convert, run --save and run --export picked the format from the output
extension and fell back to native .deckcraft bytes for any extension
they didn't know, so out.odp, out.gif, out.svg and out.outline were
zips with exit status 0. They now fail before writing anything, with
the extension and the supported ones in the error.
Make the slide show behave like PowerPoint for interactive decks.
- Hit testing resolves the topmost visible shape under the pointer.
Non-interactive shapes block shapes beneath them; the hand cursor
shows only over interactive shapes.
- Click-triggered animations (interactive sequences) play on shape
click, repeat after their last step, and apply in click order so
cycling "score ring" shapes work.
- Each slide keeps its own progress: returning to a slide through a
link or Back restores hidden shapes and animation state.
- A shape with a link and an animation follows the link immediately;
its animation clock only runs while the slide is shown and resumes
with the remaining time on return.
- With advance-on-click off, background clicks still play animation
steps but never change slide.
- A click on a playing step completes it at once.
Docs (gaps, animation and slide show parity, roadmap) are updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Ctrl+C and Ctrl+X ran edit.copy / edit.cut and handed the returned text
to egui's clipboard; the ribbon's Copy and Cut, the slide's right-click
menu, the menus, the palette and the control channel ran the same
commands through SlideApp::run, which dropped the text, so it never left
DeckCraft. SlideApp::run now keeps the text of a successful Copy or Cut
and hands it to the clipboard on the next frame, like pending URLs.
Regression test: copy_and_cut_commands_reach_the_system_clipboard runs
both commands and checks the frame's CopyText output (it fails without
the fix).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The row count came from 1/(1.5*rh) - the row spacing alone - and
ignored how far a settled hexagon actually reaches. On a 16:9 slide
the eleven rows stopped at ~75% of the height: from t~0.9, when every
cell has settled, the bottom quarter was plain black until the t=1
endpoint snapped to the full new slide.
The count now derives from the real geometry: rows sit 0.866*rh apart
and the flat bottom zone of a settled hexagon reaches 0.289*rh past
its centre, so counting to the flat-zone reach covers the slide for
every aspect ratio - counting to the vertex reach still left small
V-notches of black above the bottom edge on about a third of them
(US Letter, square, ...). 16:9 gains four rows (15, was 11), 4:3
seven (20, was 13).
Tests: at t=0.99, when every cell is settled and the seams are nearly
closed, a 0.02-step grid over the slide must sit inside settled
incoming cells (padded 1% past the hairline seams) on five aspect
ratios including US Letter and square. Fails on the old count at
(0.2, 0.74); before/after frames rendered with render-transition.