into tab-indented outline text: a paragraph's outline level (or its left
/// indent in 0.25" steps) becomes its number of tabs.
pub fn rtf_to_outline(rtf: &str) -> String {
#[derive(Clone, Copy)]
struct St {
skip: bool,
uc: usize,
}
let b = rtf.as_bytes();
let mut stack: Vec<St> = vec![];
let mut st = St { skip: false, uc: 1 };
let (mut level, mut indent): (Option<u32>, i64) = (None, 0);
let mut line = String::new();
let mut out = String::new();
let mut pending_skip = 0usize;
let mut i = 0;
let flush = |line: &mut String, level: Option<u32>, indent: i64, out: &mut String| {
let text = line.trim();
if !text.is_empty() {
let n = level.map(|l| l as i64).unwrap_or(indent.saturating_add(180) / 360).clamp(0, 9) as usize;
out.push_str(&"\t".repeat(n));
out.push_str(text);
out.push('\n');
}
line.clear();
let mut p = Outline {
rtf,
b: rtf.as_bytes(),
i: 0,
stack: vec![],
st: St { skip: false, uc: 1 },
level: None,
indent: 0,
pending_skip: 0,
line: String::new(),
out: String::new(),
};
while i < b.len() {
let c = b[i];
match c {
b'{' => {
stack.push(st);
i += 1;
// `{\*\dest …}`: an ignorable destination.
if b[i..].starts_with(b"\\*") {
st.skip = true;
}
}
b'}' => {
st = stack.pop().unwrap_or(St { skip: false, uc: 1 });
i += 1;
}
b'\\' => {
i += 1;
let Some(&n) = b.get(i) else { break };
if n.is_ascii_alphabetic() {
let s = i;
while i < b.len() && b[i].is_ascii_alphabetic() {
i += 1;
}
let word = &rtf[s..i];
let ns = i;
if i < b.len() && (b[i] == b'-' || b[i].is_ascii_digit()) {
i += 1;
while i < b.len() && b[i].is_ascii_digit() {
i += 1;
}
}
let arg: Option<i64> = rtf[ns..i].parse().ok();
if i < b.len() && b[i] == b' ' {
i += 1;
}
if pending_skip > 0 {
pending_skip -= 1;
continue;
}
if SKIP.contains(&word) {
st.skip = true;
}
if st.skip {
continue;
}
match word {
"par" => {
flush(&mut line, level, indent, &mut out);
}
"pard" => {
level = None;
indent = 0;
}
"outlinelevel" => level = arg.map(|a| a.clamp(0, 9) as u32),
"li" => indent = arg.unwrap_or(0),
"tab" | "line" => line.push(' '),
"uc" => st.uc = arg.unwrap_or(1).clamp(0, 8) as usize,
"u" => {
let v = arg.unwrap_or(0);
// RTF writes UTF-16 units as signed 16-bit values.
push_utf16(&mut line, (v & 0xffff) as u32);
pending_skip = 0;
// Skip the fallback characters.
let mut k = st.uc;
while k > 0 && i < b.len() {
if b[i] == b'\\' && b.get(i + 1) == Some(&b'\'') {
i = advance(rtf, i, 4);
} else if b[i] == b'{' || b[i] == b'}' || b[i] == b'\\' {
break;
} else {
i = advance(rtf, i, 1);
}
k -= 1;
}
}
"emdash" => line.push('—'),
"endash" => line.push('–'),
"bullet" => line.push('•'),
"lquote" => line.push('‘'),
"rquote" => line.push('’'),
"ldblquote" => line.push('“'),
"rdblquote" => line.push('”'),
_ => {}
}
} else if n == b'\'' {
let hex = rtf.get(i + 1..i + 3).filter(|h| h.bytes().all(|b| b.is_ascii_hexdigit())).and_then(|h| u8::from_str_radix(h, 16).ok());
i = advance(rtf, i, 3);
if !st.skip
&& let Some(h) = hex
&& h != 0
{
line.push(cp1252(h));
}
} else {
i += 1;
if st.skip {
continue;
}
match n {
b'\\' | b'{' | b'}' => line.push(n as char),
b'~' => line.push('\u{a0}'),
b'_' => line.push('\u{2011}'),
b'\n' | b'\r' => flush(&mut line, level, indent, &mut out),
_ => {}
p.run();
p.flush();
finish_surrogates(p.out)
}
impl Outline<'_> {
fn run(&mut self) {
while self.i < self.b.len() {
match self.b[self.i] {
b'{' => self.open_group(),
b'}' => self.close_group(),
b'\\' => {
self.i += 1;
if !self.escape() {
break;
}
}
}
b'\r' | b'\n' => i += 1,
_ => {
let s = i;
while i < b.len() && !matches!(b[i], b'{' | b'}' | b'\\' | b'\r' | b'\n') {
i += 1;
}
if !st.skip
&& let Some(t) = rtf.get(s..i)
{
line.push_str(&t.replace('\u{0}', ""));
}
b'\r' | b'\n' => self.i += 1,
_ => self.text(),
}
}
}
flush(&mut line, level, indent, &mut out);
finish_surrogates(out)
/// `{`: push the group; `{\*\dest …}` is an ignorable destination.
fn open_group(&mut self) {
self.stack.push(self.st);
self.i += 1;
if self.b[self.i..].starts_with(b"\\*") {
self.st.skip = true;
}
}
fn close_group(&mut self) {
self.st = self.stack.pop().unwrap_or(St { skip: false, uc: 1 });
self.i += 1;
}
/// The character after a backslash: a control word, a hex escape or a symbol. False at the
/// end of the input.
fn escape(&mut self) -> bool {
let Some(&n) = self.b.get(self.i) else { return false };
if n.is_ascii_alphabetic() {
self.control_word();
} else if n == b'\'' {
self.hex_escape();
} else {
self.symbol(n);
}
true
}
fn control_word(&mut self) {
let rtf = self.rtf;
let s = self.i;
while self.i < self.b.len() && self.b[self.i].is_ascii_alphabetic() {
self.i += 1;
}
let word = &rtf[s..self.i];
let ns = self.i;
if self.i < self.b.len() && (self.b[self.i] == b'-' || self.b[self.i].is_ascii_digit()) {
self.i += 1;
while self.i < self.b.len() && self.b[self.i].is_ascii_digit() {
self.i += 1;
}
}
let arg: Option<i64> = rtf[ns..self.i].parse().ok();
if self.i < self.b.len() && self.b[self.i] == b' ' {
self.i += 1;
}
if self.pending_skip > 0 {
self.pending_skip -= 1;
return;
}
if SKIP.contains(&word) {
self.st.skip = true;
}
if !self.st.skip {
self.apply(word, arg);
}
}
fn apply(&mut self, word: &str, arg: Option<i64>) {
match word {
"par" => self.flush(),
"pard" => {
self.level = None;
self.indent = 0;
}
"outlinelevel" => self.level = arg.map(|a| a.clamp(0, 9) as u32),
"li" => self.indent = arg.unwrap_or(0),
"tab" | "line" => self.line.push(' '),
"uc" => self.st.uc = arg.unwrap_or(1).clamp(0, 8) as usize,
"u" => self.unicode(arg.unwrap_or(0)),
"emdash" => self.line.push('—'),
"endash" => self.line.push('–'),
"bullet" => self.line.push('•'),
"lquote" => self.line.push('‘'),
"rquote" => self.line.push('’'),
"ldblquote" => self.line.push('“'),
"rdblquote" => self.line.push('”'),
_ => {}
}
}
/// `\uN`: one UTF-16 unit, then the `\uc` fallback characters, which are skipped.
fn unicode(&mut self, v: i64) {
// RTF writes UTF-16 units as signed 16-bit values.
push_utf16(&mut self.line, (v & 0xffff) as u32);
self.pending_skip = 0;
let mut k = self.st.uc;
while k > 0 && self.i < self.b.len() {
if self.b[self.i] == b'\\' && self.b.get(self.i + 1) == Some(&b'\'') {
self.i = advance(self.rtf, self.i, 4);
} else if matches!(self.b[self.i], b'{' | b'}' | b'\\') {
break;
} else {
self.i = advance(self.rtf, self.i, 1);
}
k -= 1;
}
}
/// `\'hh`: one cp1252 byte.
fn hex_escape(&mut self) {
let hex =
self.rtf.get(self.i + 1..self.i + 3).filter(|h| h.bytes().all(|b| b.is_ascii_hexdigit())).and_then(|h| u8::from_str_radix(h, 16).ok());
self.i = advance(self.rtf, self.i, 3);
if !self.st.skip
&& let Some(h) = hex
&& h != 0
{
self.line.push(cp1252(h));
}
}
/// A one-character control symbol (`\\`, `\{`, `\~`, ...).
fn symbol(&mut self, n: u8) {
self.i += 1;
if self.st.skip {
return;
}
match n {
b'\\' | b'{' | b'}' => self.line.push(n as char),
b'~' => self.line.push('\u{a0}'),
b'_' => self.line.push('\u{2011}'),
b'\n' | b'\r' => self.flush(),
_ => {}
}
}
/// Plain text up to the next special character.
fn text(&mut self) {
let s = self.i;
while self.i < self.b.len() && !matches!(self.b[self.i], b'{' | b'}' | b'\\' | b'\r' | b'\n') {
self.i += 1;
}
if !self.st.skip
&& let Some(t) = self.rtf.get(s..self.i)
{
self.line.push_str(&t.replace('\u{0}', ""));
}
}
/// Ends the current line: a non-empty line becomes one outline entry, indented by its level.
fn flush(&mut self) {
let text = self.line.trim();
if !text.is_empty() {
let n = self.level.map(|l| l as i64).unwrap_or(self.indent.saturating_add(180) / 360).clamp(0, 9) as usize;
self.out.push_str(&"\t".repeat(n));
self.out.push_str(text);
self.out.push('\n');
}
self.line.clear();
}
}
/// Push a UTF-16 unit; surrogate halves are parked as private markers (NUL plus four hex digits)
+1 -1
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@@ -575,7 +575,7 @@ impl Pps {
ensure!(sps_id < 32, "seq_parameter_set_id out of range");
let sps = spss
.get(sps_id as usize)
.and_then(Option::as_ref)
.and_then(|s| s.as_ref())
.ok_or_else(|| crate::Error::MissingParameterSet(format!("SPS {sps_id} for PPS {id}")))?;
let entropy_coding_mode = r.read_flag()?;
let bottom_field_pic_order_in_frame_present = r.read_flag()?;
+8 -2
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@@ -58,9 +58,15 @@
<Component Id="DeckcraftApp" Guid="D87EA444-41A4-4C19-922E-66D1A29461FF">
<File Id="DeckcraftNotice" Source="$(var.BinDir)\NOTICE" KeyPath="no" />
<File Id="DeckcraftExe" Source="$(var.BinDir)\deckcraft.exe" KeyPath="yes">
<!-- No Icon here, so the shortcut shows the icon embedded in deckcraft.exe (build.rs). An
MSI Icon is cached under %APPDATA%\Microsoft\Installer\{ProductCode}\, and every
update is a major upgrade with a new ProductCode that deletes the old folder. A
taskbar pin is a copy of this shortcut that the update never touches, so it kept
pointing at the deleted file and lost its icon (#1114). The exe's path survives
updates; the shortcut is not advertised, so it targets that path and its icon is the
exe's own. The Icon above stays for ARPPRODUCTICON (Apps and features). -->
<Shortcut Id="StartMenuShortcut" Directory="ProgramMenuFolder" Name="DeckCraft"
Description="DeckCraft presentations and slide shows" WorkingDirectory="INSTALLFOLDER" Advertise="yes"
Icon="DeckcraftIcon.ico" IconIndex="0" />
Description="DeckCraft presentations and slide shows" WorkingDirectory="INSTALLFOLDER" Advertise="no" />
</File>
<!-- .deckcraft: DeckCraft's own format. -->
+9
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@@ -83,6 +83,15 @@ foreach ($check in @(@('deckcraft.exe', 2), @('deckcraft-cli.exe', 3))) {
if ($h.Subsystem -ne $check[1]) { throw "$($check[0]) has PE subsystem $($h.Subsystem), expected $($check[1])" }
Write-Output "ok $($check[0]): $Arch, PE subsystem $($h.Subsystem)"
}
# The Start menu shortcut is not advertised and names no MSI icon, so it shows the icon embedded in
# deckcraft.exe (#1114). -SkipBuild takes whatever binary is already there, which may come from a
# build without DECKCRAFT_REQUIRE_WINRES=1 whose resource compilation failed: refuse an exe with no
# icon instead of shipping shortcuts with a generic one. ExtractIconEx with index -1 counts them.
Add-Type -Namespace DeckCraft -Name Shell -MemberDefinition '[DllImport("shell32.dll", CharSet = CharSet.Unicode)] public static extern uint ExtractIconEx(string file, int index, IntPtr[] large, IntPtr[] small, uint icons);'
$Icons = [DeckCraft.Shell]::ExtractIconEx((Join-Path $Bin 'deckcraft.exe'), -1, $null, $null, 0)
if ($Icons -eq 0) { throw 'deckcraft.exe has no embedded icon: rebuild it with DECKCRAFT_REQUIRE_WINRES=1 (omit -SkipBuild)' }
Write-Output "ok deckcraft.exe: $Icons embedded icon group(s)"
$Stage = Join-Path $TargetDir "windows-package\$Arch"
Remove-Item -Recurse -Force $Stage -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force -Path $Stage | Out-Null