Commit Graph
3 Commits
Author SHA1 Message Date
Claude 887ea1e706 Slide show: click-triggered animations, per-slide state and hit testing
Make the slide show behave like PowerPoint for interactive decks.

- Hit testing resolves the topmost visible shape under the pointer.
  Non-interactive shapes block shapes beneath them; the hand cursor
  shows only over interactive shapes.
- Click-triggered animations (interactive sequences) play on shape
  click, repeat after their last step, and apply in click order so
  cycling "score ring" shapes work.
- Each slide keeps its own progress: returning to a slide through a
  link or Back restores hidden shapes and animation state.
- A shape with a link and an animation follows the link immediately;
  its animation clock only runs while the slide is shown and resumes
  with the remaining time on return.
- With advance-on-click off, background clicks still play animation
  steps but never change slide.
- A click on a playing step completes it at once.

Docs (gaps, animation and slide show parity, roadmap) are updated.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 17:22:23 +09:00
Brandon ThomasandClaude Opus 5.5 d5e30557eb Transitions like PowerPoint: measured frame by frame and retuned (#366)
Every transition and Effect Option was built in PowerPoint (COM), exported as
video and compared frame by frame with DeckCraft at the same progress
(mean abs diff over 150 variants 35.7 -> 15.0, 0-255).

- anim: transition_frame(kind, option, t, aspect) with measured curves
  (smoothstep fades, ease-in-out moves, Cover/Uncover/Pan curves), directions
  and option meanings, soft edges as per-corner opacity, 3-D effects as
  perspective-projected cards, Dynamic Content moving slide contents over
  cross-fading backgrounds (Source::OldBack/NewBack/OldContent/NewContent);
  layer_mesh subdivides perspective quads so textures stay straight.
- New options: Page Curl Single, Glitter Hexagons, Shred In/Out, Zoom and
  Rotate; PowerPoint-style Effect Options labels.
- render: composite_transition (CPU twin of the show), render_slide_part,
  render_transition; deckcraft-cli render-transition FILE --slide N --t T.
- show: per-vertex opacity meshes, slide parts rendered once per transition.
- pptx: PowerPoint's elements and defaults (p:strips diagonal wipes, p14:warp
  and p:newsflash for Zoom, p:zoom for Shape In/Out, glitter pattern, shred
  rectangle/dir, prstTrans invX per preset, pageCurlSingle, defaults for
  randomBar/doors/window/pan/zoom); PowerPoint reopens DeckCraft's files with
  the same effects.
- Tests: measured curves, probes of which slide shows where at t, option
  coverage, per-frame triangle budget, PowerPoint XML and defaults round trip.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 05:31:13 -04:00
Brandon ThomasandClaude Opus 5.5 f44857624e Progress docs: target-app parity, gaps, alpha gate, readiness by audience (#89)
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:09:21 -04:00