Animations: index morph matching and timeline lookups by shape (#1700)

* Animations: index morph matching and timeline lookups by shape

Morph pairing searched every shape of the next slide for each shape of the
current one, four times over, rebuilding shape text inside each comparison.
Timeline state looked up a shape's effects, paragraph owner and base colour
by scanning every effect, group and colour on the slide, once per shape and
paragraph drawn. Both are now indexed once, keeping the same match order.

* Animations: drop wall-clock bounds from the large morph and paragraph tests

On a loaded runner a ten-second bound can fail after every functional
assertion passed. The inputs stay large enough that a quadratic regression
hangs the test instead.
This commit is contained in:
Dylan M. Taylor
2026-11-02 21:18:59 -05:00
committed by GitHub
parent 3e178d8f5a
commit 5a668bf02e
3 changed files with 161 additions and 41 deletions
+59 -29
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@@ -1,5 +1,7 @@
//! Morph: matching shapes between two slides, interpolating their boxes and building the frames.
use std::collections::{HashMap, HashSet, VecDeque};
use deckcraft_model::resolve::{self, Ctx};
use deckcraft_model::{ColorRef, Fill, Geom, Presentation, Rgba, Shape, ShapeId, ShapeKind, Slide, Xfrm, walk};
@@ -15,48 +17,66 @@ fn text_of(s: &Shape) -> String {
/// kind and preset geometry if neither carries text. A text box with neither a name nor its text on
/// the other slide stays unpaired and fades in place, as in PowerPoint (#119). Each shape is used
/// once; top-level shapes only (groups move whole).
///
/// Each pass compares a key of the two shapes, so the shapes of `b` are indexed by key once per
/// pass: matching costs the sum of the two shape lists, not their product.
pub fn morph_pairs(a: &Slide, b: &Slide) -> Vec<(ShapeId, ShapeId)> {
let mut pairs: Vec<(ShapeId, ShapeId)> = Vec::new();
let mut used_a = vec![false; a.shapes.len()];
let mut used_b = vec![false; b.shapes.len()];
let passes: [&dyn Fn(&Shape, &Shape) -> bool; 4] = [
&|x, y| x.name.starts_with("!!") && x.name == y.name,
&|x, y| !x.name.is_empty() && x.name == y.name,
&|x, y| {
if x.kind_name() != y.kind_name() {
return false;
// Each shape's text, worked out once rather than inside every comparison.
let text_a: Vec<String> = a.shapes.iter().map(text_of).collect();
let text_b: Vec<String> = b.shapes.iter().map(text_of).collect();
let forced = |s: &Shape, _: &str| (s.name.starts_with("!!")).then(|| MorphKey::Name(s.name.clone()));
let named = |s: &Shape, _: &str| (!s.name.is_empty()).then(|| MorphKey::Name(s.name.clone()));
let same_text = |s: &Shape, t: &str| (!t.trim().is_empty()).then(|| MorphKey::Text(s.kind_name(), t.to_string()));
let same_geom = |s: &Shape, t: &str| match s.geom.preset_name() {
Some(g) if t.trim().is_empty() => Some(MorphKey::Geom(s.kind_name(), g.to_string())),
_ => None,
};
let passes: [&dyn Fn(&Shape, &str) -> Option<MorphKey>; 4] = [&forced, &named, &same_text, &same_geom];
for key in passes {
// Unused shapes of `b` by key, in slide order: the front of each queue is the first unused
// match, which is the one a search through `b` would find.
let mut index: HashMap<MorphKey, VecDeque<usize>> = HashMap::new();
for (j, sb) in b.shapes.iter().enumerate() {
if used_b.get(j).copied().unwrap_or(true) {
continue;
}
let tx = text_of(x);
!tx.trim().is_empty() && tx == text_of(y)
},
&|x, y| {
x.kind_name() == y.kind_name()
&& x.geom.preset_name().is_some()
&& x.geom.preset_name() == y.geom.preset_name()
&& text_of(x).trim().is_empty()
&& text_of(y).trim().is_empty()
},
];
for pass in passes {
if let Some(k) = key(sb, text_b.get(j).map_or("", String::as_str)) {
index.entry(k).or_default().push_back(j);
}
}
if index.is_empty() {
continue;
}
for (i, sa) in a.shapes.iter().enumerate() {
if used_a.get(i).copied().unwrap_or(true) {
continue;
}
let found = b.shapes.iter().enumerate().find(|(j, sb)| !used_b.get(*j).copied().unwrap_or(true) && pass(sa, sb));
if let Some((j, sb)) = found {
if let Some(u) = used_a.get_mut(i) {
*u = true;
}
if let Some(u) = used_b.get_mut(j) {
*u = true;
}
pairs.push((sa.id, sb.id));
let Some(k) = key(sa, text_a.get(i).map_or("", String::as_str)) else { continue };
let Some(j) = index.get_mut(&k).and_then(VecDeque::pop_front) else { continue };
let Some(sb) = b.shapes.get(j) else { continue };
if let Some(u) = used_a.get_mut(i) {
*u = true;
}
if let Some(u) = used_b.get_mut(j) {
*u = true;
}
pairs.push((sa.id, sb.id));
}
}
pairs
}
/// What one [`morph_pairs`] pass matches shapes on.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
enum MorphKey {
Name(String),
Text(&'static str, String),
Geom(&'static str, String),
}
fn lerp(a: f64, b: f64, t: f64) -> f64 {
let v = a + (b - a) * t;
if v.is_finite() {
@@ -256,13 +276,23 @@ pub fn morph_frame(pres: &Presentation, a: &Slide, b: &Slide, t: f64, hidden_b:
f.shapes.push((sh, old));
id
};
// Lookups by id, built once (the first shape or pair with an id wins, as a search would).
let paired_a: HashSet<ShapeId> = pairs.iter().map(|(ia, _)| *ia).collect();
let mut partner: HashMap<ShapeId, ShapeId> = HashMap::with_capacity(pairs.len());
for (ia, ib) in &pairs {
partner.entry(*ib).or_insert(*ia);
}
let mut a_by_id: HashMap<ShapeId, &Shape> = HashMap::with_capacity(a.shapes.len());
for x in &a.shapes {
a_by_id.entry(x.id).or_insert(x);
}
for sa in &a.shapes {
if !pairs.iter().any(|(ia, _)| *ia == sa.id) {
if !paired_a.contains(&sa.id) {
push(sa.clone(), true, 1.0 - s);
}
}
for sb in &b.shapes {
let pair = pairs.iter().find(|(_, ib)| *ib == sb.id).and_then(|(ia, _)| a.shapes.iter().find(|x| x.id == *ia));
let pair = partner.get(&sb.id).and_then(|ia| a_by_id.get(ia).copied());
let Some(sa) = pair else {
if !hidden_b(sb.id) {
push(sb.clone(), false, s);
+55
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@@ -1155,3 +1155,58 @@ fn many_by_paragraph_animations_on_one_shape_share_paragraph_targets() {
assert_eq!(tl.effects().len(), 6_000);
assert_eq!(tl.paragraph_targets(ShapeId(1)), vec![0, 1, 2]);
}
#[test]
fn morph_pairs_take_the_first_unused_match_in_slide_order() {
let mut a = Slide::default();
let mut b = Slide::default();
a.shapes = vec![shape(1, "Same"), shape(2, "Same"), shape(3, "Other")];
b.shapes = vec![shape(11, "Same"), shape(12, "Same"), shape(13, "Same")];
// By name first, in slide order; the shape of `a` left over pairs by kind and geometry with
// the shape of `b` left over.
assert_eq!(morph_pairs(&a, &b), [(ShapeId(1), ShapeId(11)), (ShapeId(2), ShapeId(12)), (ShapeId(3), ShapeId(13))]);
}
#[test]
fn morph_of_large_slides_stays_linear() {
let n = 20_000u32;
let text = |i: u32, side: &str| Some(TextBody::from_text(&format!("{side} {i}")));
let mut a = Slide::default();
let mut b = Slide::default();
// Text no shape on the other slide shares: every pass looks for a partner and finds none.
a.shapes = (0..n).map(|i| Shape { text: text(i, "a"), ..shape(i + 1, "") }).collect();
b.shapes = (0..n).map(|i| Shape { text: text(i, "b"), ..shape(n + i + 1, "") }).collect();
// One named pair at opposite ends.
a.shapes[0].name = "Logo".into();
b.shapes[n as usize - 1].name = "Logo".into();
// No wall-clock bound (it would flake on a loaded runner): at this size a quadratic pairing
// takes minutes, so a regression shows as a test that hangs rather than a failed assertion.
assert_eq!(morph_pairs(&a, &b), [(ShapeId(1), ShapeId(2 * n))]);
let p = deckcraft_model::defaults::new_presentation(None);
let f = morph_frame(&p, &a, &b, 0.5, &|_| false);
// Every shape fades in place; the named pair differs in text, so it cross-fades as two.
assert_eq!(f.shapes.len(), 2 * n as usize);
}
#[test]
fn paragraph_states_of_a_large_build_stay_linear() {
let n = 20_000usize;
let mut s = slide_with(vec![]);
let mut body = TextBody::from_text(&vec!["line"; n].join("\n"));
// One first-level paragraph owning every other paragraph.
for p in body.paragraphs.iter_mut().skip(1) {
p.level = 1;
}
s.shapes[0].text = Some(body);
let mut a = anim(1, AnimClass::Entrance, "fade", AnimStart::OnClick);
a.text_build = TextBuild::ByParagraph;
s.animations = vec![a];
let tl = Timeline::new(&s, W, H);
// No wall-clock bound, as above: a per-paragraph scan of the slide would take minutes here.
assert_eq!(tl.paragraph_targets(ShapeId(1)).len(), n);
for p in 0..n {
assert!(!tl.state(ShapeId(1), Some(p), 0, 0.0).visible);
assert!(tl.state(ShapeId(1), Some(p), 1, 0.0).visible);
}
assert_eq!(tl.animated_shapes(), [ShapeId(1)]);
}
+47 -12
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@@ -103,6 +103,41 @@ pub struct Timeline {
/// By-paragraph builds animate first-level paragraphs; deeper paragraphs follow their parent:
/// (shape, member paragraph, owner paragraph).
groups: Vec<(ShapeId, usize, usize)>,
/// Lookups built with the timeline, so evaluating a shape or paragraph costs its own effects
/// rather than a scan of every effect, group and colour on the slide.
index: TimelineIndex,
}
#[derive(Clone, Debug, Default)]
struct TimelineIndex {
/// Effects (indices into `effects`, in order) by target shape and paragraph.
by_target: HashMap<(ShapeId, Option<usize>), Vec<usize>>,
/// Effects (indices into `effects`, in order) by target shape.
by_shape: HashMap<ShapeId, Vec<usize>>,
/// Owner paragraph of each member paragraph (the first group recorded wins).
owner: HashMap<(ShapeId, usize), usize>,
/// Groups (member, owner) by shape, in order.
groups_by_shape: HashMap<ShapeId, Vec<(usize, usize)>>,
/// Base colour by shape (the first recorded wins).
color: HashMap<ShapeId, Rgba>,
}
impl TimelineIndex {
fn build(effects: &[Effect], groups: &[(ShapeId, usize, usize)], colors: &[(ShapeId, Rgba)]) -> TimelineIndex {
let mut ix = TimelineIndex::default();
for (i, e) in effects.iter().enumerate() {
ix.by_target.entry((e.timing.shape, e.timing.paragraph)).or_default().push(i);
ix.by_shape.entry(e.timing.shape).or_default().push(i);
}
for &(shape, member, owner) in groups {
ix.owner.entry((shape, member)).or_insert(owner);
ix.groups_by_shape.entry(shape).or_default().push((member, owner));
}
for &(shape, c) in colors {
ix.color.entry(shape).or_insert(c);
}
ix
}
}
enum Status {
@@ -324,6 +359,7 @@ impl Timeline {
};
tl.colors.push((id, c));
}
tl.index = TimelineIndex::build(&tl.effects, &tl.groups, &tl.colors);
tl
}
@@ -413,8 +449,12 @@ impl Timeline {
/// Paragraph indices of `shape` animated separately (by-paragraph builds).
pub fn paragraph_targets(&self, shape: ShapeId) -> Vec<usize> {
let mut v: Vec<usize> = self.effects.iter().filter(|e| e.timing.shape == shape).filter_map(|e| e.timing.paragraph).collect();
v.extend(self.groups.iter().filter(|g| g.0 == shape && v.contains(&g.2)).map(|g| g.1).collect::<Vec<_>>());
let mine = self.index.by_shape.get(&shape).map_or(&[][..], Vec::as_slice);
let mut v: Vec<usize> = mine.iter().filter_map(|&i| self.effects.get(i)).filter_map(|e| e.timing.paragraph).collect();
let owners: HashSet<usize> = v.iter().copied().collect();
if let Some(groups) = self.index.groups_by_shape.get(&shape) {
v.extend(groups.iter().filter(|(_, owner)| owners.contains(owner)).map(|(member, _)| *member));
}
v.sort_unstable();
v.dedup();
v
@@ -422,13 +462,8 @@ impl Timeline {
/// Shapes with any effect.
pub fn animated_shapes(&self) -> Vec<ShapeId> {
let mut v: Vec<ShapeId> = Vec::new();
for e in &self.effects {
if !v.contains(&e.timing.shape) {
v.push(e.timing.shape);
}
}
v
let mut seen: HashSet<ShapeId> = HashSet::new();
self.effects.iter().map(|e| e.timing.shape).filter(|s| seen.insert(*s)).collect()
}
/// State of `shape` (or of one of its paragraphs, `para`) when `step` main steps have been
@@ -456,9 +491,9 @@ impl Timeline {
triggers: &[TriggerPlay],
stamps: &[StepStamp],
) -> AnimState {
let para = para.map(|p| self.groups.iter().find(|g| g.0 == shape && g.1 == p).map(|g| g.2).unwrap_or(p));
let mine = self.effects.iter().filter(|e| e.timing.shape == shape && e.timing.paragraph == para);
let base_color = self.colors.iter().find(|(s, _)| *s == shape).map(|(_, c)| *c).unwrap_or(Rgba::rgb(0x15, 0x60, 0x82));
let para = para.map(|p| self.index.owner.get(&(shape, p)).copied().unwrap_or(p));
let mine = self.index.by_target.get(&(shape, para)).map_or(&[][..], Vec::as_slice).iter().filter_map(|&i| self.effects.get(i));
let base_color = self.index.color.get(&shape).copied().unwrap_or(Rgba::rgb(0x15, 0x60, 0x82));
let mut st = AnimState::default();
// Initial visibility comes from the first effect in the Animation Pane order.
let mut ordered: Vec<&Effect> = mine.collect();